Paper ID #34927User Interface Design: Applying Heuristics for Improved UsabilityMs. Irini Spyridakis, University of Washington Irini Spyridakis is an Assistant Teaching Professor in the Department of Human Centered Design & En- gineering at the University of Washington. Her research and teaching concern ethics and sustainable design in engineering, human computer interaction, smart cities, resource constrained communities, tech- nology for social good, and STEM outreach. She has close to 20 years of teaching experience and is an experienced UX researcher and designer. American
Paper ID #32784Connecting Entrepreneurial Mindset to Software DevelopmentProf. Ben Tribelhorn, University of Portland Ben Tribelhorn teaches Computer Science at the University of Portland. His research includes machine learning for chaos in Lorenz systems, dynamic obstacle avoidance algorithms for unmanned aerial vehi- cles, improving software engineering pedagogy, and ethical concerns in artificial intelligence.Dr. Heather Dillon, University of Washington Tacoma Dr. Heather Dillon is Professor and Chair of Mechanical Engineering at the University of Washington Tacoma. Her research team is working on energy efficiency
7 • ES 2200, Robotics • ENGL 2002, Social Media for K-12 Teachers • COSC 2002, Application Development Robotics is a one credit, hands on course using Lego robots and drones to assist teachers inmentoring students by forming robotics teams and preparing for competition. This directlyaddresses collaboration (Practice 2) and computational problem recognition (Practice 3). NWC also created Social Media for K-12 Teachers and Application Development. Whileother courses in this program were used in a modified or unmodified version, these courses weredeveloped specifically for the K-12 Computer Science Endorsement program. Social Media forK-12 Teachers focuses on cyber citizenship, ethics, and the responsible use of social media in
entirely based on random number generation, simple mathematicaloperations, conditional statements, and various types of loops, so the implementation should berelatively straightforward for someone familiar with web development and engineeringcomputation.Bibliography[1] T. Doyle, Helping students learn in a learner-centered environment: A guide to facilitating learning in higher education., Sterling, VA: Stylus Publishing, 2008.[2] A. L. Glass and M. Kang, "Fewer students are benefiting from doing their homework: an eleven-year study," Educational Psychology, 2020.[3] K. Randy and D. Brandon, "The Technology of Cheating," 2014 IEEE International Symposium on Ethics in Science, Technology and Engineering, pp. 1-4, 2014.[4] F. Martin, J. D
. Yousef Jalali, Virginia Polytechnic Institute and State University Yousef Jalali is a Ph.D. candidate in the Department of Engineering Education at Virginia Tech. He re- ceived a B.S. and M.S. in Chemical Engineering and M.Eng. in Energy Systems Engineering. His research interests include interaction between critical thinking, imagination, and ethical reasoning, interpersonal and interinstitutional collaboration, diversity, equity, and inclusion, systems thinking, and chemical en- gineering learning systems. Yousef taught chemical engineering courses for a few years in his home country, Iran, and first-year engineering courses for several semesters at Virginia Tech. He has provided service and leadership in different
programming interface (API).We developed a python script that connects to YouTube through the site’s API and searches forall the videos that belong to various computer science topics and targets audiences of varying agegroups. The topics include educational videos on computer ethics, data structures, virtual reality,calculus, linear algebra, and biocomputing. The educational videos target various age groups.The search resulted in a collection of 2550 videos. The goal of the search was to find educationalvideos relevant to these topics in computer science. However, it was possible to retrieve somevideos that were not relevant to the intended search queries. Such videos are called falsepositives and were manually removed from the collection. Following
), Candy Crush (2013), and League of Legends (2015) 34 . Award winningeducational games at the Game4Change Festival during this time included Reach for the Sun(Science), Mission US: A Cheyenee Odyssey (American History), and Quandary (Ethics) 35 . Theterm gamification was spreading in academia and industry and, for the first time, overtook theterm game-based learning in the corpus of US books (i.e., Google Ngram 36 ). The NationalResearch Council (NRC) published Learning Science through Computer Games and Simulations(2011), stating that ”evidence for the effectiveness of games for supporting science learning isemerging but is currently inconclusive. To date, the research base is very limited” (p.54).Although the NRC report included many
issues and understand howinterdisciplinary instruction affects students’ ability to identify, formulate, and solve problems,communicate effectively, appreciate the impact of planning and engineering solutions, anddevelop understanding of ethics-related factors. The effectiveness of integration of PBL andimmersive technologies is measured with pre/post surveys related to the above outcomes and theresults indicate increased technical and collaborative skills in students.The authors in [42] work with graduate and undergraduate students to develop a web-based 3Dvisualization and cluster computing system for disaster data management, resource distributionand communication between local authorities and disadvantaged populations affected by adisaster
to solve a social good.Mr. Jacob Lam Herring, University of Virginia Research assistant with the team since Summer 2020Sin Lin, University of Virginia Undergraduate Civil Engineering Student at the University of Virginia.Dr. Rider W. Foley, University of Virginia Dr. Rider W. Foley is an assistant professor in the science, technology & society program in the De- partment of Engineering and Society at the University of Virginia. He is the principal investigator at University of Virginia on the ’4C Project’ on Cultivating Cultures of Ethical STEM education with col- leagues from Notre Dame, Xavier University and St. Mary’s College. He is the co-PI on the SCC Harlem project funded by the NSF that explores