later, a wide variety of business experiences in international companies, and startup experiences. This has helped him lead a very successful industry career. Currently he is using his technical business experiences to develop and run innovation and entrepreneurial programs for the Engineering Innovation Center, a 20,000 sq ft rapid prototyping facility. These in- clude Aggies Invent, TAMU iSITE, Inventeer, and Pop Up Classes. In addition, he mentors multiple entrepreneurial teams. Formerly he was a Senior Vice President of Fujitsu Network Communications, headquartered in Richard- son, Texas. With over 30 years of experience in telecommunications, Rodney was responsible for de- veloping partnerships with
Improve Student Engagement and Enhance the Curriculum of Engineering EducationAbstractIn February of 2019, the authors convened a workshop to explore ways to improve student engagement inengineering education. The two-day workshop assembled an uncommon range of stakeholders includingprofessional engineers, engineering faculty, psychologists, anthropologists, pedagogy and educationalscientists, students, curriculum developers, entrepreneurial evangelists, members of the diplomaticcommunity and representatives of industry. Collectively we sought to share existing approaches toimproving student engagement in order to discern what works and what does not. Uncovering strategies toimprove student engagement has meant
organization policies. • Technical and Functional (TF). Individuals with this anchor have a strong identity tied to their specific area of expertise, knowledge, and skill. These individuals desire to apply and develop technical competencies and be known as experts. • General Management (GM). Individuals with this career anchor desire to assume positions of managerial responsibility. Aptitudes and skills most closely associated with this anchor include high levels of motivation, interpersonal competence, analytical and financial skills, and emotional competence. This career anchor is also the most often espoused career anchor because of positive public perceptions of management. • Entrepreneurial
academic interests include change management, change model validation, and mindset evolution. He may be reached at pilkang@unm.eduDr. Abhaya K. Datye, University of New Mexico Abhaya Datye has been on the faculty at the University of New Mexico after receiving his PhD in Chem- ical Engineering at the University of Michigan in 1984. He is presently Chair of the department and Distinguished Regents Professor of Chemical & Biological Engineering. From 1994-2014 he served as Director of the Center for Microengineered Materials, a strategic research center at UNM that reports to the Vice President for Research. He is also the founding director of the graduate interdisciplinary program in Nanoscience and Microsystems
worked as an environmental engineer special- izing in air quality influencing her focus in engineering design with environmental concerns. Her research interests center on engineering design in undergraduate and precollege settings. She obtained her BS in General Engineering (Systems and Design) and MS in Systems and Entrepreneurial Engineering from the University of Illinois and PhD in Engineering Education from Purdue University.Dr. Justin L. Hess, Purdue University, West Lafayette Dr. Justin L Hess is an assistant professor in the School of Engineering Education at Purdue University. His vision is to inspire change in engineering culture to become more socially responsive, environmentally friendly, and inclusive
continuum of student supportservices, resources, and opportunities for professional growth, and prepare scholarship recipientsfor graduate school or careers in computing. COF-IMPRESS-C will facilitate dual-enrollment ofstudents in the Honors College, allowing an additional focus on developing leadership,entrepreneurial skills, and a success mindset. The goals of the project are to (1) increase the numberand diversity of students pursuing degrees in computing; and (2) Add to the body of knowledgeregarding best practices in computing education and promote the employment of computinggraduates to meet the local and regional workforce needs.The project team is led by the College of Engineering and includes Lorain County CommunityCollege. The project
types of learning gains can be realized.AcknowledgmentsThis work was initiated at a KEEN Innovating Curriculum with Entrepreneurial Mindset (ICE)workshop. The author is grateful for coaching from the KEEN network and for the financialsupport of the Kern Family Foundation to attend the workshop and develop the learning module.References 1. C. J. Creed, E. M., Suuberg and G. P. Crawford, “Engineering entrepreneurship: An example of a paradigm shift in engineering education,” Journal of Engineering Education, 91(2), 2002, pp.185-195. 2. T. Byers, T. Seelig, S. Sheppard, and P. Weilerstein, “Entrepreneurship: Its Role in Engineering Education,” The Bridge, 43(2), 2013. 3. Miller, M. H., “Work-in-Progress: Design of
(communication, creativity, empathy, entrepreneurial mindset,ethics, global/cultural awareness, grit/persistence/resilience, leadership, lifelong learning, riskmanagement, systems thinking, and teamwork). Although most students at this institutionparticipate in experiential learning, the framework aims to provide students with richer, moremeaningful experiences through intentional engagement and reflection. Through several informalconversations, both students and employers have expressed the need for students to reflect andbe able to better communicate the value of their experiences in relation to their technical skillsand career aspirations. This point is reinforced by recent industry reports which emphasize thedifficult time employers have in finding
TriMetrix® DNA in acombination of descriptive and multivariate methods and techniques that quantifiedspecific behavioral attributes and professional competencies found in entrepreneuriallyminded engineers [16]. The doctoral dissertation research of Dietrich (2012) was able toquantitatively distinguish between engineers and entrepreneurially minded engineers inboth behavior and mastery of professional skills in the workplace [17]. Research byPistrui et al. used the TTI TriMetrix® DNA assessment suite to define and establish ameasurement model of undergraduate engineering education learning outcomesassociated with professional competencies (soft skills) development [18].The authors used the TTI TriMetrix DNA assessment framework to analyze
] undergraduate engineering students a Journal publications; bIncludes students from both 4-year institution and community college HSI: Hispanic Serving InstitutionAsset-based Strategies at Course-levelCulturally-responsive or Community-inspired design projects: A course-level pedagogicalstrategy described in two articles was choosing design project topics that engaged students anddrew from students’ assets. Hands on, ill-structured course projects give students an opportunityto “try on” an engineering identity, while focusing on project topics that are relevant to studentshelps students to become more engaged [39]. Svihla et al. [39] described creating designchallenges that were community-, industry-, research-and entrepreneurially-inspired, drawing
activities across multiple aspects of ERCs. The two main aspects are 1) ERCeducation programs and 2) diversity and culture of inclusion. The first update is to replace theoutdated measure examples and add MERCII evaluation tools into the manual once extensivevalidity and reliability evidence has been collected. Other planned updates include addingdifferent vetted and reputable evaluation tools from various sources, i.e., TEEC approved tools.ERCs have a different emphasis on specific evaluation categories and research interest throughevaluation. Examples of such categories include identity, entrepreneurial mindset, or sense ofbelonging. This approach will be taken to crowdsource possible additional measures.Evaluator ToolboxThe evaluator toolbox is
performance that does notexclusively focus on problem solving aspects, typically viewing it as a distracted practice to thoseprofessionals that want to bring to the table challenges not previously known [9]. Daniel Pink [10]brought this issue to attention in his work on creativity; in this, he noted that by identifying salientchallenges that need to be addressed but are typically overlooked, owners will realize that theirorganizations can become transformative and morecompetitive. In accordance, the focus on problemidentification has promoted new efforts in thedevelopment of this type of professional that has beenrecognized as holistic: innovative, socially impactfuland with an entrepreneurial mindset [11], [12].(1.2) T-Shaped SkillsOne of the models
become, the greater the chances are ofseemingly-positive innovations leading to serious harm (Maynard, 2014; Maynard & Garbee, 2019). Oneaspect of the entrepreneurial approach to modern innovation is that top-down governance often lagsbehind it, and technology entrepreneurs sometimes seek to utilize this gap (Maynard & Garbee, 2019).Some of the attributes of the innovative culture that focuses on new technologies include experimentation,risk-taking and collaboration (Delbecq &Weiss, 2000; Harris & Alter, 2014). However, withexperimentation and risk-taking, there
ourstudents' use; this is the driving motivation behind our seeking to innovate virtual engineeringeducation practices. Oftentimes media attention goes to entrepreneurs creating high-growth startups, however,in our experience our graduating engineering students oftentimes join an existing companywhere their entrepreneurial competencies they have learned during our innovative innovation andentrepreneurship ABET-degree program, a BS in Engineering Innovation and Leadership(BSEIL) as described in [3]. Within our two core-course per year, four-year degree plan, weemphasize entrepreneurship and innovation, leadership competencies, business acumen, andcritical thinking. Communication is a core skill in each of these domains. We credit using REMOto
. "Development of the Engineering Student Entrepreneurial Mindset Assessment (ESEMA)." Advances in Engineering Education 7.1 (2018): n1.Appendix: Potential prompts and their associated ratings.1. What was the last thing you watched on TV? 12. What’s your favorite food combination? 13. What pets did you have growing up? 14. What is the best pair of shoes you have owned? 15. What’s the most amazing natural occurrence you’ve witnessed? 16. Would you ever try space tourism, if you had the money for it? 17. What workers have the worst jobs? 18. What’s your favorite type of day? (weather, temp, etc.) 19. What, in your opinion, is the most amazing animal? 110. What was the scariest movie you’ve seen? 111
Paper ID #32332Identifying Core Engineering Virtues: Relating Competency and Virtue toProfessional Codes of EthicsDr. Stephen T. Frezza, Gannon University Deacon Steve Frezza, PSEM is a professor of Software Engineering and chair of the Computer and In- formation Science department at Gannon University in Erie, PA. His research interests include Global Software Engineering, Affective Domain Learning, Engineering Education Research, as well as Philos- ophy of Engineering and Engineering Education. He is regularly involved in supporting the regional entrepreneurial ecosystem, as well as projects that serve the regional
Mechanical Engineering. He currently teaches first-year engineering courses as well as various courses in Mechanical Engineering, primarily in the mechanics area. His pedagogical research areas include standards-based assessment and curriculum design, including the incorporation of entrepreneurial thinking into the engineering curriculum and especially as pertains to First-Year Engineering.Dr. Patrick James Herak, Ohio State University Dr. Herak is a five time graduate of The Ohio State University: BSE (Science Education), MS (Env Sci), MS (Civil Eng), MA (Foreign, Second, and Multilingual Education) and PhD (STEM Education). As an undergrad he was a member of The Ohio State University Marching Band for 5-years and can
management and entrepreneurial mindset. Technical knowledge isintertwined in the course through labs and projects, including Computer-Aided Design (CAD),3D printing and Arduino programming. The course adopts a flipped classroom approach [14].Most of the lecture time is dedicated to team discussion and groupwork. Labs are mainly usedfor hands-on prototyping and project building.Most students enrolled in this course are from aerospace engineering, chemical engineering,electrical engineering and mechanical engineering, along with a few students from other majorssuch as computer science and material science. Students work in multidisciplinary teams in bothlecture and lab throughout the semester. Two multidisciplinary team design projects are used.During
serves as the Chief Technical Officer of Osazda Energy LLC, a startup company based on his intellectual property generated at UNM. Prior to his entrepreneurial venture, Dr. Han served as the main campus faculty member of the STC.UNM Board of Directors from 2015 to 2016.Dr. Jamie Gomez, University of New Mexico Jamie Gomez, Ph.D., is a Senior Lecturer III in the department of Chemical & Biological Engineering (CBE) at the University of New Mexico. She is a co- principal investigator for the following National Science Foundation (NSF) funded projects: Professional Formation of Engineers: Research Initiation in Engineering Formation (PFE: RIEF) - Using Digital Badging and Design Challenge Modules to Develop
ofentrepreneurship, with alumni comparing their AB engineering classes to the BS engineeringscience classes they took: “The BS courses were more academically rigorous, while the ABcourses involved more creativity and independent problem-solving.” Alumni also described aparticular entrepreneurial mindset cultivated by the program: “There are two kinds of creativity, the Einstein version to see something in nothing; few of us have that ability, certainly not I, and the creativity that comes from seeing how things in one place can become something else in a different place, a different market, a different use, a new service or product. This kind of creativity requires
connection to oneanother, combined with their lifelong exposure to crisis after crisis has shaped them into big-picture thinkers with compassionate hearts [5]. Though it is tempting to assume this cohortwould be more involved in volunteerism and engagement on campus, the reality is they are farless likely than the Millennials before them to volunteer and engage in extra-curriculars. Theone-off events and experiences that were so popular with Millennials are often seen assuperfluous to much of Gen Z, whose members would rather use their entrepreneurial, we-centric mindsets to address root problems at their source [5]. Furthermore, one-off events do notoffer authentic relationships to be built over time, a major source of gratification to Gen
bachelor’s degree in physics and mathematics from the University of Wisconsin, Eau Claire; a Master of Science in Metallurgical Engineering and PhD in metallurgy from the University of Minnesota; and an MBA from the University of St. Thomas. Prior to joining the University of St. Thomas, Bennett held executive positions in industry for more than 20 years, working at BMC Industries, CPI (now Boston Scientific) and Teltech as well as in several entrepreneurial organizations. Bennett served as Executive Director of the Minnesota Center for Engineering and Man- ufacturing Excellence (MnCEME). His current focus is on webinars and workshops on leadership for engineers in industry and academia. Bennett has a variety of academic
problem/need of the potential customer. Defining Stating the identified need or problem of the potential customer. Ideating Generating ideas to address the need or problem Prototyping Implementing inexpensive, scaled back, representation of possible solutions to the need or problem Testing Presenting the prototype to potential customers to get feedback on its potential to address the identified need or problem.Design Thinking [11] is an iterative process where participants go through a five-stageprocess, shown in Table 3. The Lean Startup [12], shown in Table 4, approach is a methodfor launching entrepreneurial efforts in a more experiential way than traditional business
, giving students asense of the vibrant but stressful start-up atmosphere and presenting them with a new capstonedesign project (Badger). They gained insight into the Silicon Valley mindset: technical,entrepreneurial, agile, and heavily invested in start-ups. The challenge: students didn’t knowwhat to expect when they headed out, unlike in other senior design projects where the project hasalready been chosen beforehand. During the trip students and faculty met with the owner ofA&K Systems, a company which provides software for pest control in Sunnyvale, California.The CEO outlined a problem and proposed a project: find a way to keep Canadian geese off golfcourses.THE FRONT STORY: Introducing the Project and Recruiting StudentsMost lower-level
significance in a digitized environment within industries. There eight competencies arecreativity, entrepreneurial thinking, problem solving, conflict solving, decision making,analytical skills, research skills, and efficiency orientation. Although these authors claimed thatthey surveyed high qualified managers in transnational Automotive and Pharmaceuticalcompanies, it appears that their final categories of competencies are still based on traditional skillmodel proposed by Katz [23] with attention paid to new technology.From the perspective of employees, Hecklau, et al. [24] conducted a systematic review andexamined the impact of future technologies and ongoing digitization on the employees’competencies. Extracting main themes from 12 studies on
,will interim-level Team Roles that were neither high nor low (i.e., Coordinator, Team Worker,Completer-Finisher) in this analysis move into one of these high or low categories as the workand needs of the team progresses over time (and as the roles’ descriptions suggest)?When students’ self-perceptions were disaggregated by their leadership role on the team, theleaders ranked the Implementer Team Role highest on average. The Implementer (IM) TeamRole is characterized by an organizing ability, practical common sense, being hard-working andself-disciplined. These skills and mindsets are important for a leader of a VIP DesignCompetition Team, which can be a demanding activity. VIP team members’ self-perceptions oftheir Team Role were, on average
, social responsibility, ethics, and diversity.Dr. Chris Swan, Tufts University Chris Swan is Dean of Undergraduate Education for the School of Engineering and an associate pro- fessor in the Civil and Environmental Engineering department at Tufts University. He has additional appointments in the Jonathan M. Tisch College of Civic Life and the Center for Engineering Education and Outreach at Tufts. His current engineering education research interests focus on community engage- ment, service-based projects and examining whether an entrepreneurial mindset can be used to further engineering education innovations. He also does research on the development of sustainable materials management (SMM) strategies.Dr. Daniel
, engineering stu- dent career pathways, and engagement of engineering faculty in engineering education research. She was awarded a CAREER award from the National Science Foundation for her research on undergraduate mental health in engineering programs. Before joining UIUC she completed a post-doctoral fellowship at Sanofi Oncology in Cambridge, MA. She earned a bachelor’s degree in biological engineering from Cornell University and a Ph.D. in biomedical engineering from the University of Virginia.Dr. Gary Lichtenstein, Arizona State University Gary Lichtenstein, Ed.D., Director of Program Effectiveness for the Entrepreneurial Mindset initiative at the Ira A. Fulton Schools of Engineering at Arizona State University. He is
finishing the game. Currently, they havea physical studio set up in Sweden.In fact, the behaviors inspired by the need to complete a game have previously inspired a study onsuch positive aspects which may readily be translated to educational games. Steinkuehler &Duncan [28] investigated the mindset of Engineers playing learning games, conducting acomprehensive study based on the game World of Warcraft (WoW). The study provides a veryuseful result into how games incorporate habits which could also be translated to scientific habitsbenefitting users (Table 1). Some of these scientific habits include social knowledge construction,building on others’ ideas, usage of counterarguments, usage of data and evidence, understandingfeedback, model based
engineering in helping studentsuse their knowledge to create something:“Design is the core of engineering. So the purpose of an engineer is to use a knowledge of mathand science technical knowledge to create some new product or service that someone is willingto buy so that adds value to society.”When this instructor was asked specifically about the role of design in engineering science, noclear distinction was made:“If you believe that engineering science is an engineering program, then, I think talking aboutengineering design is absolutely fundamental and again I talked earlier about a shift from theidea that we’re creating academics […] to (creating) people that may be doing a lot moreentrepreneurial work […] The are all very entrepreneurial now