- Conference Session
- Biological & Agricultural Division Technical Session 1
- Collection
- 2018 ASEE Annual Conference & Exposition
- Authors
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Joel Peterson P.E., University of Wisconsin, River Falls; Matthew Francis Digman, University of Wisconsin, River Falls
- Tagged Divisions
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Biological and Agricultural Engineering
his bachelor’s degree in Mechanical Engineering from the Milwaukee School of Engineering in 2003 during which time he spent two summers and one-year designing equipment for the livestock and dairy industries at Kuhn North America. In 2004, Dr. Digman returned to graduate school to study Biological Systems Engineering at the University of Wisconsin – Madison where he received his master’s and doctor of philosophy degrees in 2006 and 2009, respectively. Dr. Digman has experience in design and evaluation of novel machine forms for production of biofuels, biomaterials, food and livestock feed at the United States Dairy Forage Research Center (USDA-ARS) and, most recently, in a research role at Kuhn North America
- Conference Session
- Biological & Agricultural Division Technical Session 2
- Collection
- 2018 ASEE Annual Conference & Exposition
- Authors
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Shannon Banner, North Carolina State University; John J. Classen, North Carolina State University
- Tagged Divisions
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Biological and Agricultural Engineering
University for their assistance in recording and editing thepresentations and Murphy Brown, LLC whose funding provided the background for economicand environmental assessment research used in the module.References[1] "Best practices in online teaching strategies," Hanover Research Council, 2009.[2] “Gamification”, in: Merriam-Webster, [online], (n.d.). Available: http://Merriam-Webster.com [Accessed Jan 1, 2018].[3] Brian Burke, "Gartner Redefines Gamification," 2014, [online]. Available:https://blogs.gartner.com/brian_burke/2014/04/04/gartner-redefines-gamification/[4] A. Del Blanco, J. Torrente, P. Moreno-Ger, B. Fernández-Manjón, "Integrating adaptivegames in student-centered virtual learning environments," International Journal of
- Conference Session
- Biological & Agricultural Division Technical Session 2
- Collection
- 2018 ASEE Annual Conference & Exposition
- Authors
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Marybeth Lima, Louisiana State University; Nicholas Patrick Totaro, Louisiana State University
- Tagged Divisions
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Biological and Agricultural Engineering
courses have collaborated for years onthese courses. However, starting two years ago, co-author Totaro began co-teaching bothcourses. This effort has led to greater continuity between the courses and a more seamlessapproach with objectives that cross courses, including an emphasis on career development,communication skill development, and design experiences. Specific examples include: A focus on visual communication which starts in BE 1251 (CAD drawing) and continues in BE 1252 (CAD drawing of playground design concepts). CAD formatting and best practices in drawing presented in 1251 are required/carried through in 1252. The same human-centered engineering design method (Lima and Oakes, 2014) presented across
- Conference Session
- Biological & Agricultural Division Technical Session 2
- Collection
- 2018 ASEE Annual Conference & Exposition
- Authors
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Nathan C. Rice, University of Nebraska, Lincoln ; Ashu Guru, University of Nebraska, Lincoln; Caprianna N. Keeler; Deepak R. Keshwani, University of Nebraska, Lincoln; Jennifer Keshwani, University of Nebraska, Lincoln
- Tagged Divisions
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Biological and Agricultural Engineering
Classroom,and, the focus of this research, Game-Based Learning (GBL). GBL has been defined many ways in the literature, but for this study, it will refer to anyapproach that uses a game (digital or hard copy) developed to produce specific educational learningoutcomes. This is slightly different from the term “Serious Games” which generally only refers todigital games where entertainment is not the primary objective [2]. The interest of academics in GBL stems from the fact that youth are playing an increasingnumber of games, with 97% playing at least one hour per day [3]. Games are also designed toprovide continual entertainment resulting in an engaging learning environment [4]. Additionally,the immersive experience provided by gameplay