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- Computers in Education Division Technical Session 7: Advanced CS courses
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- 2020 ASEE Virtual Annual Conference Content Access
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Sabahattin Gokhan Ozden, Penn State Abington; Omar M. Ashour, Penn State Erie, the Behrend College; Ashkan Negahban, Pennsylvania State University, School of Graduate Professional Studies
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Computers in Education
sample I-SBL module presented in the paper isdeveloped by Aung Nay Htet Oo, an undergraduate researcher at Penn State.References [1] Russell Shackelford, Andrew McGettrick, Robert Sloan, Heikki Topi, Gordon Davies, Reza Kamali, James Cross, John Impagliazzo, Richard LeBlanc, and Barry Lunt. Computing curricula 2005: The overview report. ACM SIGCSE Bulletin, 38(1):456–457, 2006. [2] M Mercedes Mart´ınez-Gonz´alez and G´erald Duffing. Teaching databases in compliance with the european dimension of higher education: Best practices for better competences. Education and Information Technologies, 12(4):211–228, 2007. [3] M Pamela Neely. Mastery level learning and the art of database design. In Proceedings of the Thirteenth Americas
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- Computers in Education Division Technical Session 10: STEM Outreach
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- 2020 ASEE Virtual Annual Conference Content Access
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Mahmoud K. Quweider, University of Texas Rio Grande Valley; Fitratullah Khan, University of Texas Rio Grande Valley; Liyu Zhang, University of Texas Rio Grande Valley; Yessica Rodriguez, University of Texas, Rio Grande Valley; Yessenia Rodriguez, University of Texas, Rio Grande Valley
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Diversity
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Computers in Education
graduate students, and how the students gained valuable knowledge and problem-solving skills in certain STEM fields. 5. The mentorship provided by the CS faculty to the instructors and the students through scheduled visits and an agile approach for the software projects assigned. 6. The development of soft skills to complement technical onesBy presenting our study, we hope that other institutions who are considering summer camps canbenefit from our experience by adopting best practices while avoiding pitfall.KeywordsSTEM Fields, Cybersecurity, Digital Forensics, and Mobile Computing, High School SummerCamps,Introduction & Motivation:There is a national consensus that STEM (science, technology, engineering, and math
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- Computers in Education Division Technical Session 2: Teaching and Learning
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- 2020 ASEE Virtual Annual Conference Content Access
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Wayne L. Chang, University of Illinois at Urbana - Champaign; Matthew West, University of Illinois at Urbana - Champaign; Craig Zilles, University of Illinois at Urbana - Champaign; David Mussulman, University of Illinois at Urbana - Champaign; Carleen Sacris, University of Illinois at Urbana-Champaign
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Computers in Education
feedback control. Prof. West is the recipient of the NSF CAREER award and is a University of Illinois Distinguished Teacher-Scholar and College of Engineering Education Innovation Fellow.Prof. Craig Zilles, University of Illinois at Urbana - Champaign Craig Zilles is an Associate Professor in the Computer Science department at the University of Illinois at Urbana-Champaign. His research focuses on computer science education and computer architecture. His research has been recognized by two best paper awards from ASPLOS (2010 and 2013) and by se- lection for inclusion in the IEEE Micro Top Picks from the 2007 Computer Architecture Conferences. He received the IEEE Education Society’s Mac Van Valkenburg Early Career Teaching
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- Computers in Education Division Technical Session 1: Topics Related to Engineering - Part 2
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- 2020 ASEE Virtual Annual Conference Content Access
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Conrad Tucker, Carnegie Mellon University; Kathy Schmidt Jackson, Pennsylvania State University, University Park; John Jongho Park, Penn State University
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Diversity
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Computers in Education
years. c American Society for Engineering Education, 2020Exploring the Future of Engineering Education: Perspectives from a Workshop onArtificial Intelligence and the Future of STEM and SocietiesAbstractThe objective of this NSF funded workshop was to explore ways that artificial intelligence (AI)is transforming the jobs landscape and in turn, the knowledge portfolio and skills that educatorsshould be imparting on their students prior to graduation. To best address these issues,engineering researchers, policy advocates, and industry leaders were convened to discuss thefuture of STEM and societies in the age of AI. From an engineering education domain, workshopparticipants were made aware of fundamental
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- Computers in Education Division Technical Session 3: Digital Learning Part I
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- 2020 ASEE Virtual Annual Conference Content Access
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Byul Hur, Texas A&M University; Ana Elisa P. Goulart, Texas A&M University; Logan Porter, Texas A&M University; Nripendra Sarker, Texas A&M University; Mike Willey, Texas A&M University
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Computers in Education
education is selected as one of the key areas. This is relevant to the increased demands ina shorter and faster paced research and development in electronics systems design. In order tomeet the functional requirements for the electronics systems, one of the typical choices is to usea general-purpose microcontroller, sensors, and communication modules. In embedded systemeducation, the topics related to these components can be covered. The Engineering Technologyprogram at Texas A&M University has been educating students through embedded Cprogramming, microcontroller architecture, and embedded system software courses. Theprogram also offers a technical elective on an embedded real time software development courseand a graduate level intelligent
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- Computers in Education Division Technical Session 8: Modulus Topics
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- 2020 ASEE Virtual Annual Conference Content Access
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Ida B. Ngambeki, Purdue University, West Lafayette; Alejandra J. Magana, Purdue University, West Lafayette
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Computers in Education
diseases orinjuries.Utilizing contactless haptic feedback is another topic of recent advances and future research. In [11], tworesearch methods establish haptic feedback – 1) air-jet haptic feedback using virtual tactile surfaces (byholding a receiver or with bare hands), 2) airborne ultrasonic haptic feedback. [12][13] described their firstprototype implementation of an airborne ultrasonic tactile display that is designed to provide tactilefeedback for 3D modeling software and video games. Their implementation does not require the user towear anything.Haptic FunctionalityHaptic systems consist of two parts – the human and the machine. The human part senses and controls theposition of the hand and the machine part exerts forces from the hand to