roles. Their supervisor requested an overview of available LLM-assisted writing tools. The following modules were integrated into the course and preceded by acautionary note regarding proprietary ideas and data and the danger potentially present whenusing cloud-based platforms to process text or data. Modules 1-3 and their correspondingapplications were presented, and then applied to an authentic proposal-writing opportunity.Students broke into groups to accomplish the applied task and returned to the larger group toreport on results, findings, and initial impressions of using these writing tools.Module 1: LLM-assisted Drafting (Safely): Available in free and proprietary versions,WordTune [20] is an LLM-driven drafting tool that can help
them and their risks is notsomething built into our engineering curriculum, with the exception of students who enroll in ournetwork security elective.There also is a strong ethical aspect of this work. As a consulting company, employees aredirectly connected to clients’ networks, either through remote access, or preferably, clientsupplied devices which are maintained by the client’s IT organization. This environment placesemployees in potentially ethically challenging environments, as it is likely they may identifypotential vulnerabilities inside of a client’s environment that could be exploited by an externalentity. However, the company is not authorized to investigate or fix these issues. Thus, a strongculture of reporting issues that are
Intelligence (AI) applications have become an integral part of our lives, from socialapplications on smartphones to crewless vehicles. However, as they remain in the domain of“computer magic,” these new advancements of knowledge processing and reasoning using AI toolswill not be of a great benefit to humanity, unless a complementary education environment isprovided to help students and communities become involved in this scientific revolution early,ethically, and systematically. Introducing and exploring AI concepts and basics earlier in thestudents’ learning journey will help address the future AI job market needs as well as AI ethicsissues and will open the door for new innovative AI applications in all segments of life. The long-term goal of this
allow students an introductory understanding prior to lectures andlabs. Students are then asked in class to implement the content through a variety ofcomputational activities. One such activity is the integration of PPs referred to in the classroomas “Weekly Activities”. The activities are designed to support collaboration in the classroom bycentering the Weekly Activities (WA) as a group activity. In doing so, students are asked to workwith one another to solve the puzzles of code to reconstruct the working code in the correct orderand this is done both using the MATLAB and C/C++ to support both sets of computationallanguages. The PPs also appear in the assessments for the classroom with two midtermexamination existing, one for MATLAB and one
processes and providetraining and resources for CS teachers to improve their education, thus providing students equalaccess to quality CS education 13,14 .The CSTA K-12 CS standards 15 provide a comprehensiveframework essential for integrating AI into K-12 CS education. The standards emphasize not onlytechnical proficiency in CS but also critical thinking and problem-solving skills, preparingstudents to navigate and contribute to an AI-driven future.Most of the existing review articles have primarily focused on the broad spectrum of AIapplications within the realm of education 16,17,18,19 . Some of these reviews have extended theirfocus towards specialized categories of AI applications in education, such as robotics 20 , feedbacksystems 21,22 , and
NASA University Leadership Initiative (ULI) Project “Safe AviationAutonomy with Learning-enabled Components in the Loop: from Formal Assurances to TrustedRecovery Methods” and NSF Excellent in Research (EIR) project “Integrated Sensor-RobotNetworks for Real-time Environmental Monitoring and Marine Ecosystem Restoration in theHampton River”, the authors have successfully developed a research-based course on machinelearning and robotics for undergraduate engineering students at Hampton University. This paperpresents the goals, challenges, design process, engaging strategies, assessment /outcomes, andlessons learned for the new course. Besides, this paper also presents the integration of IBM AIcourse and NVIDIA machine learning modules, along
. This was achieved using two parts; the first consisted of multiple-choice andtrue-false questions, while the second required short answers and the designing of partialsolutions using C++ on Canvas. Note that Canvas does not provide a special editor for codingbut a simple textbox. Students could navigate only forward for the first part and forward andbackward through the questions in the second part and were allowed to use handwritten notesduring the test. No other restrictive software or options were used other than Honor system thatstudents may be trusted to act in accordance with an honor system and to formally or informallyattest that they have not violated academic integrity.[7]- Second Type (Open Digital Resources): It had also two
contexts, the effects of the policy change may not transfer to othercontexts.7 Conclusion and Future WorkWe examine two different policies, a time-restricted policy and a point-restricted policy, to seewhich policy aligned more with the goal of students only submitting well-tested, quality codesubmissions. Under the point-restricted policy, we experienced a modest increase in correct firstsubmissions. For future work, we shift our focus to tackle the testing aspect of submitting onlyquality code. Integrating more explicit testing components to labs will answer the question ofhow well students are testing these submissions, which is an important component to ensure Time-Restricted vs. Point-Restricted
integrate with an open application-program interface from computing environments suchas C, ROS (Robot Operating System), or MATLAB. Although this paper focuses on a wheeledmobile robot, some of these characteristics would still stand. One-quarter of the respondents statedthat they taught their course with an articulated manipulator while another one-quarter usedground-based indoor mobile robots.2.3 Unified Robotics Curriculum Berry et al. [2] proposed that the benefits of robotics to all ages could be improved withthe creation of a unified curriculum that translates to multiple backgrounds. The authors concludethat having a standard framework for a robotics curriculum may provide a means to assess theeffectiveness and value of robotics
due to the growth oftechnologies, fast connections, and the widespread use of mobile devices. As a result,cybersecurity education is in dire need of an innovative curriculum and teaching approaches.Game-based learning is one of the emergent and quickly evolving types of computer-basedlearning. Creating cloud services and ready-to-use cybersecurity training courses, with a focus onteaching and training cybersecurity algorithms is essential [3]. Providing a virtual lab offers apractical learning environment is a crucial step, to enable thousands of students to access onlinecybersecurity education [4]. A visual lab provides students with a simulated environment wherethey can gain hands-on experience with cybersecurity tools and techniques
interestedin developing a workstation that integrated as many of the necessary equipment in anelectricity/electronics laboratory as possible and that was economically viable, even forinstitutions with limited resources. To achieve this, the UTESA-OPEX consortium embarked onthe development of several technologies and resources that enabled the functioning of all theinvolved parts in a unified way as an educational ecosystem. Therefore, at the end of the projectdevelopment time, the research team had managed to develop a workstation, a practice board, anLMS platform with educational content, and an application for the interface with the workstation.Workstation:The workstation is the hardware that has been developed to incorporate the electronic boards
Paper ID #37309The ”besTech” Technology Practice Framework for Early Childhood Educa-tionDr. Safia Malallah, Kansas State University Safia Malallah is a postdoc in the computer science department at Kansas State University working with Vision and Data science projects. She has ten years of experience as a computer analyst and graphic de- signer. Besides, she’s passionate about developing curriculums for teaching coding, data science, AI, and engineering to young children by modeling playground environments. She tries to expand her experience by facilitating and volunteering for many STEM workshopsJoshua Levi Weese, Kansas
InitiativesInitiatives to address technical interview preparation for CS majors are expanding. Companiesand organizations alike are making resources available for students to prepare for technicalinterviews [1, 13, 26, 32]. In academic settings, institutions have also begun to expand theirresources and/or adjust their CS curriculums in an effort to foster student exposure to thetechnical interview process [8, 12, 35]. Moreover, academic scholars are now conducting casestudies and related interventions to tackle potential challenges that are associated with thetechnical interview process [7, 20, 23, 25].2.3.1. Persistent Finding – Performance AnxietyWhen observing prior efforts that highlight student performance during mock technicalinterviews, anxiety has been
moved from theory toreal-world applications, and the need for skilled engineers has grown. Therefore, many collegesand universities are strategizing ways to provide students with hands-on experiences to developthe needed practical skills in industry. One of the pillars of I4.0 is human-machine interactionwhich includes robotics and automation. Undergraduate degrees need to provide appliedknowledge of robots that use modern controllers and other integrated hardware rather than theclassic robotic design. The curriculum should provide the students with real-world experienceswith real hardware. This paper presents the steps of designing and constructing a reconfigurableand affordable industrial robotic arm platform that can be used to teach
, 2023 Creating and implementing a custom chatbot in engineering education Shameel Abdullah, Yasser-Al Hamidi, and Marwan Khraisheh Mechanical Engineering Program, Texas A and M University at QatarAbstractThis paper investigates the development and use of a chatbot in an engineering curriculum. Thechatbot helps students find course materials, answer general inquiries, schedule meetings withprofessors and teaching assistants, and much more. Students require assistance during their timeat university. College life is stressful, and tasks such as keeping track of deadlines, schedulingmeetings, and finding resources become daunting as the semester progresses. The constant emailexchanges about general course
. She also serves as Director of the Craig and Galen Brown Engineering Honors Program. She received her BS, MS, and PhD from the College of Engineering at Texas A&M. Kristi works to improve the undergraduate engineering experience through evaluating preparation in areas, such as mathematics and physics, evaluating engineering identity and its impact on retention, incorporating non-traditional teaching methods into the classroom, and engaging her students with interactive methods.Dr. Michael S Rugh, Texas A&M University Michael S. Rugh is an Associate Research Scientist for the LIVE Lab at Texas A&M University. He has a B.S. and M.S. in Mathematics and a PhD in Curriculum and Instruction. He received the
pedagogy, fairness in AI, disinformation, social justice addressing theinequities of society, and ethics/professionalism topics. In most of these topics, equity incomputing is still forming and not widely seen as an integral part of the discipline.N. Washington [31] discusses the glaring omission of non-technical issues from the CScurriculum that would allow CS students, and future professionals, to understand, analyze, andoffer solutions about the inequity and lack of representation that exists in computing. Dr.Washington argues that there is a need for all CS students to have a level of cultural competenceso that students can begin to understand, critically analyze and look for solutions that willimprove equity in our field. Another CS Educator
Computing, Georgia Institute of Technology Abstract Sum-of-Products (SOP) expressions are two-level representations of Boolean functions consisting of an OR sum of AND terms. There exist many methods of SOP synthesis, but the Karnaugh map method is the most frequently taught in undergraduate curriculum. Unfortunately, most traditional approaches to teaching Karnaugh map-based SOP minimization are not very engaging for the learner. To increase student engagement, game-based approaches to teach- ing are increasingly being used to supplement traditional teaching methods. There has been limited research into extending such game-based teaching ap- proaches towards SOP minimization with Karnaugh maps. This paper pro
robot useful,while the AR robot scored highly in the interest portion of the MUSIC model.This study highlights the potential of AR and VR technology to motivate students in the field of robotics. Theimplementation studied was an effective proof of concept, and future iterations will include a fully immersiveprogramming interface within a virtual environment to allow collaboration over shared tasks and resources, evenwhen geographically separated. Future iterations will also incorporate accessibility and inclusivity to a greater degreeby leveraging Universal Design for Learning (UDL) principles to integrate the tool effectively into the curriculum of anundergraduate engineering course.Keywords: Virtual Reality, robotics, Engineering Education
students agreed or stronglyagreed that the system enabled them to identify areas for improvement in their interviewpreparation. The results from this work could be valuable for educators and administratorslooking to enhance their curriculum and integrate new technologies to improve the careertrajectory of students. We also hope to raise awareness of the effectiveness of using virtual realityas a career training approach to help students combat anxiety and gain practice usinglow-pressure interactive scenarios.1 IntroductionAs of March 2023, roughly 5.8 million individuals were seeking employment in the United States[1]. Although the hiring process can be intimidating for all applicants, it can be especiallydaunting for those new to the job market
has mentored dozens of graduate and undergraduate students in research and K-12 outreach activities and is the Director of the Excellence in Computing and Information Technology Education (ExCITE) program. She is a fellow of the Center for the Advancement of STEM Leadership Program (CASL) and the Opportunities for Under-Represented Scholars (OURS) post-graduate institutional leadership certificate program and an alumna of the Frontiers of Engineering Education program (FOEE) of the National Academy of Engineering. She has been serving on the Project Kaleidoscope (PKAL) Capital Area Regional Network steering committee since 2016.Rui Kang Rui Kang is Professor of Secondary Education (6-12) of Georgia College &
within these streams, and whether these opportunities affect real-timeproblem-solving for streamers. Additionally, we aim to identify the different types of interactionswithin the stream and how they lend themselves to forming an informal learningenvironment.Through studying human and social aspects of development, we aim to make severalcontributions to software engineering education research by: • observing the types of interactions in development live streams and how they impact a streamers’ software development practices • discussing the benefits of live streaming as a form of knowledge transfer, where knowledge transfer occurs, and who initiates transfer within a live streamThis work aims to better understand the human and
improving the classroom experience for both students and instructors. ©American Society for Engineering Education, 2023How much deadline flexibility on formative assessments should we be giving to our students?AbstractRecent studies have proposed new ways of providing learning experiences and measuringstudents’ achievement of learning goals, grounded on the principles of growth mindset, masterylearning, and specifications grading. In one initiative called “A’s for All (as time and interestallow)”, students are given the support to achieve the proficiency they want (not necessarily an A)as long as they are willing to put in the time and effort, thus providing students more control
traditionalmake that was just discussed, or the ninja build system, which is a like a stripped down version ofmake.Compared to using traditional make, CMake focuses more tightly C development, and has variousoptions to generate configuration files for static analyzers, which we will discuss in Section . It iswell supported by the development environments discussed in Section , such as Visual Studio,CLion, and Visual Studio Code. However, CMake configuration files (CMakeLists.txt) perferexplicit rules which make it more verbose than make.Unit Test FrameworkUnit testing is used in many programming courses. Test-driven development is already a wellestablished workflow for software development, so integrating unit tests into the curriculum ishelpful for
Paper ID #39344Identifying Collaborative Problem-Solving Behaviors Using SequentialPattern MiningYiqiu Zhou, University of Illinois, Urbana-ChampaignQianhui Liu, University of Illinois, Urbana-Champaign Qianhui (Sophie) Liu is a PhD student in the Department of Curriculum & Instruction, College of Edu- cation at UIUC. Her research interests are learning analytics, educational data mining, computer science education, and explainable AI.Sophia Yang, University of Illinois, Urbana-Champaign Sophia Yang is a second-year Ph.D. candidate with research work focused in the areas of Computing Education, Database Systems
equity, inclusion, andoverall representation in these areas need to be addressed more. In recent years, there has been arise of college-to-company pipeline initiatives with the purpose of increasing thedisproportionately under-representation of black women in tech. However, there has only been aslight increase in the representation of black women in tech from these initiatives, which stillindicate an insufficient level of their representation in tech.The objective of this research is to examine critical factors that impact the representation ofblack women in CS. To look at such factors directly, this article discusses a case-study consistingof a series of focus groups conducted on 24 black women, who were either current CS majors orrecent
Paper ID #43440Exploring Cybersecurity Hands-on Labs in Pervasive Computing: Design,Assessment, and ReflectionProf. Anyi Liu, Oakland University Anyi Liu received his Ph.D. degree in Information Technology from George Mason University, Virginia. He is currently an Associate Professor in the Department of Computer Science and Engineering at Oakland University, Michigan, USA. His research interests primarily lie at the intersection of system security, software security, intrusion detection, intrusion prevention, and digital forensics. His research is supported by the National Science Foundation and Michigan Space Grant
Paper ID #40242Data Science (Dataying) for Early ChildhoodDr. Safia A. Malallah, Kansas State University Safia Malallah is a postdoc in the computer science department at Kansas State University working with Vision and Data science projects. She has ten years of experience as a computer analyst and graphic de- signer. Besides, she’s passionate about developing curriculums for teaching coding, data science, AI, and engineering to young children by modeling playground environments. She tries to expand her experience by facilitating and volunteering for many STEM workshops.Lior Shamir, Kansas State University Associate