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An Undergraduate Design Experience In A Wireless Computing Projects Course

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Conference

2003 Annual Conference

Location

Nashville, Tennessee

Publication Date

June 22, 2003

Start Date

June 22, 2003

End Date

June 25, 2003

ISSN

2153-5965

Conference Session

ASEE Multimedia Session

Page Count

11

Page Numbers

8.218.1 - 8.218.11

DOI

10.18260/1-2--11714

Permanent URL

https://peer.asee.org/11714

Download Count

2340

Paper Authors

author page

James Krogmeier

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Mustafa Kamasak

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Maribel Figuera

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Luis Torres

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Jan Allebach

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George Chiu

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Edward Delp

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Charles Bouman

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Catherine Rosenberg

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Lynne Slivovsky

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Session 2793

An Undergraduate Design Experience in a Wireless Computing Projects Course

Lynne A. Slivovsky, Jan P. Allebach, Charles A. Bouman, George T. C. Chiu, Edward J. Delp, Maribel Figuera, Mustafa Kamasak, James V. Krogmeier, Catherine P. Rosenberg, and Luis Torres

Purdue University West Lafayette, IN 47907

Abstract

Traditional lecture courses are heavily focused on learning fundamental, and often relatively theoretical, concepts usually through passive assimilation of information from lectures and texts. In traditional laboratory courses, students learn by completing a carefully prescribed procedure during an experiment. While both these modes of learning continue to play an important role in engineering and computer science education, we have developed a course to provide our students with an undergraduate research experience focused on mobility. In our junior/senior level design course, Mobile Communications Projects, students work in teams under the direct supervision of a faculty member. Students attend a common lecture, in which a variety of topics on wireless communications are covered by participating faculty members; and a lab section, during which the teams of students meet with their assigned faculty member. Additionally, students prepare a final project report and give formal presentations and demonstrations to the entire class. In our framework, students must be proactive. They have an opportunity to set their own goals, and choose their own methods for achieving them. They must integrate what they have learned in more traditional courses with up-to-date information about mobile communications, wireless technology and the relevant application areas of multimedia documents, databases, video, and printing. Sample projects include ePrint, making using of wireless technologies to communicate printer information such as print job completion and maintenance information to a user; Location Management, assisting PDA users to locate the nearest printer, restroom, computer lab, vending machine, etc.; and Multimedia Applications, watermarking for content authentication, video compression and streaming, cryptography, and multimedia security. With our class, students are learning about mobile communications as well as participating in an undergraduate research experience, interacting one-on-one with faculty members, and designing projects that involve teamwork and which address real applications.

Proceedings of the 2003 American Society for Engineering Education Annual Conference & Exposition Copyright © 2003, American Society for Engineering Education

Krogmeier, J., & Kamasak, M., & Figuera, M., & Torres, L., & Allebach, J., & Chiu, G., & Delp, E., & Bouman, C., & Rosenberg, C., & Slivovsky, L. (2003, June), An Undergraduate Design Experience In A Wireless Computing Projects Course Paper presented at 2003 Annual Conference, Nashville, Tennessee. 10.18260/1-2--11714

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