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Katie Schneider; Amy Martin; Terri S. Hogue
“familiar enough with a science discipline to take partin research activities with-in that discipline”. The Next Generation Science Standards: For States, ByStates (NGSS) is an example of a more-recent effort (a collaboration among 26 states) to improvescience curriculum by focusing on disciplinary core ideas (content), science and engineering practices(SEPs) and crosscutting concepts (CCs). The NGSS curriculum places emphasis on vertical alignmentof K-12 science concepts in such a way that teaches SEPs and CCs in context where more-traditionalscience standards “express these dimensions as separate entities” (NGSS Lead States). In recognition of the national shift toward NGSS, the National Academy of Sciences publishedScience Teachers
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Jenna L. Mueller; Mary Elizabeth Dotson; Jennifer Dietzel; Jenna Peters; Gabriela Asturias; Amelia Cheatham; Marlee Krieger; Baishakhi Taylor; Sherryl Broverman; Nirmala Ramanujam
” instead of “for” the community in need (Bennett and Rosner 2019). We have created a social innovation program called Ignite that uses the principles of human-centered and liberatory design to educate a global community of students on engineering conceptsthrough design thinking rooted specifically in the SDGs. The Ignite curriculum contains three keycomponents: (1) creation of a physical prototype, (2) a community-based design challenge centeredon the use and implementation of the prototype, and (3) peer-to-peer learning, which results in avirtuous cycle of learners who become leaders who generate more learners. The engineering conceptsfocus on the creation of a practical solution related to an SDG. The design solution is targeted at achallenge
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Suzan Alaswad; Sinan Salman
Aid and ReliefDistribution (HARD) Game” as an experiential learning tool that explores the potential for increasedoperational efficiency while balancing decision tradeoffs impacting humanitarian supply chain per-formance, including beneficiary demand satisfaction, operational costs, and transportation resourcesutilization. The HARD game is intended for graduate and undergraduate students in courses dealingwith topics on supply chain management. It allows students to analyze aspects that significantly impacthumanitarian supply chain operations, such as: supply chain coordination and planning, supply chainrisks, demand volatility, and competing objectives. Statistical analysis of students’ survey responsesprovide evidence that the HARD game is
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Smitesh Bakrania
and allowed deeper engagement with theconcepts taught. The new instructional practice was evaluated by a controlled impact study andstudent feedback. The evaluation study showed that the students who used property charts as theirprimary reference were significantly better at predicting water property trends when compared tostudents who relied on the steam tables accompanied by property chart sketches. When surveyed,students favored property charts and the supplementary videos for their ability to visually conveythe complex relationships. The results support existing research and make a strong case for revis-ing thermodynamics pedagogy within engineering. By embedding an intuitive and evidence-basedapproach to teach the engineering