NuclearEngineering Department. The experience has been positive with more than 80% of thestudents supporting the value of the interactive and self-pace learning of these modules.1.0 IntroductionComputer-based instruction, incorporating interactive multimedia and network technologies,provides a powerful method to boost teaching effectiveness and student learning rate. Incontrast to simple sequential text instruction, computer-based interactive multimediacourseware presents information as a combination of text, graphics, sound, video, andanimation. The visual learning environment, the hyperlink capability, and the self-pacelearning of interactive multimedia courseware hold great potential for significantly enhancingstudents’ learning and retention of
requirements, hardware requirements, and softwarerequirements including maintenance are often considered bottlenecks in program expansions, orjust in keeping these programs current. When limited space or funds confine the labenvironment, a stable, yet flexible, laboratory environment that can quickly be configured fornew or updated courses becomes a necessity.CIS, CS, and other technology-based programs rely heavily on computer laboratories to serve asthe major resource for implementing active and project-based learning in a university setting.The literature reviewed shows positive results such as increased student enthusiasm towards theirprograms of study, perceptual and actual increases in students’ knowledge, and development ofdesign and team
Paper ID #37006Cloud Computing Based Plant Classifiers and Their Real-Life Research ApplicationsDeng Cao Dr. Deng Cao received his Ph.D. in Computer Science from West Virginia University in 2013. He also have two master degrees in Statistics and Physics, both from West Virginia University. Dr. Cao currently serves as an associate professor of Computer Science at Central State University. His research interests include Artificial Intelligence, Machine Learning, Computer Vision and Biometrics. His research has been supported by US Department of Agriculture, National Science Foundation, and US Air Force Research
technologiesusing the computer and World Wide Web. As they learn about elements of design such as space,line, shape, value, texture and color, students begin to see the world through new eyes. Bybecoming aware that these elements exist, the students start to notice the use of these elementsthroughout their daily lives.Eventually, students begin to combine the elements of design in complex ways as they study theconcepts of composition, layout, balance, rhythm, contrast and artistic styles. In one section,students learn about using type as a design element. In another section, time, motion andinteractivity are investigated.Because the course is still new, we are still in the process of experimenting with the appropriateamount of time spent investigating new
Networking CourseAbstractThis paper presents a new set of learning laboratory modules for an online computernetwork course. These innovative laboratory modules are originally selected fromexisting computer network laboratory modules commonly used in a centralizedlaboratory. The goal to design these new laboratory modules is to provide online studentswith the same learning experience as students in a centralized laboratory. The philosophyfor the new laboratory module design is to utilize simple networking devices, networkingsimulation software and Internet access from every online student’s home to carry out allthe laboratories defined in these laboratory modules. These new distributed laboratorymodules overcome the constraints caused by the
Engineering, University of California, Riverside *Also with zyBooksABSTRACTVarious forms of online games are used in education. Most games are generic in nature, such asquiz games or adventure games, into which nearly any topic (like math, history, spelling,computer programming) can be integrated. We focus instead on games that each builds a specificskill through repetition. Repetition is known to improve learning by moving concepts fromshort-term to long-term memory, but excessive uninteresting repetition can lead to stress andfatigue, and eventually to students giving up. In contrast, many games involve repetition but inan interesting/enjoyable form, with the player striving to improve. Our approach custom
published works on STEM teaching and learning including recent books Lesson Imaging in Math and Science and Effective Content Reading Strategies to Support Scientific and Mathematical Literacy. Dr. Pugalee has also worked with multiple STEM education projects including the current IES project 5E Model Professional Development in Science Education for Special Educators and the NSF Project, Developing a Systemic, Scalable Model to Broaden Participation in Middle School Computer Science which focuses on computational thinking in science and mathematics.Dr. Lijuan Cao, University of North Carolina Charlotte American c Society for Engineering Education, 2021
Material Science Engineering EducationAbstractIn this paper we describe a novel approach for teaching a multi-disciplinary course “IntegratedComputational Materials Engineering (ICME) for Metals” aimed to support the generation offuture taskforce of engineers. By combining traditional teaching of the theoretical concepts ofthe ICME paradigm (based on a textbook) with in-class practical training sessions using theresources accessible online through ICME Cyberinfrastructure (CI), the students are motivated towork in dynamic, shared, and collaborative learning environment while learning and utilizing thestate-of-art, high-performance computational tools. This course was taught as a part of Fall 2012and 2013 graduate coursework of Mechanical
Assessing the connectivity of an Electrical and Computer Engineering Curriculum AbstractProgram level assessment is done by combining the contributions from several units within theprogram at designated time intervals. Course level assessment is one of those units and is usuallydone within a course using tests, homework, projects, presentations etc. without looking at theconnected courses and their learning outcomes. Although course level assessment uses most ofthe resources under assessment and is considered an essential feedback path in making thecurricular changes, very little effort has been devoted to reliable measures of student learning asthey go through a sequence
- cations of computer modeling and simulation. He was a National Science Foundation (NSF) CAREER Award recipientMr. Hai Le, Georgia State University Hai Le, a native of Vietnam, is a PhD student in the Computer science at Georgia State University at Atlanta. He is one of the members of collaborative virtual computer lab developing team. His current research focuses on Agent-Based simulation and modeling, particularly on emergent behaviors. His future goals include working as a professor and focus on Simulation and Modeling research topics.Dr. Yuan Long, Georgia State University YUAN LONG is affiliated with Georgia State University. Her research interests include machine learning, big data analysis, and high-performance
a gateway course for ComputerScience majors, it is even more challenging for non-majors, resulting in high non-passing andwithdrawal rates. To integrate computational thinking in required liberal arts courses, we createda general education interdisciplinary course, Programming Narratives: Computer AnimatedStorytelling, aimed at non-computer majors, which emphasizes creative writing andcomputational thinking. In this interdisciplinary course, students learn the structure of narrative,concepts of problem solving, and the logic of computer programming languages as they developa narrative-driven video game prototype. This process helps students achieve the college-widelearning goal of making meaningful and multiple connections among the liberal
. Page 22.361.1 c American Society for Engineering Education, 2011 Computer Applications to Problem Solving in Some Engineering Technology CoursesAbstractUse of computers and the Internet in our teaching and learning has proved to be very effectivefor both students and instructors. The author is currently using Desire2Learn (D2L) to teachvarious Engineering Technology (ET) courses including Statics, Design of Machine Elementsand Vibration. Typically, he solves numerical problems related to the equilibrium of particlesand rigid bodies, design of shafts, pulleys and gears, and free and forced vibration of mechanicalsystems. Recently the author developed some Excel programs to solve
options exist for distance education. For example, correspondence courses,compressed video or satellite television, and computer based asynchronous learning networks(ALNs) are common distance education delivery-systems. ALNs have the advantage ofpermitting students to participate in educational experiences in a “time shifted” environment. Inother words, because students and teacher are not required to meet at the same time, ALNspermit students from different time zones, and with different work schedules to interact in thesame “classroom.”The skill of being a competent classroom student is a status and skill learned implicitly over Page 3.119.1many
. Originally, the physical lab andModSim courses were delivered as separate sequences each loosely tied to what the studentswere learning in their lecture courses. However, while the application of physical labs toengineering practice is clear, students often did not connect what they were learning in ModSimto their future careers, as the computational labs were often written to reinforce basic MSEconcepts or fit the capabilities of the computational software. In response to this, we have writtentwo modules in the lab and ModSim sequences that directly make connections back and forthbetween the sequences. In the first, students are tasked with designing an aluminum alloy to meetcertain strength, conductivity, and ductility requirements both physically
communityservice projects. The community service projects were enabled by the S-STEM Scholars takingcredit hours or performing paid internships. Although the NSF project is in its first two years, ithas had many successful community service projects. This paper focuses on surveys and otherdata from the scholars' participation in this NSF project. The survey data and testimonials showthat the NSF project is progressing in the right direction to achieving its original stated goals.Background:The University of New Mexico (UNM) was awarded, by the National Science Foundation(NSF), a project titled “Scholarships, Service Learning, and Community Engagement to ImproveStudent Success in Engineering and Computer Science”. This is a multi-year project that
courses. These models havebeen used as the pedagogical foundation for both undergraduate and postgraduate curricula innetwork technology and the results evaluated. Work to date suggests that these models stronglysupport student learning at all levels. A wide range of students were analysed and significantlystudents who had studied a number of networking units but had not been taught via these modelsscored lower than novice students taught using such models.1. IntroductionRapid developments in network technology have resulted in the inclusion of ACM/IEEErecommendations for Net-Centric computing within the Computer Science Undergraduate Bodyof Knowledge. Accordingly ACM/IEEE networking curriculum now represents an increasinglysignificant component
the curriculum.2 Introduction and BackgroundOver the last 15 years, the Electrical and Computer Engineering (ECE) faculty at University ofDetroit Mercy (UDM) have been exploring various approaches for the integration of acomprehensive autonomous ground vehicle (AGV) design project into the EE curriculum.Effective upper-division curriculum integration has been implemented and assessed, and an awardwinning paper describing our efforts published. 1 In fact, we have noted substantial improvementsin a variety of learning outcomes due to the use of such an integrated and comprehensive project.These improvements include greater student enthusiasm, better concept comprehension, a muchimproved understanding of topical relevance, and significant
learning, enabling students to comprehend, reflect, and apply their learning toward solving new problems. Al- though critical thinking could be used toward solving challenging problems, it is sometimes considered as a similar concept of “challenging level” among students and instructors. This study aims to investigate this similarity issue by evaluating students’ opinions based on critical thinking, and challenging level of course as- signments in computer and software engineering courses. Students are asked to rank each assignment based on how much each assignment stimulated their critical think- ing, and how much it challenged them. Moreover, instructors provide their opinions about critical components of each course assignment for
. Page 24.1301.1 c American Society for Engineering Education, 2014 UnLecture: Bridging the Gap between Computing Education and Software Engineering PracticeIntroductionThe University of Cincinnati (UC) is considered to be the birthplace of co-operative education(co-op), with UC celebrating the 100-year anniversary of cooperative education, locally referredto as “reality learning”1, in the year 2006. The co-op program at UC requires students toalternate between taking academic classes and working in full-time professional job assignments.While co-op is optional for some programs, it is a mandatory requirement for all engineeringprograms at UC, which are specifically designed as 5-year
technicaleducation a firmer, more concrete syllabus, the lecture room and the laboratory environment must be redesignedto encourage the teacher to pause at any time and ask the students to prove a point for themselves by using thelab stations at which they are sitting. This allows students who are kinesthetic learners (those who learn bydoing), the opportunity to learn at the same time as the oral learners. The pull comes from the fact that powerful computer simulation software, designed initially in thesixties, is now available to run on garden variety personal computers. The user interface has been improved tothe point that first year students with little or no prior experience with computers can easily run these packageswith only short
complete the degree given their enormous investment of time and money. The end results arelow retention rates and too many underachieving students.One Approach: A Freshman Level Introduction to Engineering CourseIntroductory engineering courses are one tool to address these problems1,2. The WesternMichigan University (WMU) Department of Electrical and Computer Engineering has offeredsuch a course (ECE 123 Mobile Robots: An Introduction to Electrical and ComputerEngineering) to incoming engineering and science students for four consecutive semesters.ECE 123 is centered on building StiquitoTM robots3,4. Class meetings consist of a brief lecturefollowed by extensive laboratory work; students learn by doing. The course is designed toprovide a wide
Security.” He is a recent recipient of the NSF CAREER award (2012), as well as the ISU award for Early Achievement in Teaching (2012) and the ECpE department’s Warren B. Boast undergraduate teaching award (2009, 2011, 2016).Dr. Mani Mina, Iowa State University Mani Mina is with the department of Industrial Design and Electrical and Computer Engineering at Iowa State University. He has been working on better understanding of students’ learning and aspects of tech- nological and engineering philosophy and literacy. In particular how such literacy and competency are reflected in curricular and student activities. His interests also include Design and Engineering, the human side of engineering, new ways of teaching
Paper ID #44570Visual Studio Code in Introductory Computer Science Course: An ExperienceReportDr. Jialiang Tan, Lehigh University Dr. Jialiang Tan is a Teaching Assistant Professor in the Department of Computer Science and Engineering at Lehigh University. Her research lies in high-performance computing, program/software analysis, and CS education research.Dr. Yu Chen, Independent Researcher Dr. Yu Chen obtained his Ph.D. from the Department of Computer Science at William and Mary in 2023. His research lies in machine learning systems, with a focus on building profiling tools and performing system-algorithm co-design to
) and what is to be learned (networking technology)is important to student learning.One approach to achieving this aim is through a video “term paper” project that was assigned inthe spring semester of 2013. This introductory course in computer networking technology isrequired for undergraduate students majoring in computer systems technology, electronics andcomputer engineering technology, and unmanned aerial vehicles (UAV). There were 27 studentparticipants, with 24 male and 3 female students in this study. The majors represented include 17computer systems, 6 electronics and computer engineering, and 4 UAV students. The breakdownby year in school was fairly even with 5 freshmen, 9 sophomores, 6 juniors, 6 seniors, and 1unknown. Traditional
. Page 13.989.1© American Society for Engineering Education, 2008 Practical Exercise for Efficient Education of Computer System ArchitectureAbstractComputer System Architecture, written by M. Morris Mano, has been the most widely usedteaching material for training and understanding computer operation since its publication. Thisteaching material provides an understanding of computer operation, assembly language andassemblers, and enhances ability in hardware design and software programming.However, it is very difficult for students to learn this subject through theoretical lectures alone.Therefore, in order to help students to understand, the lessons were followed with the designproject “A Simple Computer,” which was introduced in the teaching
environment, for youth to learn programming in a socio-cultural context. LafayettePark is a historical site of the Women's suffrage movement and a symbol of exercising FirstAmendment rights. Lafayette Park World gives learners opportunities to explore the Parkvirtually, compete to locate and identify women's suffrage protest signs and build architecture byprogramming on the Minecraft Education Platform. Students learn about gender equity and civicengagement, along with programming concepts. Programming in the World can be done eitherwith blocks or in Python.IntroductionTechnological and computing skills have become crucial in our modern society because manycareers require mastering them. School systems in the United States have begun to offercomputer
industry and faculty colleagues.This course was not intended to duplicate the traditional computer science method of presentingprogramming. Our goal was to educate students to model problems relevant to our disciplines,solve these problems using modeling tools, and then analyze these solutions through decisionsupport (i.e., become “power users” and not programmers). This paper will address the criticaldevelopment of a series of “InClassLabs” and their impact on student learning and our twocurricula. Many of our homework and cases studies come from industrial sponsor data andrepresent real cases. The paper will discuss the fundamental issues that lead the two authors todevelop this computer-intensive course. Of special interest is the classroom
Barbara. American c Society for Engineering Education, 2020 Improving Pedagogy of Computer Programming Through Orthogonal Skill Isolationkeywords: learning programming, pedagogy programming, computational thinking, cognitiveoverload, formative assessment programming, C++, Java, assemblerAbstract Computer architecture is a set of rules and methods that describe the functionality,organization, and implementation of computer systems. At the university level, undergraduatestudents are taught computer architecture so they are better able to: (1) debug their programs and(2) write more efficient programs given an understanding of
with these threats swiftly and efficiently. Pennsylvania StateUniversity - Berks Campus have been using a virtual computer laboratory called CollaborativeVirtual Computer Laboratory (CVCLAB) over the last decade to provide students with hands-onexperiences in cybersecurity topics. The CVCLAB is quite functional and has made a significantimpact on student learning. However, the CVCLAB can be resource intensive in particularlywhen many students use it simultaneously. Therefore, it can also be costly to maintain. In thispaper, we present the blueprint of a new virtual computer laboratory (Lightweight (L)-CVCLAB) based on the command prompt interface. The LCVCLAB has been designed forteaching technical skills related to host and network
COMPUTER TUTOR VERSUS SOLVING PROBLEMS BY HAND: A COMPARISON IN STATICSIntroductionInstructors increasingly seek to use computer-based technologies to enhance instruction in theirclassrooms. Recently, integration of video and web technologies has made it feasible for lecturetype material to be provided readily to students outside of the classroom. It is more challengingto provide computer-based learning tools outside that enable students to practice using conceptsand skills they have learned and to receive timely feedback, which is known to improve learning1-4 . There have been examples of computer systems to allow students to practice and receivefeedback in the realm of statics in particular, steps5-7.It is particularly