makers.In a paper touting the promise of maker spaces for education, Martin5 identifies three elements ofthe maker movement that are essential to consider in determining potential possible affordancesfor education: 1) digital tools, including rapid prototyping tools and low-cost microcontrollerplatforms, that characterize many making projects; 2) community infrastructure, including onlineresources and in-person spaces and events; and 3) maker mindset, aesthetic principles, a failure-positive approach, collaboration, and habits of mind that are commonplace within thecommunity. Similar to Martin’s “the maker mindset,” Kurti et al.,6 the authors of ThePhilosophy of Educational Makerspaces: Part 1 of Making an Educational Makerspace, identifythree
productive with respect to engineering. Centers cantherefore benefit from guidelines for developing and improving these activities. My aim is todraw guidelines from case studies on three engineering design challenges implemented overthree months at the Lawrence Hall of Science’s drop-in engineering lab.Theoretical FrameworkMaking and Tinkering: Engineering DesignThe Maker Movement is led in part by MAKE Magazine, a magazine dedicated to Do-It-Yourself projects from electronics to crafts to cooking to art5. The Maker Faire Report describesmaking as “tinkering, hacking, creating and reusing materials and technology.” Making is notonly personally motivating and socially engaging, it is also accessible to a diverse audience. Thereport notes that making
ongoing projects. Our analysis revealed that allteams carried their heuristic-inspired concepts to their latter stage designs, with seven teamscarrying their heuristic-inspired concepts to their final designs and prototypes. As all eight teamsstudied were working on different design problems, our findings demonstrate the utility andpracticality of Design Heuristics across various design contexts. In addition, we found patterns inthe design teams’ general approaches to the design process, including synthesis, transformation,and abstraction. Seven of the eight teams showed some evidence of concept synthesis in theirdesign processes, but often struggled in synthesizing multiple concepts together. Additionally, allteams seemed to directly transfer
, Purdue University Joran Booth is a graduate student at Purdue University, studying visualization and abstraction in design. Page 24.51.1 c American Society for Engineering Education, 2014 A Framework for Fostering Compassionate Design Thinking During the Design ProcessAbstractDesign educators in mechanical engineering departments have witnessed an evolution in the typesof design problems that students prefer to address in their courses. Anecdotal evidence fromdiscussions with colleagues indicate that over the last 30 years, projects have evolved from thedesign of
practice of engineering in such a way thatthere now exists disconnect between engineering education and engineering practice. This disconnect hasresulted in today’s engineering students lacking the key skills needed to be successful engineers [4]. There have been many prominent calls to reduce the distance between engineering education andengineering practice, with perhaps the most notable being from the National Academy of Engineering’sEngineer of 2020 project [5], [6]. As a result, engineering education is starting to change.One key area of change in engineering education is the inclusion of interdisciplinary knowledge andteamwork skills into engineering curricula. According to the National Academy of Engineering, the needto experience
concepts.In this paper, we report the outcomes of a Design Heuristic implementation study in anintroductory engineering course. In one section, students were instructed on the use of DesignHeuristics as a means of generating new ideas for an unfamiliar design task. In a different secondsection, students were asked to use Design Heuristics as concept modifiers with their existingideas for a class project. Our goal was to observe the ways students used Design Heuristics inthese two different scenarios. In this paper, we present five case studies from each scenario,showing ideation outcomes as a result of working with the heuristics, and discuss successes andobstacles involved in the implementation of Design Heuristics in the engineering classroom. The
Paper ID #32964The Educative Design Problem Framework: Relevance, SociotechnicalComplexity, Accessibility, and Nondeterministic High CeilingsDr. Vanessa Svihla, University of New Mexico Dr. Vanessa Svihla is a learning scientist and associate professor at the University of New Mexico in the Organization, Information and Learning Sciences program and in the Chemical and Biological En- gineering Department. She served as Co-PI on an NSF RET Grant and a USDA NIFA grant, and is currently co-PI on three NSF-funded projects in engineering and computer science education, including a Revolutionizing Engineering Departments
problem solving project-based challenges. Kits providethe opportunity for students to engage in legitimate tasks where they can engage in practices theywill use in the engineering and aerospace industry [4]. Using components, technical tools (bothsoftware and hardware), and safety equipment, employed within the engineering field, thestudents engaged in project-based work throughout the Capstone course. The kits were designedto leverage all the prior technical skills students had developed during their studies in thecurriculum of their engineering degree. To a lesser extent, tools such as Zoom also provided alegitimate engagement to practice professional engineering skills, including collaboration andteam participation via video-conferencing. This
or finished each assignment of the course. Below is an example: By forming a team at the beginning of the project, I learned the importance of ensuring that all team members have the same objectives when starting a project which will be of Page 6 of 21 value to me as I will have a better understanding of important considerations when working on junior engineering teams. It should be noted that students are trained to use the triple structure at the beginning of the semester so that they are skilled at applying it throughout the whole semester. When the learning statements are ready, they are uploaded to the text mining program together with other background
; Astronautics from Purdue University, West Lafayette in 1989. In 2004, he joined the Virginia Commonwealth University as a Professor of Mechanical Engineering. He has taught previously at Purdue University campus in Indianapolis (IUPUI). He has taught several courses in design, mechanics of materials, optimization, and directed many interdisciplinary projects related to design. Dr. Pidaparti’s research interests are in the broad areas of multi-disciplinary design, computational mechanics, nanotechnology, and related topics. Dr. Pidaparti has published over 250 technical papers in refereed journals and conference proceedings. Dr. Pidaparti received a Research Initiation Award from the National Science Foundation and the Young
research spans education and practice, working on the in- tegration of community research into project based learning. Her work overlaps areas of GIS mapping, global sustainable urbanism, design and creativity. She undertook a Fulbright in Valpara´ıso, Chile, to investigate, and map, devices of landscape as inspirations for the orders of community space. c American Society for Engineering Education, 2018 Mapping as Design-Thinking: Can GIS Help Engineering Students Approach Design?AbstractSpatial site design, accessed through GIS mapping, teaches three-dimensional data analysis skillsinvaluable for the contemporary engineering student. Integrating design-thinking
assistant professor at the University of Massachusetts Amherst. She has several years of industrial work experience with General Electric and has been the principal or co-principal investigator on NSF grants and industry funded projects, has published 3 book chapters, and over 50 peer reviewed journal and conference proceedings papers. She is a member of ASEE, ASME, IIE, SWE, and Alpha Pi Mu and currently serves as the Design Economics area editor for The Engineering Economist.Timothy Simpson, Pennsylvania State University Tim Simpson is an Associate Professor of Mechanical and Industrial Engineering at Penn State University. He received a B.S. degree in Mechanical Engineering from Cornell
modeling, project based engineering design, and robotics in manufacturing.James R. McCusker, Wentworth Institute of Technology James R. McCusker is an Associate Professor at Wentworth Institute of Technology in the Department of Electrical Engineering. Since joining Wentworth in 2010, he has been heavily involved with an array of interdisciplinary design courses that range from introductory to capstone courses.Prof. Lynette Panarelli, Wentworth Institute of Technology Lynette Panarelli is an Associate Professor of Interior Design at Wentworth Institute of Technology. She teaches across the curriculum with a special interest in technology and healthcare design. Before arriving at Wentworth ten years ago, Lynette
Engineering from the University of Illinois and PhD in Engineering Education from Purdue University.Dr. Corey T Schimpf, The Concord Consortium Corey Schimpf is a Learning Analytics Scientist with interest in design research, learning analytics, re- search methods and under-representation in engineering, A major strand of his work focuses on develop- ing and analyzing learning analytics that model students’ cognitive states or strategies through fine-grained computer-logged data from open-ended technology-centered science and engineering projects. His disser- tation research explored the use of Minecraft to teach early engineering college students about the design process. American
master’s student at the University of Texas at Austin. His work focuses on proto- type strategy development. He is also involved in Active Learning Module development for engineering students.Mr. Bradley Adam Camburn, University of Texas, AustinDr. Richard H. Crawford, University of Texas, Austin Dr. Richard H. Crawford is a Professor of Mechanical Engineering at The University of Texas at Austin and is the Temple Foundation Endowed Faculty Fellow No. 3. He is also Director of the Design Projects program in Mechanical Engineering. He received his BSME from Louisiana State University, and his MSME and Ph.D. from Purdue University. He teaches mechanical engineering design and geometry modeling for design. Dr. Crawford’s
Paper ID #13198Analogy Seeded Mind-Maps: A Simple and Quick Design-by-Analogy MethodMr. K. Scott Marshall II, The University of Texas at Austin Scott Marshall is a graduate student at The University of Texas at Austin conducting research on Design Methodologies with a focus on directed Design-by-Analogy techniques.Dr. Richard H. Crawford, University of Texas, Austin Dr. Richard H. Crawford is a Professor of Mechanical Engineering at The University of Texas at Austin and is the Temple Foundation Endowed Faculty Fellow No. 3. He is also Director of the Design Projects program in Mechanical Engineering. He received his BSME from
. Thus enabling students transfer new knowledge and skill into a project that embodies their creative expression. b. Female engagement in practical subjects in Ireland is significantly under represented (less that 5% nationally). This male dominated bias reinforces a misconception of the holistic value of practical education. As the participant cohort in this study is student teachers it was important to challenge the perception of technological education and devise a non-traditional engineering brief. c. The brief did not require students to discuss or present their designs under a series of predefined headings
student at Stanford University, working towards a Bach- elors of Science in Engineering: Product Design. Her focus is human-centered design, with an interest in user testing and prototyping.Prof. Martin Steinert Steinert, NTNU (Norwegian University of Science and Technology) Martin Steinert, Ph.D. is Professor of Eng. Design and Innovation at the Department of Eng. Design and Materials at the Norwegian University of Science and Technology (NTNU). I teach fuzzy front-end engineering for radical new product/service/system concepts and graduate research seminars for PhDs en- gaged in topics related to new product design and development. My various research projects are usually multidisciplinary (ME/CS/EE/Neuro- and
Industrial Engineering Students1 Introduction1.1 Introduction to capstone design project workshopsThe classical senior capstone design course consists of establishing an environment wherestudents are given the experience in solving a substantial problem while working in a teamenvironment. The engineering design problems to which Canadian engineering students areexposed must be open-ended, and require the integration of curriculum elements1. In theIndustrial Engineering (IE) program at the University of Windsor, industrial sponsors from avariety of sectors (automotive, food, recycling, hospitals, and so forth) are engaged to providereal open ended projects to the industrial engineering students over a two term period. Withrealistic ill defined opened
Massachusetts Institute of Technology (MIT) in Cambridge, MA, and the University ofAuckland in Auckland, New Zealand. Northwestern infuses mechanical engineering andindustrial design by having professional designers visit their first-year student design classes14.The design professionals share their personal experiences from the industry with students, butthey also work on and critique industry projects in the class 14. MIT is similar to Northwesternin that they offer classes within the mechanical engineering curriculum that are focused onteaching industrial design methodologies, such as “Toy Product Design”, “The ProductEngineering Process”, “D-Lab: Design”, “Invention” and “Product Design and Development”,through the use of open-ended design projects
inclusion in engineering. Before coming to Stanford, she was a bilingual educator at low-income elementary schools in Texas. Prior to starting her career in education, Greses was an engineer project manager in the Caribbean. She holds a B.S. in Civil Engineering from Santo Domingo Technological Institute, a M.Eng. in Civil Engineering from the University of Puerto Rico at Mayag¨uez, and a M.Ed. in School Leadership from Southern Methodist Uni- versity. Her work seeks to improve education for students who experience a cultural mismatch between the ways of knowing and speaking in their communities and those in STEM.Dr. Sheri Sheppard, Stanford University Sheri D. Sheppard, Ph.D., P.E., is professor of Mechanical
in science learn- ing and educational change. Chandra pursues projects that have high potential for leveraging sustainable change in undergraduate STEM programs and makes these struggles for change a direct focus of her research efforts.Dr. Ayush Gupta, University of Maryland, College Park Ayush Gupta is Assistant Research Professor in Physics and Keystone Instructor in the A. J. Clark School of Engineering at the University of Maryland. Broadly speaking he is interested in modeling learning and reasoning processes. In particular, he is attracted to fine-grained analysis of video data both from a micro- genetic learning analysis methodology (drawing on knowledge in pieces) as well as interaction analysis
step towards the development of a repeatable and reliable experimental instrumentfor use in academic research and engineering classrooms.The research presented in this paper is a continuation of a NSF funded project to evaluate theimpacts of teaching functional modelling in an engineering design curriculum [4]. During theinitial phases of the project, students in engineering design courses were given a series ofexperimental instruments or homework assignments to assess their ability to recognize productfunctionality, interpret and understand customer needs, and to explain or decompose a complexsystem. Students in prior studies had either previously learned functional modeling [3] or weretaught functional modeling as an intervention between
solutions 6. Develop and test models 7. Make the decision 8. Communicate and specify 9. Implement and commercialize 10. Perform post-implementation review and assessmentThe design process is discussed by considering an example, such as the design of an automobile,a power tool, a child’s toy, or inline skates (the textbook example). In order to facilitate thediscussion, students are asked to identify the three most important steps and find reasons tosupport their choices.Laboratory Activity to Reinforce the Design ProcessAll laboratory assignments for this class are based on the LEGO® MINDSTORMS® NXTsystem12. Over the course of a semester, students work on a total of seven project assignments in
Cycle Academy Award for the best paper on Sustainable Consumption (2017). He is also responsible for teaching introduc- tory, intermediate and advanced design related courses in the Department of Mechanical and Aerospace Engineering at University at Buffalo.Dr. Vanessa Svihla, University of New Mexico Dr. Vanessa Svihla is a learning scientist and associate professor at the University of New Mexico in the Organization, Information and Learning Sciences program and in the Chemical and Biological Engineer- ing Department. She served as Co-PI on an NSF RET Grant and a USDA NIFA grant, and is currently co-PI on three NSF-funded projects in engineering and computer science education, including a Revo- lutionizing
Director of the Manufacturing Systems Engineering Program at the University of Wisconsin-Madison. He received his Ph.D. in mechanical engineering from Purdue University in 2002. Pfefferkorn teaches required undergraduate and technical elective manufacturing and heat transfer courses. His work is fo- cused on developing a strong manufacturing engineering workforce and a science-based understanding of manufacturing processes to help industry innovate. He has active research projects on micro end milling, pulsed laser polishing, friction stir welding, and resource efficiency of manufacturing processes. The U.S. National Science Foundation, U.S. Office of Naval Research, the State of Wisconsin, and industrial collaborators
approximately 100 papers and has been awarded over $3 million of research grants.Dr. Richard H. Crawford, University of Texas, Austin Dr. Richard H. Crawford is a Professor of Mechanical Engineering at The University of Texas at Austin and is the Temple Foundation Endowed Faculty Fellow No. 3. He is also Director of the Design Projects program in Mechanical Engineering. He received his BSME from Louisiana State University in 1982, and his MSME in 1985 and Ph.D. in 1989, both from Purdue University. He teaches mechanical engineering design and geometry modeling for design. Dr. Crawford’s research interests span topics in computer- aided mechanical design and design theory and methodology. Dr. Crawford is co-founder of the
development, this research project will have implications forhigh school curriculum development, learning, and teaching methodologies.Design problems in these previous studies are ill-structured and open-ended. These kinds ofproblems have many potential solution paths stemming from an ambiguous identification of aneed. The Carnegie Foundation for the Advancement of Teaching has prepared a series ofstudies including a focus on educating engineers 14. Sheppard’s research identified reflectivejudgment as an appropriate framework for understanding the cognitive development of designthinking. “As individuals develop mature reflective judgment, their epistemological assumptionsand their ability to evaluate knowledge claims and evidence and to justify their
on design problem-solving, collaborative learning, and assessment research. Page 22.508.1 c American Society for Engineering Education, 2011 Do students gather information to inform design decisions? Assessment with an authentic design task in first-year engineeringAbstractInformation gathering is a very important aspect of the design process, one that is usedcontinuously throughout the project to make informed design decisions. This study reports thedevelopment of an authentic instrument used to assess skills related to information gathering infirst-year engineering students. Existing
; Taylor etal., 2001), inspiring students to take ownership and fostering creative tension (Marin et al.,1999), being an expert or authority (Goldschmidt, Hochman & Dafni, 2010), and modelingdesign acts to students (Cennamo, Brandt, Scott, Douglas, McGrath, Reimer & Vernon, 2001).Pembridge (2011) identified additional roles such as role model, career mentor, and professionalsocialization agent.1.2 Variations in design reviews across disciplinary cultures and over timeAnother issue to consider regarding design reviews is that the structure, content, and goals ofdesign reviews vary across disciplinary cultures and over the course of a single project. Designreviews may take place opportunistically at a student’s desk or at scheduled