focus on realization rather than iteration[41]. Studies into strategies to prototype efficiently and effectively often have a specific focussuch as rapid prototyping [2,17,22,34,39], planning [6,8,10], conceptualization [11,14,15,21,29]or how prototyping fits in the overall design process [5,9,16,18,22,24,27,30,33,35,36,37,40,41,44].While several methods have been devised to bridge the gap between digital and physicalprototyping in specific contexts [2,10,15,17] such as rapid prototyping, few efforts have been madeto codify a method for the decision-making process between digital and physical prototypes ateach stage of the design journey. In exploring the physical design space, several studies haveconfirmed that because many concepts in the
projectsAbstractEngineering curricula featuring senior design experiences may be the first time students have anopportunity to experience a team-based, open-ended authentic design. The curriculum at a small,urban, private school is centered around a series of hands-on, client-based design courses in eachof the four years of the plan of study called the DesignSpine®. Projects are completed over thecourse of a full academic year. Clients for these student projects are mainly external industrypartners, with some internal faculty or departmental clients and a small number of competitions.Faculty serve in multiple roles, including technical consultants and project team coachesthroughout the program.While historically successful, semester evaluations and team status
different participants in multiple different activities. As such, no conclusionsare provided, instead a discussion of some observations and plans for future work are presented. Data collected and analyzed in the pilot study suggests that graph-based complexityanalysis is a promising approach to measure learning in engineering design. The objectivemeasurements presented in this work show a trend of change in knowledge from before theintervention to after, and ultimately a partial relapse in the retention session. In addition to thesystematic evaluations of the concept graphs, the following observations are notable. • Many of the participants had “requirements” in their concept maps created in the “after” session. Most of them
involved in managing and curating Big Data throughout its life cycle. Big Data refers tothe vast, complex datasets characterized by the 4 Vs, Volume, Variety, Velocity, and Veracity,which require specialized analysis tools and approaches.This Big Data Life-cycle Model consists of several key activities, each playing a role in handlingthe different challenges posed by large and complex datasets [23, 24]. The following are the keycomponents of the Big Data Life-cycle Model, as shown in Figure 4: • Planning Activity: This involves strategizing and outlining objectives related to handling Big Data by considering the volume, variety, velocity, and veracity of data. • Acquiring Activity: This is how data is produced, generated, and ingested
building systems are planned and installed independently [8]. Traditional designcan be understood as a linear process, but sequential work routines may be unable to support anyadequate design optimization efforts during individual phases, which could lead to higher projectcosts [9]. Integrative design considers and optimizes the building as an integral system for itslifespan. This can be achieved when all project actors collaborate across disciplines and agree ondecisions jointly from the beginning.The integrated design process emphasizes the iteration of design concepts early [9]. Participantscontribute their ideas and technical knowledge collectively and in the early stages. For the earlydesign phases, concepts must be worked together for all
reviewed and considered efforts toredesign first-year engineering experiences at colleges and universities across the country andidentified skills that would better prepare first-year students for success in their future coursesand careers. A major recommendation was the adoption of a new two-course sequence for first-year students. This sequence will replace the current one-unit introductory seminar course forfirst-year engineering and computer science students.A backward design process — that began with student learning outcomes and produced contentand assignments that would support these outcomes — was used by a subsequent summerworking group to develop plans for the two-course sequence. This backward course design wasfacilitated using the TiLT
included: • Moving away from prescriptive, task-based assignments, to allow students to take ownership over their project’s direction and schedule, and moving towards a student-led focus on project planning and management; • Emphasizing user-centered research and market research so students can gain a robust understanding of stakeholders to ensure they are creating a solution that fulfills a need and is what people will want; • Emphasizing divergent inquiry to push students to fully explore problems and constraints, to lead to the creation of thoughtful concepts that are novel and innovative; • Emphasizing the importance of visual communication and storytelling when presenting their work, which
environment in which engineers andproduct designers must collaborate to develop design projects.The structure of this paper is as follows. First, we describe related literature on the topic ofmultidisciplinary collaborations in engineering design. Then, we describe the structure of the twoiterations of our course, and the methodology we used to compare the outcomes of the twoiterations. We then present the results, discuss them, and provide our conclusions and plans forfuture work.Related WorkMany studies have demonstrated advantages to multidisciplinary design courses [2], [3], [4], [5].Factors that have been found to correlate with perceived team effectiveness and enjoyment inmultidisciplinary projects include clear roles, a match between student
lessen the challenging timecommitment involved with organizing the event, they did see a clear benefit to connect studentswith stakeholders from the local community and supporting student lifelong learning. Futurework includes a formal analysis of student and stakeholder perceptions of the event anddeveloping a plan towards sustaining and growing the event and evidence-base.IntroductionIncorporating people into the design process is one of the most challenging and rewardingaspects of engineering design. Navigating different perspectives, contexts, worldviews andvalues as part of the design process has been shown to increase productivity, improve quality,improve acceptance, lower the ultimate cost of development, and lessen errors [1], [2], [3
Transformation Team on the American Society of Engineering Education (ASEE), the Research Committee of Intermodal Freight Transport committee, Freight Transportation Planning and Logistics committee of Transportation Research Board (TRB) among others. Dr. Sarder chaired the Industrial & Systems Engineering Annual Conference in 2016 and 2017, and the Engineering Lean Six Sigma Conference (ELSS) in 2013.Mohammad Mayyas, Bowling Green State UniversityMohammed Abouheaf, Bowling Green State University Dr. Abouheaf earned his B.Sc. and M.Sc. degrees in Electronics Engineering from Mansoura University and completed his Ph.D. in Electrical Engineering at the University of Texas at Arlington in 2013. Currently, he holds the
paper, and can be used to identify appropriate inclusion and exclusioncriteria for future full systematic reviews [15].With engineering leadership as a relatively nascent field and engineering design’s obvious placewithin the actions of the engineering profession, the researchers planned to embark upon twoscoping literature reviews. One review was to explore what previous work has identified relativeto engineering leadership competencies and the second review would explore the previousresearch related to engineering design competencies. The resulting search found that a systematicliterature review had been recently completed for the engineering leadership domain [16], as isfurther described in the next paragraph. We decided to use this pre
as part of this project which included: Select the location they recommended where the drone system would be located Discuss the impact of the selected location on their aspect of the project Determine rules for their teams Develop design specifications for their part of the project Produce at least three different concepts Select their preferred concept with sufficient justification Conduct a preliminary literature search Present the initial design concept to the class Complete the FAA drone training certificate training Select which drone or power generation equipment to purchase List any special tools that might be needed Developing a testing plan with metrics and an
instructors at Duke University has been positive.Observed improvements to student learning is noted below with each course or program.However, no formal assessment has been done, although some plans are suggested at the end ofthis section.As described below, the implementation of the materials at Duke has been as little as oneconcept or idea per course, or as broad as all materials within a course that fills a whole semester(Table 4). Depending on the learning outcomes of a course, a rigorous approach to needs findingmay or may not be appropriate. At Duke, we have found that upper-class and graduate studentsare better positioned for this work; alternatively, more time needs to be dedicated, such as in theDukeEngage program. For a faculty member
2023 and recently concludedin spring 2024 semester. The preliminary impact of the proposed approach is planned to beevaluated using a combination of qualitative and quantitative research methods, which couldinclude, pre- and post-surveys, interviews with students, faculty, sponsors, and Expo judges, aswell as scores provided by Expo judges. These results will help educators assess the benefits ofthe approach and develop a framework to integrate effective communication teaching andpractice skills within the curriculum for engineering design courses.1. Introduction1.1 BackgroundEngineering Capstone Design courses offer immersive experiential learning opportunities,including the opportunity to practice communication across a wide range of
engineering professionals and the ways that they related tothose engineering professionals helped students form a picture of the engineer they would beupon graduation. Ned shared: I was in the pre-construction office. I think I was like the only person here who wasn't actually on a project. So, a lot of quantity takeoffs, looking up specs, just trying to like assist estimators, and any kind of monotonous work, you know. So, it was cool, like learning from everybody, though, because they obviously everyone in that office was super knowledgeable. I’m kind of hoping to get out on a project next summer. But like long term it’s definitely cool work. So, I think my plan like post college is, I want to move around
experience thefeeling of affirming and building upon others and having their own responses be affirmed andbuilt upon. This activity was designed to take roughly 10 minutes. Students were told to workwith their team to plan a vacation. The following instructions were provided for the interventionteams.Work with your team to plan a vacation. This is entirely fictional; there are no limitations onwhat you can do.Round 1: Yes, but (2 minutes) • The team member with the first name alphabetically (by first name) begins. • This person shares an idea for a vacation. • Moving clockwise, the next team member responds “Yes, but…” and replies to the previous person. • Continue moving clockwise and having each team member respond “Yes, but…” for a
are important for assessing students’ achievements in an educationalprogram. These are strategic tracks that outline students’ journeys through an entire program inthe context of developing a specified competency or knowledge base [15]. A learningprogression framework presents a broad description of essential content and general sequencingfor student learning and skill development [16]. Given the characteristics of the HCEDframework, we argue that it can assist educators in planning and building curriculum maps thatcan be used to identify learning progressions [17] for engineering students to develop human-centered engineering design knowledge, skills, and mindsets.Literature has defined the value of learning progressions in K–12 science and
, 3.4, and 3.5, which includethe following student outcomes [1]:Criterion 3.3 An ability to communicate effectively with a range of audiencesCriterion 3.4 An ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contextsCriterion 3.5 An ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectivesGiven the recognition that development of non-technical skills like communication, taskaccountability, work
challengesrelated to gathering and synthesizing stakeholder and contextual information to inform theirdesign projects. Broadly, these challenges fall into four areas: 1) planning information gathering,2) locating information and evaluating information quality, 3) processing and interpretinginformation, and 4) applying information to design decisions. The first two areas representchallenges with information gathering [9], [12], [13], whereas the last two areas representchallenges with information synthesis [16], [17].Related to planning information gathering, student teams that lack prior familiarity with theirintended stakeholders may struggle to develop a detailed plan in advance for gathering project-relevant information [18]. Student mindsets regarding
project teams in planning and development, through external evaluation, and as publication support. Most of his workDr. David Hicks David Hicks is an Associate Professor in the Electrical Engineering and Computer Science Department at Texas A&M University-Kingsville. Before joining TAMU-K he served as Associate Professor and Department Head at Aalborg University in Esbjerg, Denmark. He has also held positions in research labs in the U.S. as well as Europe, and spent time as a researcher in the software industry.Dr. Breanna Michelle Weir Bailey P.E., Texas A&M University, Kingsville I am a licensed Professional Engineer in the State of Texas. I currently serve as the chair for the Department of Civil and
engineering careers and curriculum is well-known. ABET lists“an ability to function effectively on a team whose members together provide leadership, create acollaborative and inclusive environment, establish goals, plan tasks, and meet objectives” as astudent outcome in its outcomes-based assessment of engineering curricula [1]. Early careerengineers often describe effective teamwork and interpersonal skills as the most importantcompetencies in their jobs [2, 3]. The formation of teams can significantly affect how well a teamworks together, and team formation and function have been studied in engineering curriculum fordecades [4–6]. Previous research has shown that teams are more effective when instructors createthe teams considering students
advanced topic; create Planning, Perception & Control your own prelab & lab * Note that some of these classes were taught multiple times. Other topics were developed but have yet to be taught - these are not included here.The high structure of First Year Design, made transparent to learners and emphasized from thebeginning, helps to create a more participatory learning environment of rigor, accountability,practice, and ownership. Learning is distributed into weekly modules that provide diversifiedopportunities for non-optional participation and rapid feedback, which, in turn, supportsformative assessments and responsive, dynamic teaching. Early modules foster skilldevelopment
sculptures, also provide insight into earlyhuman design practices and the role of form and aesthetics in design. However, the writtenhistorical record of evidence of early humanoids' cognitive awareness of design as a formalprocess is weak, or nonexistent. Even the way we think about design, whether as a linear process,cyclical, or continuous can impact how we embody it in the world of objects, plans, devices,technology, human, or more-than-human concerns [32]. These more-than-human conceptsinclude ecological agency and systems, biocentrism, Anthropocene, non-life entities, and AI androbotic systems.The English word ‘design’ has its origin in the 1540s, meaning “to plan or outline or a scheme orplan in mind” derived from the French ‘desseign’ which
devising innovative and functional layout plans for hospital operatingdepartments (Zhao et al., 2023), and in the realm of educational facilities, it facilitates the generation ofclassroom layouts (Karadag et al., 2022). The fashion industry also benefits from GAI, with studies showingits transformative effect on design processes (Särmäkari & Vänskä, 2022). Furthermore, in user experiencedesign, GAI plays a pivotal role in modernizing the design process, enhancing various stages fromconception to completion (Houde et al., 2022). In the context of design education, the adoption of GAI is recognized for its potential to enhanceinstructional methods and prepare both educators and policymakers for the future of learning, emphasizinga
effectively on a team, as the majority will be expected to workas part of a team upon graduation. The projects they will face during both their academic andpost-academic careers will involve problem-solving and critical thinking, and the unique skillsand perspectives of each team member are necessary to arrive at effective solutions. This paperintroduces a pedagogical boardgame aimed at simulating debates and negotiations within anengineering exercise, as well as the study planned to track the changes.A diverse team has people with different backgrounds, experience, and ways of thinking. Thiscan lead to a wider range of perspectives and ideas that can improve problem-solving anddecision-making. The wider pool of knowledge and experience of a diverse
. 10In the Engage phase, LbE markedly improved student engagement, stimulating early involvement withdesign thinking tasks. However, this initial enthusiasm requires careful moderation to prevent it fromeclipsing the core content goals and to mitigate the risk of activity fatigue, which can emerge fromrepetitive LbE use. A critical issue noted was the difficulty in connecting these engaging activities withthe design thinking framework comprehensively. During the Explore phase, LbE effectively facilitateddesign ideation, promoting hands-on exploration. Yet, the efficacy of this phase hinged on the structureddelivery of LbE sessions. Without meticulous planning, students struggled to express their experientiallearnings, highlighting a gap in
further explanation below.Table 2: Student Responses for common use cases Student Responses Interest in use case Debugging code High Generating plans/guides Medium Generating lists Medium Writing simple emails/documentation Low Generating discussion questions Low Used similar to google.com however allows for more specific/tailored questions and Low answers Finding external resources
contend that theirdesire to remain connected to the institute at the program level will be strong, thus allowing theseinitiatives to continue to develop and grow over time. The holistic planning of all externalengagement activities of the department is shown to result in high student satisfaction and highlevels of achievement on certain professional skills. The main organizational effort was incataloging various activities of the department and developing an integrated awareness. Thisadditional effort soon paid off with time savings that resulted from one activity feeding intoanother. To date, we engaged every potential external contact through one of the several avenuesof student engagement depending on the topic and mutual interests.Despite the