AC 2007-849: ASSESSING LEARNING OUTCOMES OF SENIOR MECHANICALENGINEERS IN A CAPSTONE DESIGN EXPERIENCEOlga Pierrakos, Virginia Tech Olga Pierrakos is currently a National Academy of Engineering CASEE AGEP Postdoctoral Engineering Education Researcher (PEER) at Virginia Tech in the Department of Engineering Education. Dr. Pierrakos holds an M.S. in Engineering Mechanics and a Ph.D. in Biomedical Engineering from Virginia Tech. Her Ph.D. work pertained to vortex dynamics in left ventricular flows. She has served as faculty advisor to over thirty mechanical engineering seniors involved in biomedical engineering design projects and taught several mechanical engineering fluid mechanics
AC 2012-5195: USING ONLINE OPEN-INNOVATION CHALLENGES TOINTRODUCE DESIGN IN FIRST-YEAR ENGINEERING COURSESDr. Andrew Trivett, University of Prince Edward IslandProf. Stephen Champion, University of Prince Edward Island Page 25.1434.1 c American Society for Engineering Education, 2012 Using Online Open-Innovation Challenges to introduce Design in First-Year engineering coursesIntroductionProject-based courses in first-year provide the first exposure to design in many engineeringprograms in North America, and around the world. The first project a student encounters cancolor their view of the profession for
themakerspace opened, there was no required 3D printing or prototyping training. A short ComputerAided Design (CAD) keychain design activity was introduced in 2016; this started as asimplified first week lab activity. In Fall 2018, it was redesigned as a full lab activity and movedto the fourth week of the class. Students now must learn both Fusion 360 and Autodesk Revitand then complete a short design activity using each software.The primary semester-long design project for the course has been also developed over the pastthree years to allow a combination of the original highly structured, robotic projects and givenprompt-based and student-initiated concept open-ended design challenges [1]. As the fabricationof the less strictly defined projects can
to address this gap in the literature by determining what students perceive therole of stakeholders should be during the design process and identifying the design project traitsthat facilitate learning the value of human-centered design processes.Research DesignStudy PurposeThe goal of this study was to determine how student perceptions of stakeholders differed beforeand after their capstone design experience, and to determine if and how the students’ interactionswith stakeholders during the semester changed their perceptions. We also explored how different Page 26.1695.2design project traits may have affected the level of stakeholder
Engineering Department at Stevens Institute of Technology. He is coordinator of core engineering design courses in Freshman & Sophomore years. Prior to his current position, Blicharz worked for 25 years in project management and systems engineering in the aerospace & telecommunications industries. He has a B.E in Electrical Engineering from Stevens Institute of Technology and an M.B.A. from Fairleigh Dickinson University.Peter Dominick, Stevens Institute of Technology Peter G. Dominick is Assistant Professor of Management in the W.J. Howe School of Technology Management at Stevens Institute of Technology. He is coordinator of leadership development education for the School’s Executive MBA
AC 2012-4471: UTILIZING THE ENGINEERING DESIGN PROCESS TOCREATE A FRAMEWORK FOR CURRICULA DESIGNMs. Krystal S. Corbett, Louisiana Tech UniversityDr. Heath Tims, Louisiana Tech UniversityProf. Galen E. Turner III, Louisiana Tech UniversityDr. James D. Nelson, Louisiana Tech University Page 25.1454.1 c American Society for Engineering Education, 2012 Utilizing the Engineering Design Process to Create a Framework for Curricula DesignAbstract Project-based…inquiry-driven…student-centered…all keywords found when reading literatureabout techniques used in the engineering classroom. It is clear there is
, 2008 Web-enabled System for Managing Student Applications for a Selective Industry-sponsored Multidisciplinary Capstone Design ProgramAbstractIntegrated Product and Process Design (IPPD) is an institutionalized two-semester industry-sponsored multidisciplinary capstone design option for seniors in engineering, business, andpackaging science at the University of Florida. Preparing for the launch of the IPPD program inthe fall semester requires coordinating with dozens of project sponsors, faculty and staff fromnine academic departments and students from more than 12 disciplines. Obtaining 25 suitablemultidisciplinary industry projects each year is a time consuming activity. So too is the
introduced which assesses theeffect that differences between capstone experiences have on student outcomes.The proposed framework identifies sources of variation in a student’s capstoneexperience that are endogenous to the course (e.g., project type, team size) andexogenous to it (e.g., students’ prior knowledge, students’ demographics). This approachemphasizes an understanding of the underlying aspects of each student’s individualcapstone experience. In addition, differences that students bring with them to capstone,including prior industrial experience, academic performance, and demographicdifferences, are integrated into the framework. Understanding the connection betweenthese differences and the fulfillment of desired outcomes is important to
pedagogies has beenidentified in the research literature and national standards documents. Two design and problem-solving instructional approaches were explored in this study: the DEAL method(Define/Explore/Anticipate/Look back) and the choice-based approach, a nonlinear, student-driven method. Creative outcomes resulting from student projects developed under DEAL andchoice-based conditions were measured and compared in this study involving 132 middle schoolstudents. Seventy-two student projects were developed using video game design software, thirty-six for each instructional method. They were completed with students opting to work alone or inpairs. The Consensual Assessment Technique was then employed using seven adult raters tocompare outcomes of
substantial body of research into the PBL methods,many engineering faculty continue to come to the model reluctantly. In an effort to give moreweight to the benefits of PBL teaching within the Dalhousie University experience, DalhousieUniversity is eager to assess and evaluate the impact of PBL additions to the curriculum..Motivated by new accreditation rules that will take effect in 2012, the first group of studentsentering Dalhousie University engineering program will encounter a core PBL design course ineach semester of their first two years, as well as a capstone design project in their final year.Thus, we are moving from a “bookend” design experience—having PBL courses in the first andfinal years of the program—to a three-year PBL design
National Academy of Engineering‟s (NAE) 2004 report, TheEngineer of 20201, several aspects of the future of engineering have been undeniable. The worldpopulation is changing in mostly known ways and changing with it are the kinds of stakeholderneeds typically addressed by engineers. Government studies project population worldwide toincrease from 6 billion currently to 9 or 10 billion within the lifetimes of today‟s beginningengineers1 and this massive increase will bring with it more than the challenges of sheer volume.The demographic diversity of the global population is changing just as radically. To give oneexample, according to a US Census Bureau study, “If current trends continue . . . the percentageof whites will decline from the 2000 value
, Competencies, and Trust Measured in Student SurveysAbstractAerospace engineering students at the Florida Institute of Technology are required to complete a3-semester capstone design project. In their junior year students propose topics, form teams, andwrite a proposal for their senior project, then as seniors they complete preliminary and detaileddesign, then fabricate and test their system. Their efforts culminate in a Student DesignShowcase, where industry participants judge the final projects. Many students identify thecapstone design project as the most significant event in their academic career. In this paper wedescribe changes made in the aerospace engineering capstone curriculum during the 2016-2017season and
AC 2012-3714: LESSONS LEARNED FROM STARTING AN SAE BAJAPROGRAM IN A SMALL LIBERAL ARTS COLLEGEDr. David Che, Geneva College David Che has been an Associate Professor of mechanical engineering at Geneva College, Beaver Falls, Penn., since 2008. He currently is also the Director of the Pinkerton Center for Technology Development at Geneva College. He received his B.S.E in precision engineering from Harbin Institute of Technol- ogy, P. R. China, his M.S in mechanical engineering from Ohio State University, Columbus, Ohio, and Ph.D in mechanical engineering from University of Michigan, Ann Arbor, Mich. He worked as a se- nior research/project engineer at General Motors Corporation from 1997-2005. He also served as
design courses. He has conducted research, with peer-reviewed publications, in biomedical engineering in the areas of biomechanics, bioelectricity, and biomedical imaging, since 1992. Other research interests include renewable energy, optical fiber communications, and project-based multidisciplinary and interdisciplinary education. Page 22.912.1 c American Society for Engineering Education, 2011 Integrating Online Learning in Interdisciplinary Electromechanical and Electromechanical/Biomedical Design Courses AbstractThe following paper
project and presenting that work and student chapter activities at annual conference. As a fac- ulty member, she regularly publishes and presents at the ASEE Annual Conference. Her interests are in design education and assessment in mechanical and biomedical engineering. She previously served ASEE in leadership roles in the ERM and Mechanics Divisions and as a PIC-III Chair. c American Society for Engineering Education, 2019Design and Prototyping of two different Mechanical Testing InstrumentsAbstractThe modern human society is largely being faced with complex engineering challenges that are not confined to anyparticular engineering or science discipline. These problems require innovative solutions with a
a New ProgramABSTRACTThe University of Minnesota Duluth’s Department of Civil Engineering accepted its firststudents in 2008, graduated its first class in 2012, and first offered a capstone design course inthe spring semester, 2012. Groups of five to six students designed a building on a local site.Students organized their teams based on interest in a particular branch of civil engineering,allowing individual students to focus their efforts on a particular subject. Based on feedbackfrom faculty, practicing engineers, and students, several changes were implemented prior to thefall 2012 semester. These changes included making the group size smaller, modifying the gradedsubmissions, and changing the project location. Most significantly, the
development and evaluation of criteria used to compare these twoapproaches to a freshman design experience. Using the Canadian Engineering AccreditationBoard (CEAB) Graduate Attributes criteria and drawing from the Conceive-Design-Implement-Operate (CDIO) Initiative as the basis for evaluation, a detailed analysis of the strengths andweaknesses of the two design courses in terms of learning outcomes is explored.IntroductionAs technology continues to advance, it becomes increasingly important for engineering graduatesto have strong design skills, in order to meet the widely varied requirements of industry1. Whilecapstone projects provide senior engineering students with the opportunity to apply their designskills in a large-scale setting, it is first
Paper ID #30836From Cornerstone to Capstone: Students’ Design Thinking and ProblemSolvingKaylee A Dunnigan, NYU’s Tandon School of Engineering Kaylee Dunnigan is a fourth-year undergraduate student working towards her B.S. in Chemical and Biomolecular Engineering at the NYU Tandon School of Engineering. They are the head of research and development for the Introduction to Engineering and Design at Tandon. In this position they de- velop semester long design projects for students, hands-on labs, as well as mentor students throughout these projects. They have worked previously at Sandia National Labs Advanced Materials Labs
the six-semester 10-credit design studio sequence thatstretches from the sophomore year to graduation, and includes significant project work. Thedesign and build component of the program is introduced in our Freshman Introductory course(Engineering 112). We present a divergence from the generally accepted approach tosustainability (normally referred to as “sustainable engineering” or “environmentalsustainability”) and include instruction in creating sustainable societies.Design instruction in our undergraduate studio design sequence spans freshman through senioryears and focuses on sustainability in four contexts: environmental, socio-cultural, economic,and technical. Students learn to design (and re-design) for sustainability in all contexts
Paper ID #29660Problem Reframing and Empathy Manifestation in the Innovation ProcessMrs. Eunhye Kim, Purdue University-Main Campus, West Lafayette (College of Engineering) Eunhye Kim is a Ph.D. student and research assistant in the School of Engineering Education at Pur- due University. Her research interests lie in engineering design education, engineering students’ social processes (shared cognition and group emotion) in interdisciplinary design and innovation projects. She earned a B.S. in Electronics Engineering and an M.B.A. in South Korea and worked as a hardware devel- opment engineer and an IT strategic planner
plan is presented forintegrating teamwork development into an engineering program to prepare graduates forsubsequent development of high performing teams in the professional workplace. A case isdiscussed to illustrate how team development is achieved in a project-based curriculum setting.IntroductionThe great engineering challenges of the twenty-first century are complex and multidisciplinary innature [1]. Engineers engaged in addressing problems of societal concern that have economicimpact will necessarily be members of multidisciplinary teams that bring diverse expertise andperspectives to the problem solving process. In general, a team is “a small number of people withcomplementary skills who are committed to a common purpose, set of
istaught over two semesters with 1 credit in the Spring semester and 2 credits in the Fall semester.The learning objectives for this course as listed in the course syllabus are to:1. Develop an understanding of the conception, planning, and design phases of a transportation project.2. Integrate information, ideas, and concepts from previous courses into a comprehensive design effort on a particular project.3. Work well in teams and effectively coordinate the efforts of all team members towards a common goal.4. Discuss issues related to the practice of civil engineering such as professional ethics, project management, and various types of design impacts, including those related to the environment, to economics, etc.5. Learn and
design courses intothe curriculum [4]. These engineering design courses generally aim to involve students in thedesign of a particular product or process while working in a team environment. They also usuallyinclude an individual component and advocate for the use of a particular design methodology[5]. Moreover, the introduction of cornerstone design courses in engineering programs’curriculum enhances students’ interest in engineering, increases students’ retention inengineering programs, motivate learning in upper division engineering science courses, enhancesperformance in design courses [6]. However, projects in cornerstone design courses are typicallynot based on authentic engineering practices or real-world problems [7]. The advent of the
platform to showcase the nexus of science and design using case studies, news, and articles. As an instructor, she was one of the recipients of The Allan Blizzard Award, a Canadian national teaching award for collaborative projects that improve student learning in 2004. In 2005, she was one of the recipients of the American Society of Mechanical Engineers Curriculum Innovation Award. She is - as PIC II chair - currently a board member of ASEE. c American Society for Engineering Education, 2016 Work in progress “Duct tape is magic and should be worshiped” Fiction in a first year design and communication class1.0 IntroductionMany universities and colleges have incorporated “a
Analytics Scientist with interest in design research, learning analytics, re- search methods and under-representation in engineering, A major strand of his work focuses on develop- ing and analyzing learning analytics that model students’ cognitive states or strategies through fine-grained computer-logged data from open-ended technology-centered science and engineering projects. His disser- tation research explored the use of Minecraft to teach early engineering college students about the design process.Ms. Sherry Hsi, Concord Consortium Dr. Sherry Hsi is the Executive Vice President of the Concord Consortium. She leads the strategic de- velopment, design, and research of learning technologies using her background in
. Understanding students’ prioritization and re-prioritization on designstrategies after undertaking a design project allows an opportunity to see how students’conceptions of design develop. This work-in-progress uses a conceptions of design researchinstrument adapted to be sensitive to students’ design experience with a simulated engineeringdesign environment (Energy3D). Students select the five most important and five least importantdesign activities from a list of twenty and provide an open-response regarding one of theirselected terms for both most and least important terms. The survey was administered as a pre-and post-test assessment in three middle schools in the Midwest with over 700 students. Throughstatistical analysis of changing terms of
compiling bug lists – noting products or situations that they think could beimproved. The students form teams and decide on which of their bugs they want to address. Acreative problem solving approach is demonstrated to the students who generate and evaluateconcepts for their solution. The teams then construct increasingly refined prototypes of their newproduct idea. Serving as the culmination of the experience, a Freshman Design Exposition is heldin which the general public, other students, and judges view and provide feedback to thestudents’ inventions. During the following academic year, the best projects are asked to entertheir designs in an Idea Pitch competition which leads to the Top Dawg business plancompetition where their ideas can be
Paper ID #31059Interdisciplinary Mini-mester course on Rapid Prototyping for ProductDesignDr. Amit Shashikant Jariwala, Georgia Institute of Technology Dr. Jariwala is the Director of Design & Innovation for the School of Mechanical Engineering at Georgia Tech. His research interests are in the area of engineering design, and manufacturing process development for the polymer-based micro additive manufacturing process. Dr. Jariwala has participated and led several research projects from funded by NSF, the State of Georgia, and Industry sponsors on technology com- mercialization. At Georgia Tech, he is responsible for
for Engineering Education, 2012 Designing to Learn, Designed with Fun: An Undergraduate Video Game Development Course Page 25.412.2IntroductionThis paper describes why and how an introductory video game design course was conceived andimplemented, the best practices developed, and lessons learned since its first implementation inspring 2009. Introduction to Video Game Design was conceived at Johns Hopkins University asa creative, design-based course in which undergraduates work in collaborative, interdisciplinaryteams on authentic projects. Students gained a broad knowledge of the gaming industry, alongwith practical development skills, through regular
ofengineering and thus is being widely integrated throughout engineering education.However, engineering programs face special challenges in assessing studentdesign abilities because of the subjective nature of design. Research has shownthat current evaluation methods are insufficient in evaluating student designperformance because quantitative tests of students design skills are not indicatorsof students design performance and open-ended project evaluations are muddedby the subjective biases of the single human evaluator. The purpose of this paperis to evaluate a new evaluation metric that utilizes a novel application of theBayesian Truth Serum (BTS) in an effort to increase the accuracy of design skillevaluations and minimize subjective bias. Through