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Conference Session
Computational Tools and Simulation I
Collection
2010 Annual Conference & Exposition
Authors
Julio Garcia, San Jose State University; William Cruz, National Hispanic University
Tagged Divisions
Computers in Education
Online notes or presentations posted by instructor 4.7 Support for you as an individual learner HOW MUCH did each of the following aspects of the class HELP YOUR5 LEARNING?5.1 Working with peers outside of class (e.g., study groups) 4.3 Increases in your skills As a result of your work in this class, what GAINS DID YOU MAKE in the6 following SKILLS?6.1 Writing documents in discipline-appropriate style and format 4.2 Page 15.106.6 Class impact on your attitudes As a result of your work in this class, what GAINS DID YOU MAKE in the7
Conference Session
Robotics in Education
Collection
2010 Annual Conference & Exposition
Authors
Kenny Fotouhi, University of Maryland; Susan Cooledge, University of Maryland Eastern Shore
Tagged Divisions
Computers in Education
Page 15.871.1© American Society for Engineering Education, 2010 Microcontroller Controlled Walking RobotAbstract: The objective of this project, funded by the ACTION Program at the University ofMaryland Eastern Shore, was to involve and expose undergraduate students, particularlyminority and under-represented students, in research and real-world projects. One of the uniqueaspects of this project was the involvement and collaboration of a graduating senior student aswell as a freshman student during construction and application of the robot. This arrangementwas intended to provide an opportunity for peer teaching and learning. The construction andoperation of an advanced walking robot was intended to display the
Conference Session
Tablet and Portable PCs for Education
Collection
2010 Annual Conference & Exposition
Authors
Lin Li, Prairie View A&M University; Sherri Frizell, Prairie View A&M University; Yonggao Yang, Prairie View A&M University
Tagged Divisions
Computers in Education
A&M University in 2002. His research involves Computer Graphics, Virtual Learning/Training Environments, Scientific Visualization, and Computer Network Security. Page 15.737.1© American Society for Engineering Education, 2010 Infusing Tablet PCs and Interactive Learning Technology into Computer Science Education to Enhance Student LearningAbstractStudents from the digital age are visual and active learners who prefer strong interaction withtheir peers and instructors. Traditional lecturing styles are insufficient in grasping the attention ofthese students and in supporting their learning needs. Tablet
Conference Session
Online and Web-based Education
Collection
2010 Annual Conference & Exposition
Authors
Susan Miertschin, University of Houston; Carole Goodson, University of Houston; Susan Schroeder, University of Houston
Tagged Divisions
Computers in Education
(2) individualized, adaptive, creativeexplanation.3 It makes sense that students taking a course in a non-traditional format might alsoneed a tutoring solution that allows them to remain off site, since the course format (at leastpartially) enables this benefit. An online tutor uses ICT to work with students on a one-on-onebasis (generally) in order to answer student questions and guide students to successfulcompletion of assignments and/or adequate test preparation. Tutoring for quantitative STEMcourses often requires the tutor or student to write complex sequences of equation statements thatcomprise a problem solution process. The online tutor and student are generally separated interms of location, with the temporal context being either
Conference Session
Computer Education Innovations I
Collection
2010 Annual Conference & Exposition
Authors
Edward Gehringer, North Carolina State University
Tagged Divisions
Computers in Education
out key portions that the students are responsiblefor filling in. After the students submit their answers, the instructor can run them to see if theywork. Figure 8. Form for having the students write code Page 15.1177.7 Figure 9. Spreadsheet in which code appearsProceedings of the 2010 American Society for Engineering Education Annual Conference & Exposition 6Copyright  2010, American Society for Engineering EducationA related use is having the students submit answers to an in-class exercise. Figure 10 showscode fragments that needed to be filled in to achieve a desired effect in a
Conference Session
Computational Tools and Simulation II
Collection
2010 Annual Conference & Exposition
Authors
Richard Stanley, Kettering University; Timothy Cameron, Kettering University
Tagged Divisions
Computers in Education
of control in the advancement of the software package.6) The cost and time of development is relatively low because all images may be Page 15.1348.2 duplicated directly from the textbook.7) Although web based interactive animation software has been developed in the recent past by creating Java Applets or by writing computer programs in Adobe Flash ActionScript.8,9,10,11,12,13,14,15, no comprehensive and interactive web-based animation software for educators has been developed on a mass scale (probably due to cost16,17,18).A new feature has been added to the animation software; the user can now performparametric studies of chosen
Conference Session
Computer Gaming and Virtual Reality for Education
Collection
2010 Annual Conference & Exposition
Authors
James Jaurez, National University; Peilin Fu, National University; Ronald Uhlig, National University, San Diego; Shekar Viswanathan, Ph.D., M.B.A., P.E., received a Bachelor of Technology in chemical
Tagged Divisions
Computers in Education
Technology in Education. As a lead researcher for the HP grant, Jaurez is exploring the application of gaming to learning while leveraging the recreational elements of digital entertainment to enhance the rewards of learning. Now, in conjunction with grant Principal Investigator Professor Ronald Uhlig in the School of Engineering and Technology, he is taking wireless communications students and creating game designers out of them. These students are creating new games as part of their engineering courses. They are integrating information architecture and mapping technology into learning management systems, and creating entire games, then writing scholarly papers about their work. As board member for