aboard the USS South Carolina and the USS Enterprise. c American Society for Engineering Education, 2018 Incorporating Diegetic Elements to Increase Engagement in Games for Engineering EducationAbstractOne of the difficulties in developing educational games is maintaining player engagement. Thisengagement is critical for games to provide effective learning experiences. One way to increaseengagement in games is to limit interruptions during game play. In educational games, this canbe accomplished by incorporating learning or problem-solving elements diegetically. Diegeticelements are those that are part of the game scene. With this in mind, a series of games forScience, Technology
Paper ID #23464Innovative Approach to Online Argumentation in Computing and Engineer-ing CoursesDr. Swaroop Joshi, Ohio State University Swaroop Joshi is a Senior Lecturer in Computer Science and Engineering at Ohio State University. He is interested in a range of topics in Education Technology and Software Engineering, including but not limited to Computer-Supported Collaborative Learning, Game-Based Learning, Programming Languages, Compiler Construction and Optimization.Dr. Neelam Soundarajan, Ohio State University Dr. Neelam Soundarajan is an Associate Professor in the Computer Science and Engineering Department
Paper ID #21466Library and Student Innovation Center: Makerspace!Dr. Steven F. Barrett, University of Wyoming Dr. Steven F. Barrett, P.E., received the B.S. in Electronic Engineering Technology from the University of Nebraska at Omaha in 1979, the M.E.E.E. from the University of Idaho at Moscow in 1986, and the Ph.D. from the University of Texas at Austin in 1993. He was formally an active duty faculty member and professor at the United States Air Force Academy, Colorado and is now professor of Electrical and Computer Engineering and associate dean for Academic Programs, College of Engineering and Applied Science
Paper ID #22004Conceptual Framework for Integrating a Wireless Sensor and Control Net-work into a Robotics Course for Senior Students of Mechanical EngineeringTechnologyDr. Zhou Zhang, New York City College of Technology Assistant Professor, Ph.D. Department of Mechanical Engineering Technology, CUNY New York City College of Technology, 186 Jay St, Brooklyn, NY 11201. Email: ZhZhang@citytech.cuny.eduDr. Andy S. Zhang, New York City College of Technology Dr. Andy S. Zhang received his Ph.D. from the City University of New York in 1995. He is currently the program director of a mechatronics project in the New York City College of
Paper ID #23732Implementation of a 3D Interactive Mobile App for Practicing EngineeringLaboratory ExperimentMr. Shuo Ren, Old Dominion University Shuo Ren is a PhD Candidate and Research Assistant in the Department of Modeling, Simulation, and Visualization Engineering at Old Dominion University in Norfolk, Virginia, USA. He holds a M.S. in Modeling, Simulation and Visualization Engineering from Old Dominion University and a B.S. in Elec- trical Engineering from Virginia Tech. His research interests include virtual reality, immersive learning and human-computer interaction.Mr. Zelin Zhu, Old Dominion University Zelin
Paper ID #21136Using the Internet of Things (IoT) to Motivate Engineering Technology andManagement (ETM) StudentsDr. Curtis Cohenour P.E., Ohio University Dr. Cohenour is an Assistant Professor in the Ohio University Engineering Technology and Management Department, in Athens, Ohio. He received a Bachelor of Science degree from West Virginia Institute of Technology in 1980, a Master of Science degree from Ohio University in 1988, and a Ph. D. in Electrical Engineering from Ohio University in 2009. He is a registered professional engineer in West Virginia, and Ohio. Dr. Cohenour has worked in Industry as an electrical
Paper ID #23751Characterizing MOOC Learners from Survey Data Using Modeling and n-TARP ClusteringMr. Taylor V. Williams, Purdue University, West Lafayette Taylor Williams is a Ph.D. student in Purdue’s school of engineering education. He is currently on an academic leave from his role as an instructor of engineering at Harding University. While at Harding he taught undergraduate biomedical, computer, and first-year engineering. Taylor also spent time working in industry as a systems engineer. Taylor received his master’s in biomedical engineering from Tufts Univer- sity and his bachelor’s in computer engineering and
Paper ID #21128Partnering to Develop Educational Software Applications: A Four-year Ret-rospective StudyMr. David Reeping, Virginia Tech David Reeping is a graduate student pursuing a Ph.D. in Engineering Education at Virginia Tech and is an NSF Graduate Research Fellow. He received his B.S. in Engineering Education with a Mathematics minor from Ohio Northern University. He was a Choose Ohio First scholar inducted during the 2012- 2013 school year as a promising teacher candidate in STEM. David was the recipient of the Remsburg Creativity Award for 2013 and the DeBow Freed Award for outstanding leadership as an
Paper ID #21439An Analysis of Common Errors Leading to Excessive Student Struggle onHomework Problems in an Introductory Programming CourseNabeel Alzahrani, University of California, Riverside Nabeel Alzahrani is a computer science PhD student at the University of California, Riverside. Nabeel’s research interests include causes of student struggle, and debugging methodologies, in introductory com- puter programming courses.Prof. Frank Vahid, University of California, Riverside Frank Vahid is a Professor of Computer Science and Engineering at the Univ. of California, Riverside. His research interests include embedded
Paper ID #21140Development of a Virtual Reality Educational Game for Waste Management:Attack of the RecyclopsDr. Fadi Castronovo, California State University, East Bay Dr. Castronovo is an assistant professor of engineering at the Cal State East Bay’s Construction Man- agement program, part of the School of Engineering. Currently, Dr. Castronovo has started the STEM Educational Gaming Research Group. The group is composed of undergraduate students from computer engineering and science, construction management, and other STEM disciplines. The goal of the STEM Educational Gaming Research Group is to enhance instruction in