- Conference Session
- Technical Session 11: Topics related to Computer Science
- Collection
- 2019 ASEE Annual Conference & Exposition
- Authors
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Leila Zahedi, Florida International University; Monique S Ross, Florida International University; Jasmine Skye Batten, Florida International University
- Tagged Topics
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Diversity
- Tagged Divisions
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Computers in Education
students. Given that the literaturesurrounding gamification in different fields has mixed results, and that the research completed byGaffney & Dunphy (2015) suggested that the use of gamification enhanced women’s socialbenefits, further research needs to be completed in order to verify or confirm this phenomenon inrelation to women. The critical need for women representation in computer science and the growthof the computer science field behooves us to research gamification and its effect on womencomputer science students. Specifically, which of the aforementioned factors apply to women.These factors and additionally, the impacts of specific game elements, need to be explored furtherin order to determine whether the pursuit of gamification in