Interactive exploration in Second Life environment to envision the invisible Ashraf Ghaly, Ph.D., P.E. Professor of Engineering, Union College Schenectady, NY 12308 ghalya@union.eduAbstractSecond Life (SL) is an Internet-based virtual world where three-dimensional modeling can beused to illustrate complex designs. It is an environment where the user can walk through and flyover designed features for best viewing experience. Union College offers a miniterm in Egyptdesigned to provide the students with the opportunity to experience engineering and
can not make any partial erasures. The practical way to correct a small error is to cross itout, and then add a note explaining the change. In the process of developing content, I tried to keep in mind that I was attempting toteach my students a thought process. I wanted them to understand my thinking; what caused meto write something down. The Visible Knowledge Project 1 calls this hidden thinking process“Invisible Learning” and defines it as follows: “What do we mean by “invisible learning”? We use this phrase to mean at least two things. First, it points us to what Sam Wineburg, in his book Historical Thinking and Other Unnatural Acts, talked about as “intermediate processes,” the steps in the learning