- Conference Session
- ERM Technical Session 3: Working in Teams
- Collection
- 2019 ASEE Annual Conference & Exposition
- Authors
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Saira Anwar, Purdue University, West Lafayette; Muhsin Menekse, Purdue University, West Lafayette; Asefeh Kardgar, Purdue University, West Lafayette
- Tagged Divisions
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Educational Research and Methods
education conference-global engineering: knowledge without borders, opportunities without passports, 2007. FIE’07. 37th annual, 2007, p. T1E–8.[47] A. Knutas, J. Ikonen, D. Maggiorini, L. Ripamonti, and J. Porras, “Creating software engineering student interaction profiles for discovering gamification approaches to improve collaboration,” in Proceedings of the 15th International Conference on Computer Systems and Technologies, 2014, pp. 378–385.[48] M. J. Mayo, “Video games: A route to large-scale STEM education?,” Science (80-. )., vol. 323, no. 5910, pp. 79–82, 2009.[49] M. Nino and M. A. Evans, “Lessons learned using video games in the constructivist undergraduate engineering classroom,” in