’ assessment results, including expert recommendations and customized visualizations. Dr. Weese is highly active in several outreach programs, including Kansas STARBASE, USD 383 Summer STEM Institute, Girl Scouts of the USA, and Boy Scouts of America, reaching over 1200 Kansas K-12 students annually. He is also currently serving on the state K-12 Computer Science standards committee, leading to adopted computer science standards for the state of Kansas. American c Society for Engineering Education, 2020 The Effects of Mind Maps on Computational Thinking Safia A. Malallah, Kansas State University, safia@ksu.edu Joshua Levi Weese
Paper ID #11630Towards a Better Graphlet-based Mind Map Metric for Automating StudentFeedbackDr. Peter Jamieson, Miami University Dr. Jamieson is an assistant professor in the Electrical and Computer Engineering department at Miami University. His research focuses on Education, Games, and FPGAs.Mr. Jeff Eaton, Miami University Page 26.1588.1 c American Society for Engineering Education, 2015 Towards a Better Graphlet-based Mind Map Metric for Automating Student
standings of any team in a population of100,000, also in less than 0.02 seconds. Our enterprise database was inadequate for this task,since its relational engine needed a linear scan of 100,000 records in the worst case. A well-known balanced tree algorithm with node numbering was well-suited, but implementationpresented some arcane technical problems. Help came from the Open Source softwarecommunity in the form of a production-quality embeddable database system with the requirednode-numbering feature.5Bearing in mind that our usage load estimates were rough, we set out to implement the serversoftware for scalability. We chose an architecture of communicating services that each provideda separate function. In the system’s original configuration
AC 2012-3347: TEACHING SOFTWARE ENGINEERING: AN ACTIVELEARNING APPROACHDr. Walter W. Schilling Jr., Milwaukee School of Engineering Walter Schilling is an Assistant Professor in the Software Engineering program at the Milwaukee School of Engineering in Milwaukee, Wis. He received his B.S.E.E. from Ohio Northern University and M.S.E.S. and Ph.D. from the University of Toledo. He worked for Ford Motor Company and Visteon as an embed- ded software engineer for several years prior to returning for doctoral work. He has spent time at NASA Glenn Research Center in Cleveland, Ohio, and consulted for multiple embedded systems companies in the Midwest. In addition to one U.S. Patent, Schilling has numerous publications in
Paper ID #16250A Qualitative Inquiry into the Role of Web-based Collaboration Tools andInstructional Scaffolds in the Facilitation of Team ProcessesMs. Nina Magpili, Engineering Management & Systems Engineering (EMSE), Old Dominion University Nina Magpili is a Ph.D. candidate and graduate research and teaching assistant at Engineering Man- agement and Systems Engineering (EMSE) department at Old Dominion University. Her dissertation explores deep-level diversity (MBTI, decision-making styles and communication styles) in virtual team decision making. Her other research interests include online collaboration technologies, team
Paper ID #26912A Case Study of Discussion Forums in Two Programming MOOCs on Differ-ent PlatformsMr. David Ray Waller, Purdue University-Main Campus, West Lafayette (College of Engineering) David Waller is a PhD student in the School of Engineering Education at Purdue University. His research interests are in the field of educational measurement and assessment in engineering, particularly measure- ment and assessment in the context of engineering design. David earned a Bachelor of Engineering in Aerospace Engineering from Ryerson University in Toronto, Ontario and a Master of Applied Science in Mechanical Engineering at
. The most straightforward method that comes to mind is to provide thisstudent with the Discussion PowerPoint slides from the start of each lab sequence, givinghim/her ample time to thoroughly review the answers before the discussion portion of theclass. This also allows the instructor to explain how the Discussion answers wereestablished through using internet search engines and to track progress in this way so thestudent can be slowly transitioned from the Discussion PowerPoints to something closerto the Research PowerPoints once he/she better understands the self-discovery process.Due to a lack of survey data for both the old course structure and the new format, noquantitative comparisons can easily be made as to the course improvements
Paper ID #17255Leveraging Historical Ties Between Cognitive Science and Computer Scienceto Guide Programming EducationDarren K Maczka, Virginia Tech Department of Engineering Education Darren Maczka is a Ph.D. student in Engineering Education at Virginia Tech. His background is in con- trol systems engineering and information systems design and he received his B.S. in Computer Systems Engineering from The University of Massachusetts at Amherst.Dr. Jacob R Grohs, Virginia Tech Jacob Grohs is an Assistant Professor in Engineering Education at Virginia Tech with Affiliate Faculty status in Biomedical Engineering and Mechanics and
Paper ID #6586Enhancing Student Comprehension with Video GradingDr. Walter W Schilling Jr., Milwaukee School of Engineering Walter Schilling is an assistant professor in the Software Engineering program at the Milwaukee School of Engineering in Milwaukee, Wis. He received his B.S.E.E. from Ohio Northern University and M.S.E.S.and Ph.D. from the University of Toledo. He worked for Ford Motor Company and Visteon as an embedded software engineer for several years prior to returning for doctoral work. He has spent time at NASA Glenn Research Center in Cleveland, Ohio, and consulted for multiple embedded systems companies in
Paper ID #7013On Adopting an Inquiry Stance: A Case Study of Three Teachers as They In-tegrated the InterLACE Technology to Encourage Student Sharing and Rea-soningMs. Danielle Marie Dowling, Tufts Center for Engineering Education and OutreachDr. Morgan M Hynes, Arizona State University Dr. Morgan Hynes is a research faculty associate at Arizona State University conducting research on the impact of product archaeology dissection activities on students’ knowledge and abilities to engineer in broader contexts. Before joining ASU, Hynes was a research assistant professor in the Education Depart- ment and Education Research Program
Paper ID #17780Strategies for Delivering Active Learning Tools in Software Verification &Validation EducationDr. Sushil Acharya, Robert Morris University Acharya joined Robert Morris University in Spring 2005 after serving 15 years in the Software Indus- try. His teaching involvement and research interest are in the area of Software Engineering education, Software Verification & Validation, Data Mining, Neural Networks, and Enterprise Resource Planning. He also has interest in Learning Objectives based Education Material Design and Development. Acharya is a co-author of ”Discrete Mathematics Applications for
Paper ID #7753Enhancing K-12 Education with Engineering OutreachDr. Cheryl D. Seals, Auburn University Dr. Cheryl Seals is an associate professor in Auburn University’s Department of Computer Science and Software Engineering. She graduated with a B.S. C.S. from Grambling State University, M.S. C.S. from North Carolina A&T State University and a Ph.D. C.S. from Virginia Tech. Seals conducts research in Human Computer Interaction with an emphasis in visual programming of educational simulations, user interface design and evaluation, and educational gaming technologies. Dr. Seals also works with computing outreach
thesedemonstrations are clearly beneficial, as they serve to both break the monotony of an endlessstream of theory and equations, and to tie symbols to real-world phenomena, solidifying theirmeaning in the minds of pupils.5Hands-on laboratory work is highly regarded as a method for reinforcing learning by exposing Page 22.1648.2students to real-world applications and interactions. This is particularly important in theengineering disciplines, as there is a great deal of engineering culture that surrounds theoreticalphenomena under study (e.g. resistor color codes, the use of compilers and tools, etc.). Theseinitially mystifying and often confusing conventions
minds resonate with these kinds of platforms and help to getthem engaged in engineering which forms a good base to introduce other forms ofinstrumentation later on in their careerAnother key reason for educators is the cost involved. The cost of buying traditionalinstrumentation is very high. With the introduction of Virtual Instrumentation[2], this has beenaddressed to a large extent, and embedded devices are the lowest cost devices today. Hence,embedded devices form one of the best platforms to introduce early in engineering because oftheir cost benefits and their ability to resonate with what the students see in their daily life. Thisdoes pose a problem – with the complexity of programming these devices, how do we raise thelevel of
AC 2008-1513: THE UBIQUITOUS MICROCONTROLLER IN MECHANICALENGINEERING: MEASUREMENT SYSTEMSMichael Holden, California Maritime Academy Michael Holden teaches in the department of Mechanical Engineering at the California State University Maritime Academy. Page 13.1275.1© American Society for Engineering Education, 2008 The Ubiquitous Microcontroller in Mechanical Engineering: Measurement SystemsIntroductionThis paper will describe a project aimed at integrating microcontrollers in several classesthroughout the mechanical engineering curriculum at the California State University MaritimeAcademy (CMA). The goal is to give our
Paper ID #20316Symbolic Computation Applications in Power Engineering EducationDr. Radian G Belu, Southern University Dr. Radian Belu is Associate Professor within Electrical Engineering Department, Southern University, Baton, Rouge, USA. He is holding one PHD in power engineering and other one in physics. Before joining to Southern University Dr. Belu hold faculty, research and industry positions at universities and research institutes in Romania, Canada and United States. He also worked for several years in industry as project manager, senior engineer and consultant. He has taught and developed undergraduate and graduate
Paper ID #16505Reasonable or Ridiculous? Engineering Intuition in SimulationsDr. Elif Miskioglu, Bucknell University Elif Miskioglu is currently a Visiting Assistant Professor of Chemical Engineering at Bucknell University. She graduated from Ohio State University in 2015 with a PhD in Chemical Engineering, and is interested in student learning in engineering.Prof. Kaela Mae Martin, Embry-Riddle Aeronautical University, Prescott Kaela Martin is an Assistant Professor of Aerospace and Mechanical Engineering at Embry-Riddle Aero- nautical University, Prescott Campus. She graduated from Purdue University in 2015 with a PhD in
FreshmanYear Engineering Course, Proc. 2005 International Conference on Engineering Education, July 25-29, Gilwice,Poland.[3] Lo, J, Lohani,V.K., and Griffin, O. H., 2006, Full Implementation of a New Format for Freshmen EngineeringCourse, Proceedings of the 2006 American Society for Engineering Education Annual Conference and Exposition,Chicago, IL, June 18-21, 2006.[4] Berque, D. A., Prey, J., and Reed, R. H. (editors), 2006, The Impact of Tablet PCs and Pen-based Technology onEducation, Purdue Univ. Press, 200 pages.[5] Mullin, J., Kim, J., and Lohani, V. K., 2007, Sustainable Energy Development Project for EngineeringFreshmen, Paper Accepted for 2007 ASEE Annual Conference, June 24-27, 2007, Hawaii.[6] Weaver, B., 2006, Student Minds and Pen
University-Main Campus, West Lafayette (College of Engineering) Dr. David Whittinghill is an Associate Professor of Computer Graphics Technology and Computer and Information Technology. Dr. Whittinghill’s research focuses on gaming, simulation and computer pro- gramming education and how these technologies can more effectively address outstanding issues in health, education, and society. Dr. Whittinghill leads projects in pediatric physical therapy, sustainable energy simulation, Chinese language learning, virtual reality, and games as a tool for improving educational out- comes. Dr. Whittinghill is the director of the Games Innovation Laboratory (www.gamesinnovation.org). c American Society for
Paper ID #17207Exploring the Feasibility of an Educational Computer Game as a Novel Meansof Assessing Problem Solving CompetenciesDr. Jacob R Grohs, Virginia Tech Jacob Grohs is an Assistant Professor in Engineering Education at Virginia Tech with Affiliate Faculty status in Biomedical Engineering and Mechanics and the Learning Sciences and Technologies at Virginia Tech. He holds degrees in Engineering Mechanics (BS, MS) and in Educational Psychology (MAEd, PhD).Darren K Maczka, Virginia Tech Department of Engineering Education Darren Maczka is a Ph.D. student in Engineering Education at Virginia Tech. His background is
, without understanding theunderpinnings or implications of what they are doing. To design a combinational circuit usingan FPGA or a CPLD, one can simply enter the truth table for the desired function(s) and thesynthesis software that configures the device figures out the implementation. Where is thedesign experience there? Nothing is learned by using such tools except how to use the tool.PedagogyTeaching digital circuits to pre-engineering students who have no technical background requiressome restraint on the part of the instructor. The topic can be mind-boggling in complexity, butthe fundamentals are easy. The task is to convey the fundamentals while giving just hints aboutwhere those fundamentals can lead
rating scale to assess your agreement or disagreement with each of the following statements about engineering courses delivered online. 1 – Strongly Disagree 2 – Somewhat Disagree 3 – Neither Agree Nor Disagree 4 – Somewhat Agree 5 – Strongly Agree • Online courses are easier than face-to-face courses. • Students learn less in online classes than in face-to-face classes. • Students are less willing to 'speak' their mind in an online class than in a face-to-face class. • Students communicate more in an online class than they do in a face-to- face class. • Online courses require more time for students to complete successfully
other web portals, PRISM specializes in highly interactive mind-ware, such asprocess simulations, visualizations, modeling packages, cognitive skills builders, serious gaming– in short, all forms of software that increase student task engagement and improve learning. Theproject’s main goal is to improve learning in middle school STEM by helping teachers toembrace digital learning tools as extensions of their own dynamic presence in the classroom. InDecember 2006, PRISM was selected by T.H.E. Journal (Technology Horizons in Education) asone of the top 15 educational technology innovations in the nation for K-12.We believe our target audience offers substantive opportunities for integrating engineering-basedcomputer tool literacy into existing
aboard the USS South Carolina and the USS Enterprise. c American Society for Engineering Education, 2018 Incorporating Diegetic Elements to Increase Engagement in Games for Engineering EducationAbstractOne of the difficulties in developing educational games is maintaining player engagement. Thisengagement is critical for games to provide effective learning experiences. One way to increaseengagement in games is to limit interruptions during game play. In educational games, this canbe accomplished by incorporating learning or problem-solving elements diegetically. Diegeticelements are those that are part of the game scene. With this in mind, a series of games forScience, Technology
development of achat-bot built on student’s questions and understandings and perceptions of course contentprovides the instructor with a unique look onto the minds of students. With the oversight anddirection of the instructor and with the aid of students a true content specific engineeringartificial intelligence may be created. Through this process we may better understand thecomplex learning process of our students. Page 15.181.12Bibliography1. S. Crown, "Using Web-Based Games to Enhance the Teaching of Engineering Graphics" Proceedings of theIASTED International Conference, Computers and Advanced Technology in Education. Philadelphia, PA. May1999
AENG 35% 32%Figure 10: Distribution of the four categories of problems are distributed in Book 18 and Book 2.205.1 Categories of Textbook Problems Page 12.840.17Students typically decide to pursue mechanical engineering because they they like to build thingsand to create things mechanical. We suspect that learning to perform mathematical calculationson computer is usually not a motivating factor. With this in mind, we have created a scheme forclassifying textbook problems.5.1.1 Category NCE: Problems with No obvious Connection to Engineering. There is a largeclass of textbook problems
Paper ID #12908Work-in-Progress: Conflict-Driven Cooperative Learning in Engineering CoursesDr. Neelam Soundarajan, Ohio State University Dr. Neelam Soundarajan is an Associate Professor in the Computer Science and Engineering Department at Ohio State University. His interests include software engineering as well as innovative approaches to engineering education.Mr. Swaroop Joshi, Ohio State University Swaroop is a Ph.D. student in Computer Science and Engineering at The Ohio State University. His interests include a range of problems in software engineering as well as the use of technology in the classroom.Dr. Rajiv
, Honolulu, HI, 2007.2. Brus, C., L. Zhao, and J. Jessop, "Visual-Spatial Ability in First-Year Engineering Students: A Useful Retention Variable?" American Society for Engineering Education Annual Conference and Exposition, Portland, OR, 2004.3. Mathias, J., Gupta, L., Nicklow, J.W., Tezcan, J., Caffey, R., Chrisman, B., Pearson, C., Pericak-Spector, K., Kowalchuk, R., Lewis, E., and Sevim, H, "Improved retention through innovative academic and nonacademic programs", American Society for Engineering Education Annual Conference and Exposition, Honolulu, HI, 2007.4. Bransford, J.D., A.L. Brown, and R.R. Cocking, (Eds), How People Learn: Brain, Mind, Experience, and School: Expanded Edition, Washington DC
2006-2279: USING WEB-BASED HOMEWORK IN AN INTRODUCTORYENGINEERING PHYSICS COURSEWilliam Schleter, University of Tennessee-Knoxville Instructor – Engineering Fundamentals Division – University of Tennessee, Knoxville Mr. Schleter received his BS in Mechanical Engineering and MS in Instructional Technology. He is a registered professional engineer in Tennessee and a full-time instructor in the Engineering Fundamental Division at the University of Tennessee.Richard Bennett, University of Tennessee-Knoxville Professor and Associate Dept. Head – Department of Civil and Environmental Engineering – University of Tennessee, Knoville. Dr. Bennett received his Ph.D. from the University
AC 2011-940: PROMOTING FACULTY ADOPTION OF TABLET PCS INUPPER LEVEL ENGINEERING COURSESJames E. Lewis, University of Louisville James E. Lewis, Ph.D. is an Assistant Professor in the Department of Engineering Fundamentals in the J. B. Speed School of Engineering at the University of Louisville. His research interests include paral- lel and distributed computer systems, cryptography, engineering education, undergraduate retention and technology (Tablet PCs) used in the classroom.Jeffrey Lloyd Hieb, University of Louisville Page 22.1196.1 c American Society for Engineering Education, 2011