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Displaying results 31 - 32 of 32 in total
Conference Session
The Best of Computers in Education
Collection
2023 ASEE Annual Conference & Exposition
Authors
Jayma Koval, Georgia Institute of Technology; Diley Hernandez, Georgia Institute of Technology; Tom McKlin; Douglas Edwards, Georgia Institute of Technology; Rafael A. Arce-Nazario; Joseph Carroll-Miranda; Isaris Rebeca Quinones Perez, University of Puerto Rico, Rio Piedras; Lilliana Marrero-Solis; Jason Freeman, Georgia Institute of Technology; Taneisha Lee Brown; Pascua Padro; Stephen Garrett; Analia E. Rao; Marion Usselman, Georgia Institute of Technology
Tagged Topics
Diversity
Tagged Divisions
Computers in Education Division (COED)
TechnologyTom McKlinMr. Douglas Edwards, Georgia Institute of Technology Douglas Edwards is a K-12 Science Technology Engineering Mathematics (STEM) educational researcher with the Georgia Institute of Technology. His educational experience in the Atlanta area for the past twenty years includes high school mathematics teachiRafael A. Arce-NazarioJoseph Carroll-MirandaIsaris Rebeca Quinones Perez, University of Puerto Rico, Rio PiedrasLilliana Marrero-SolisJason Freeman, Georgia Institute of Technology Jason Freeman is an Associate Professor of Music at Georgia Tech. His artistic practice and scholarly research focus on using technology to engage diverse audiences in collaborative, experimental, and ac- cessible musical
Conference Session
COED Programming Education 1: Students, Motivation, and Mastery
Collection
2023 ASEE Annual Conference & Exposition
Authors
Ryan Parsons, Western Washington University; Qiang Hao, Western Washington University; Lu Ding, University of South Alabama
Tagged Divisions
Computers in Education Division (COED)
Ding researches critical aspects of teaching and learning in STEM fields such as student engage- ment and motivation in online learning environments. Currently, Lu’s research involves how to design instructional videos for teaching debugging skills and misconceptions in learning programming. Another research line of hers is gaming and game-based learning (GBL), especially in empowering teachers to use GBL in their everyday teaching and to engage students in learning. ©American Society for Engineering Education, 2023 Exploring Differences in Planning Between Students With and Without Prior Experience in Programming Ryan Parsons