- Conference Session
- Changing the Classroom Environment in Mathematics Education
- Collection
- 2014 ASEE Annual Conference & Exposition
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Robert Talbert, Grand Valley State University
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Mathematics
, engineers will need something that cannot be described in a single word. In involves dynamism, agility, resilience, and flexibility. […] Encompassed in this theme is the imperative for engineers to be lifelong learners. They will need this not only because technology will change quickly but also because the career trajectories of engineers will take on many more directions – directions that include different parts of the world and different types of challenges and that engage different types of people and objectives. Hence, to be individually/personally successful, the engineer of 2020 will learn continuously throughout his or her career, not just about engineering but also about history, politics, business, and so forth
- Conference Session
- Approaches to Mathematics Curriculum to Include Projects and Technologies
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- 2014 ASEE Annual Conference & Exposition
- Authors
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Charles C.Y. Lam, California State University, Bakersfield; Melissa Danforth, California State University, Bakersfield; Ronald Hughes, CSUB STEM Affinity Group
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Mathematics
research and practice," Journal of College Reading and Learning, vol. 37, no. 1, pp. 73-87, 2006.[7] J. Ferrari, "Mentors in life and at school: Impact on undergraduate protege perceptions of university mission abd values," Mentoring and Tutoring, vol. 12, no. 3, pp. 295-307, 2004.[8] M. McLean, "Does the curriculum matter in peer mentoring? From mentee to mentor in problem-based learning: A unique case study," Mentoring and Tutoring, vol. 12, no. 2, pp. 173-188, 2004.[9] B. Packard, "Student training promotes mentoring awareness and action," Career Development Quaterly, vol. 51, pp. 335-345, 2003.[10] S. Vaidya, "Improving teaching and learning through peer coaching.," Theory and Literature Review, vol. 115, no. 2, pp. 241-246
- Conference Session
- The Use of Games and Unique Textbooks in Mathematics Education
- Collection
- 2014 ASEE Annual Conference & Exposition
- Authors
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Erin Shaw, University of Southern California; Jihie Kim, University of Southern California; Zinan Xing, University of Southern California
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Mathematics
. Page 24.112.1 c American Society for Engineering Education, 2014 A Study of Pre-Algebra Learning in the Context of a Computer Game-Making CourseIntroductionIn this paper, we report on the results of the first implementation of GameMath!, a new pre-algebra learning curriculum based on game development, or game-making. The curriculum is theresult of a National Science Foundation Creative IT grant to explore novel ways to teachstandards- based content and 21st century skills to underperforming high school students in LosAngeles. The project’s goals are to address retention, career education and secondarymathematics learning. Game development is being used to engage students and to
- Conference Session
- Approaches to Mathematics Curriculum to Include Projects and Technologies
- Collection
- 2014 ASEE Annual Conference & Exposition
- Authors
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Jeffrey Lloyd Hieb, University of Louisville; Patricia A Ralston, University of Louisville
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Mathematics
areinterested to see if the time it takes to complete the engineering mathematics sequence, students’performance in core courses in their major discipline, and the graduation rate might bettermeasure of the impact of educational technology adoptions on teaching and learning, especiallyif some other factors such as part-time employment, college preparedness, and enthusiasm forengineering as a career are controlled for. Developing the database, surveys, and infrastructureto gather and track this type of assessment information is the next critical step.References1. Budny, D., LeBold, W. & Bjedov, G. Assessment of the impact of the freshman engineering courses. J. Eng. Educ. 405–411 (1998). at 2. Ohland, M. W., Yuhasz, A. G. & Sill