in Mainland China, Hong Kong, Singapore, Canada, UK, Finland, and USA. He is currently a professor of Mechanical Engineering with Purdue University Fort Wayne, Fort Wayne, IN, USA. His current research interests include robotics, mechatronics, Internet of Things (IoT), digital manufacturing, automatic robotic processing, and enterprise information systems. He has published 6 research books and over 180 journal publications in these fields. ©American Society for Engineering Education, 2024 An Enhanced Learning Method Used for Datapath Design Topics in Computer Engineering Curriculum Tingjun Lei1 , Timothy Sellers1 , Chaomin Luo1 , Gene Eu Jan2 , and Zhuming
of computerscience and related disciplines, rather it is becoming an independent curriculum. Academicinstitutions are launching dedicated cybersecurity programs at the bachelor as well as graduatelevels.A crucial component of cybersecurity is biometrics, including face, fingerprint, iris, palm,handwriting [2-3]. Biometric information processing as well as their applications usually involvedigital images and videos. Digital image processing itself is a huge topic of academic studies andresearch, which is typically included in the electrical and computer engineering and computerscience curricula [4-5]. Unfortunately, digital image processing topics are not included in atypical cybersecurity curriculum. As a result, the graduates are completely
first half of the semester focuses onintroducing combinational and sequential logic circuits. A free web-based circuit simulatorallows students to design a basic CPU, which facilitates the formulation of an instruction set,empowering students to execute machine codes for fundamental operations. In the second half ofthe semester, the curriculum delves into assembly language. Through online simulators, studentsexplore the fetch-decode-execute cycle and gain insights into implementing essential structuressuch as the for-loop and if-else, commonly used in high-level computer languages.IntroductionIn recent years, enrollment in the Computer Science (CS) department has surged dramatically.Consequently, faculty members with backgrounds in Electrical
and conducted a workshop titled ”Learning Machines: Computation, Ethics,and Policy”, where we designed a curriculum to provide an introduction to autonomous robotsand machine learning, with a special focus on their integration in human-robot teams. It isstructured as an immersive 3-day workshop, fostering understanding through hands-on activities,group discussions, and case studies. The course targeted professional adults, specifically USAFleaders and decision makers, who are keen to utilize AI in their workplace. We focus not only onthe technical, but also the ethical, and policy aspects of AI presented through the context ofautonomous robots and human-robot teaming.Design PrinciplesAt the core of our Learning Machines curriculum are three
Paper ID #44219Progress Report on BE-TEC: An NSF S-STEM ProjectDr. Afsaneh Minaie, Utah Valley University Afsaneh Minaie is a Professor of Electrical and Computer Engineering at Utah Valley University. She received her B.S., M.S., and Ph.D. all in Electrical Engineering from the University of Oklahoma. Her research interests include gender issues in the academic sciences, embedded system, internet of things, wireless sensor network, and robotics.Dr. Reza Sanati-Mehrizy, Utah Valley University Reza Sanati-Mehrizy is a professor of Computer Science Department at Utah Valley University, Orem, Utah. He received his M.S. and
students' active participation and consider their background and previous experiences.Recommendations- For Educators: Integrating actual case studies and applied projects that reflect workenvironment challenges is recommended, especially in courses aimed at students with noprevious work experience.For Institutions, it is suggested that teachers be trained and provided with resources to facilitatethe adoption of active methodologies and foster an educational culture that values and promotesapplied and collaborative learning.- For Future Research: It would be beneficial to explore how individual student differences, suchas work experience, influence the effectiveness of different active learning methodologies andhow these strategies can be optimized
associated with the formation in an integrated way. Withinthis type of literature, the student perspective is typically treated as a static or predictive outcomefor success/persistence or failure/attrition in computing, for example [15], [16], [30]. We add tothis pathway literature by broadening the range of student information to consider knowledge,interest, and perspectives on their career pathways, and we treat the student perspective data as adependent variable of interest rather than a predictive variable, similar to [1], [17], [31]. Thisintegrated ecosystem and pathways operationalization allows us to respect and value theperspective of students while also considering how the student perspective on computing careersmight be limited or naïve
environments. 3. Idea: Relationship Between Student Engagement and Learning Outcomes • Importance: Investigating the relationship between student engagement and learning outcomes can help in designing effective educational programs. 4. Idea: Integration of Real-world Applications in Curriculum Design • Importance: Enhancing the relevance and efficacy of educational programs through the integration of theoretical knowledge with real-world applications. 5. Idea: Long-term Impact of COVID-19 on Technology Education • Importance: Understanding the long-term impact of the COVID-19 pandemic on education is essential for future educational planning, especially in technology
aspects while mitigating any drawbacks will be pivotal in harnessing the fullpotential of ChatGPT as a transformative tool in higher education.3. Exploring Solutions to Teaching Challenges ChatGPT can be integrated into education as a valuable support tool, contributing to variousfacets such as curriculum design, teaching practices, educational assessment, and the organizationof teaching materials. However, the efficacy of ChatGPT in education is contingent on thejudicious utilization and skills of both instructors and learners. Numerous studies underscore anotable concern regarding the accuracy and credibility of information generated by ChatGPT [14],potentially impinging on its effectiveness in an educational context. Consequently, there is
2 School of Computing, University of GeorgiaAbstractProject-Based Learning (PBL) is a pedagogical method that combines theory and practice byinvolving students in real-world challenges. Continuous feedback is crucial in PBL, guidingstudents to improve their methods and foster progressive thinking. However, PBL faceschallenges in widespread adoption due to the time and expertise needed for effective feedback,especially with increasing student numbers. This paper presents a novel approach usingGenerative AI, specifically an enhanced ChatGPT, to provide effective PBL feedback. For anundergraduate Web Technology course, we integrated three methods: 1) fine-tuning ChatGPTwith feedback from various sources; 2) using additional course-specific
], [7]. However, choosing which programming languageshould be the first introduced language in the curriculum is an open debate without consensus yetreached [8]. The consensus is particularly difficult due to many underlying factors, such as thepurpose of teaching engineering students a programming language [9], future needs within thediscipline [10], and current trends in the industry [11], to list a few of the factors. Due to thesefactors, many universities across the globe, particularly in the United States, adopt one of the twooptions: 1) decide on a programming language for all engineering students enrolled in theengineering degree, or 2) offer multiple options to the students and let students choose thelanguage based on availability, and
more focus. As experienced educators and researchers, our observation is that whilecybersecurity education has witnessed extensive collaboration across government, industry, andacademia, quantum education in some sectors is not receiving the attention as highlighted bygovernment initiatives. We propose a systematic approach, leveraging established frameworkslike NICE, to integrate quantum computing education into mainstream curricula to ensure thatindustry will not have the large gap of filling jobs as the cybersecurity sector is currentlyexperiencing.We present an analysis of two courses introduced in our CS department: "Introduction toQuantum Computing," and "Quantum Computing II." We outline the course modulesspecifically crafted to
in Engineering Education, 2014. 22(2): p. 283-296.28. Caminero, A., et al. Obtaining university practical competences in engineering by means of virtualization and cloud computing technologies. in Proceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE). 2013. IEEE.29. Wang, Y., M. McCoey, and Q. Hu. Developing an undergraduate course curriculum for ethical hacking. in Proceedings of the 21st Annual Conference on Information Technology Education. 2020.30. Al Kaabi, S., et al. Virtualization based ethical educational platform for hands-on lab activities on DoS attacks. in 2016 IEEE Global Engineering Education Conference (EDUCON). 2016. IEEE.31. Willems
, Brilliant Black Minds) could provide students with additionalawareness and practice to feel more comfortable with what to expect. It is our goal that thefindings and recommendations made in this paper encourage other faculty to recognize how theycould further aid in students’ preparation and integrate it into lessons. Beyond that, we hope thateducators and administrators consider possible ways to aid in computing students’ understandingof technical interviews and seek to enhance their graduate employability.1 IntroductionComputer and information technology occupations are expected to explode over the next decade,adding an estimated 377,500 jobs annually, according to the United States (U.S.) Bureau of LaborStatistics [1]. In particular, for
provide educators with an effective alternative to physical networkingequipment and provide a comprehensive set of custom labs that can be integrated in theircurriculum. The practical labs presented in this paper provide students at high school, college, orprofessional level with skills and knowledge required for the modern digital workforce.IntroductionIt is widely accepted that there exists a growing need for practical networking skills amidst ashortage of hands-on experience opportunities for students, and that this issue is exacerbated byresource shortages, staff shortages, domain knowledge constraints, and limited options for safe,practical ways for students to practice infrastructure skills [1, 2, 3]. To support currenteducational needs
, salibeh@jmu.edu, College of Science and Engineering (CISE), James Madison University (JMU), Harrisonburg, VA 228071 IntroductionThe emergence of WPA3, a groundbreaking innovation in Wi-Fi security, presents both an oppor-tunity and a challenge within the realm of wireless networking. The pressing need to upgrade thewireless networking and security curriculum in undergraduate IT programs is a priority. Equippingstudents with the latest knowledge in wireless networking and security is of utmost importance toour IT program at James Madison University, particularly considering the vulnerabilities that havetainted its predecessor, WPA2.The first major challenge facing the educators in teaching WPA3 is the
for Engineering Education, 2024 Linking First-year Courses to Engage Commuter StudentsAbstractCommuter students face unique challenges in integrating into college learning communities.Engaging with first-year commuter students became incredibly challenging after the pandemicforced learning communities to transform into virtual or hybrid environments. To address thischallenge, we developed an approach to engage first-year commuter students in our departmentallearning community. We linked two introductory courses, Computer Science I (CS I) andFoundations of Computing, with joint-curricular and extracurricular activities offered bysophomores, juniors, and seniors from student clubs and a service-learning program. Informedby the
abstraction.Furthermore, students anchored in high-level language (HLL) paradigms frequently misjudge thecomplexity underlying the conveniences offered by the higher abstraction [6]. Confronted by theintricate details of the ISA, students might adopt a fragmented learning strategy, focusing more onindividual instructions rather than comprehending an integrated machine model. This shallow approachdirectly contrasts with the primary objectives of assembly language courses [6].Several attempts have been reported in the literature to enable a smoother transition from HLL intoassembly. For example, [3] proposes a unique classification system for assembly instructions in a smallmicrocontroller, presented in reference tables based on functionality, allowing students to
Symposium on Robot and Human Interactive Communication, Toyama, 2009, pp. 108-114.[13] Cecil, J., Krishnamurthy, R., Sweet-Darter, M., and Gupta, A Role of Immersive Simulation and Cyber Technology based Approaches in Supporting Learning and Curriculum Innovation, Proceedings of the 14th Annual IEEE International Systems Conference, Montreal, Canada, April 20-23, 2020.[14] E Richard, et al., "Augmented Reality for Rehabilitation of Cognitive Disable Children: A preliminary Study," in Virtual Rehabilitation 2007, 2007, pp. 102-108.[15] R. Colpani and M. R. P. Homem, "An innovative augmented reality educational framework with gamification to assist the learning process of children with intellectual disabilities