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Conference Session
Computers in Education 10 - Technology 2
Collection
2021 ASEE Virtual Annual Conference Content Access
Authors
Irini Spyridakis, University of Washington
Tagged Divisions
Computers in Education
selected apps, products, or interfaces of their choice.They learned how to apply heuristics to evaluate UI designs as they pertain to usability, utility,and desirability, etc. with individual user interface elements and interactions, concerning howthey impact the overall user experience. Students also learned a new vocabulary as it relates tocommon heuristics in the field as well as best practices in UI design. Further, students gainedexperience with industry-facing tools such as Figma where they built their high-fidelity UIredesigns and worked collaboratively to help critique the UI designs of peers, simultaneouslydemonstrating growth in technical and soft skills. These experiences helped students build notonly their expertise and skillset, but
Conference Session
Computers in Education 3 - Modulus I
Collection
2021 ASEE Virtual Annual Conference Content Access
Authors
Larysa Nadolny, Iowa State University of Science and Technology; Md Imtiajul Alam, Iowa State University of Science and Technology; Michael Geoffrey Brown, Iowa State University of Science and Technology; Monica H. Lamm, Iowa State University of Science and Technology
Tagged Divisions
Computers in Education
pedagogical tool in many institutions as activities in this type ofgame help the player develop soft skills such as teamwork and collaboration. It is even possible touse escape room games for technical exams 55 .As gamification is gaining popularity, so are the game strategies at the center of the researchstudies. However, gamified components are frequently limited to leader boards, badges, andpoints, and academics and researchers should look for other components beyond the three mostpopular items 56 . Collaborative design with instructional designers, UX researchers, and expertsfrom other fields may create innovate experiences using unique gaming elements.The content analysis in this paper utilized titles and abstracts for analyzing text. We were