Asee peer logo
Displaying all 3 results
Conference Session
Computers in Education 9 - Technology 1
Collection
2021 ASEE Virtual Annual Conference Content Access
Authors
Mahgol Nowparvar, Pennsylvania State University ; Xing Chen, Pennsylvania State University ; Omar Ashour, Pennsylvania State University ; Sabahattin Gokhan Ozden, Pennsylvania State University Abington; Ashkan Negahban, Pennsylvania State University
Tagged Divisions
Computers in Education
element course,” ASEE Annu. Conf. Proc., 2017, doi: 10.18260/1-2-- 28046.[19] M. R. Nalim and S. Krishnan, “Project-Based Learning in Introductory Thermodynamics,” ASEE Annu. Conf. Proc., 2009, doi: 10.18260/1-2--5615.[20] C. L. Curotto and K. C. Gramoll, “Dynamics simulation using server cluster technology,” ASEE Annu. Conf. Proc., 2012, doi: 10.18260/1-2--21239.[21] J. Widmann, “Enhancement of capstone industry sponsored senior projects through team- based, product realization activities,” ASEE Annu. Conf. Proc., 2008, doi: 10.18260/1-2-- 4412.[22] H. B. Karayaka, T. Parrish, and R. D. Adams, “A capstone project: Assessment of energy savings from retuning of air handlers,” ASEE Annu. Conf. Proc., 2017
Conference Session
Computers in Education 1 - Programming 1
Collection
2021 ASEE Virtual Annual Conference Content Access
Authors
Ben Tribelhorn, University of Portland; Heather Dillon, University of Washington Tacoma; Andrew M. Nuxoll, University of Portland; Nicole C. Ralston, University of Portland
Tagged Divisions
Computers in Education
and suggest a few ways to improve the modulesover time.Module ResultsQualitatively, we found that the student work completed in these modules to be higher qualitythan similar work submitted in prior years. Exam scores were improved when measuring studentsability to create use cases, especially clarity and completeness. This qualitative improvement wasalso noticed by the instructors of our senior capstone course. The module on quality attributesnoticeably increased student commitment at the end of the project attributable to the perspective itprovides the students. Projects from the course most recently have included web-apps fordiscovering and rating art installations in Hawaii, displaying comparative statistics aboutclean/dirty energy
Conference Session
Computers in Education 3 - Modulus I
Collection
2021 ASEE Virtual Annual Conference Content Access
Authors
Larysa Nadolny, Iowa State University of Science and Technology; Md Imtiajul Alam, Iowa State University of Science and Technology; Michael Geoffrey Brown, Iowa State University of Science and Technology; Monica H. Lamm, Iowa State University of Science and Technology
Tagged Divisions
Computers in Education
-March-2021]. [Online]. Available: https://www.gamesforchange.org/festival/awards/[36] J.-B. Michel and et al., “Quantitative analysis of culture using millions of digitized books,” science, vol. 331, no. 6014, pp. 176–182, 2011.[37] J. N. Long and L. S. Young, “Multiplayer on-line role playing game style grading in a project based software engineering technology capstone sequence,” in American Society for Engineering Education. American Society for Engineering Education, 2011.[38] J. G. O’Brien and G. Sirokman, “Teaching vectors to engineering students through an interactive vector based game,” age, vol. 24, p. 1, 2014.[39] Y. Tang, S. Shetty, and X. Chen, “Interactive virtual reality games to teaching circuit analysis