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- Enhancing Environmental Engineering Education
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- 2010 Annual Conference & Exposition
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Mysore Narayanan, Miami University
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Environmental Engineering
IEEE and is a member of ASME, SIAM, ASEE and AGU. He is actively involved in CELT activities and regularly participates and presents at the Lilly Conference. He has been the recipient of several Faculty Learning Community awards. He is also very active in assessment activities and has presented more than thirty five papers at various conferences and Assessment Institutes. His posters in the areas of Assessment, Bloom’s Taxonomy and Socratic Inquisition have received widespread acclaim from several scholars in the area of Cognitive Science and Educational Methodologies. He has received the Assessment of Critical Thinking Award twice and is currently working towards incorporating writing
- Conference Session
- Sustainability in Engineering Curricula
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- 2010 Annual Conference & Exposition
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Angela Bielefeldt, University of Colorado, Boulder
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Environmental Engineering
: Study Individual Our Stolen DW Time Future book Evaluation: Biofuel LCA management review Group Ethics Case Ethics: case studies, moral exemplar, student honor code vs. Ethics Study NSPE Code of Ethics Course plan to GraduationDrinking watertreatment plant Team Project: Solid Waste – LandGEM – Waste-to-Energy tour write-upGuest Speaker Guest
- Conference Session
- Engaging Students
- Collection
- 2010 Annual Conference & Exposition
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Kristen Sanford Bernhardt, Lafayette College; Sharon Jones, Lafayette College; Christopher Ruebeck, Lafayette College; Jacqueline Isaacs, Northeastern University
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Environmental Engineering
of those decisions; in other words, they learn from the experience. Toreinforce the concepts, the game is designed so that students repeat this decision-making processover 10 rounds of the simulation while also interacting with team members (peers) to make thedecisions. Our decision to use a game as well as our choice of the game itself is grounded in theliterature of learning strategies. The following sections review these theories, describe the gamewe have incorporated in our courses, and provide some context for the larger project of whichthis effort is a part.Learning Strategies and Educational GamesBehavioral, cognitive, constructivist, and experiential theories of learning have influenced thedesign of learning activities, including
- Conference Session
- Engaging Students
- Collection
- 2010 Annual Conference & Exposition
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Junko Munakata-Marr, Colorado School of Mines; Jennifer Schneider, Colorado School of Mines; Barbara Moskal, Colorado School of Mines; Carl Mitcham, Colorado School of Mines; Jon Leydens, Colorado School of Mines
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Environmental Engineering
. During the almost weekly discussionsof the case study, both the regular (technical) course instructor and the liberal arts (nontechnical)instructors met with students in class to coach them through the process of writing a case studyas well as to elicit feedback on the case-study module process. A timeline of the case-studymodule activities is summarized in Table 1. The weeks without content in this timeline coveredtechnical course material. As the timeline indicates, elements of the case-study module spannedmost of the semester, allowing students the opportunity to revisit these concepts throughout thecourse. Page 15.26.5Table 1. Case-Study