- Conference Session
- Computer Gaming and Virtual Reality for Education
- Collection
- 2010 Annual Conference & Exposition
- Authors
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James Jaurez, National University; Peilin Fu, National University; Ronald Uhlig, National University, San Diego; Shekar Viswanathan, Ph.D., M.B.A., P.E., received a Bachelor of Technology in chemical
- Tagged Divisions
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Computers in Education
concerns with overhead and the disparate fields of study.Video Game Design Methodology and Integration with EngineeringThe objective of facilitating the education of engineering graduate students to include becominggame designers, while not overwhelming the amount of content in a particular course, was basedon the idea that coupling core elements of game theory with highly practical examples wouldprovide an appropriate vehicle. At National University, classes are taught in an acceleratedformat, requiring class times of 4.5 hours per meeting. In each class, the faculty instructor wasjoined by a researcher for the game design component of the class, which the research team(including the faculty member) agreed should only take approximately 2 hours
- Conference Session
- Programming for Engineering Students
- Collection
- 2010 Annual Conference & Exposition
- Authors
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John Baker, University of Kentucky; Vincent Capece, University of Kentucky; Keith Rouch, University of Kentucky
- Tagged Divisions
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Computers in Education
software. This effort was targeted atsupplementing material in a number of mechanical design courses. Pferdehirt, et al8, usedCamtasia in developing weekly 15-30 minute recordings provided on-line as part of the coursematerial for a graduate-level Project Management course in a Master of Engineering inProfessional Practice (MEPP) program. Pagliari, et al9, used Camtasia in an on-line TechnicalPresentations class. The authors state that lectures were created in Camtasia to teach students touse another software product, Microsoft Producer. The students then created their own trainingpresentations using Microsoft Producer. Shearman, et al10, describe a large set of modulesconsisting of screencast videos produced in Camtasia for a music synthesis and
- Conference Session
- Computer Education Innovations II
- Collection
- 2010 Annual Conference & Exposition
- Authors
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Patricia Carlson, Rose-Hulman Institute of Technology; Ryan Smith, Rose-Hulman Institute of Technology
- Tagged Divisions
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Computers in Education
CenturyFor the U.S., broad-based discussions in the 1990s about engineering graduates’ capabilities andchanging realities in the workplace lead to major restructurings of accreditation criteria.5-7.Recently published engineering career profiles call for enhancements in technical proficiencies,contextual awareness (teamwork and globalism), and personal attributes. For example, theprofile for quality performance from a practicing engineer developed by Davis, Beyerlein, andDavis illustrates the broadening of engineering education to include a range of interpersonal andprofessional skills or behaviors.8We frame our discussion of PRISM by focusing on a less well-publicized change in demands forpractitioners – the impact of advanced, computer-based