minimizes on-the-job-training and allows the workplace to maximize the productivity of newhires that have the necessary skills to integrate seamlessly and almost immediately into theirworkplace. The academia-to-industry skills gap in engineering has existed for many years,specifically in the areas of communication, collaboration, professionalism, project management,etc., which are collectively called professional skills [1], [2]. Professional skills in engineeringcan be defined as the skills needed to succeed in the engineering industry such as employabilityskills, leadership skills, interpersonal skills, organization skills, emotional intelligence skills, etc.The term “soft skills” was first referenced for engineering education in 1918 by Charles
, and exhilarating nature of thechallenges also provides students with the opportunity to develop the soft skills necessary tothrive in this field.The effectiveness of the in-class Datastorm challenges is analyzed through systematicallyconducted surveys. The collected data is related to student performance in the aforementionedareas, their engagement with the material and the field, their perception of their own mastery ofthe subject, their collaborative skill set, and the impact of the Datastorm challenges on theircontinued retention in our student body. This data is collected from three sections of a sophomorelevel Computer Science class at our institution containing a total of 95 students. The surveys,which consist of both subjective and
sharpenproblem-solving skills and larger programming projects. These projects not only challengestudents technically but also foster collaboration and the development of soft skills critical fortheir future careers.This study was designed with minimal disruption to existing courses in mind. Our primary goalwas to ensure that the number of assignments and their weight toward a student’s grade remainedlargely unchanged. This consistency allowed for uniform grading and facilitated astraightforward comparison between sections implementing the modified structure and thosefollowing the original format.A secondary goal was to minimize the additional workload for instructors adopting the revisedcourse structure. Instructor workload was measured by the time
©American Society for Engineering Education, 2025 Experiences Using Live Streaming as an Informal Learning Tool in the Formal ClassroomAbstractDespite growing demands for software development skill in the professional job market,companies are finding that students lack necessary programming and soft skills they deemnecessary directly out of college. Given this, we propose a novel educational approach using livestreaming as a means of giving students the opportunity to gain practical experience andknowledge about subjects that interest them and their subsequent professional interests.In this work, we describe our experiences creating an undergraduate computer science coursewhere students live stream software and game
. Durable skills, also referred to as “soft skills,”“professional skills,” “21-century skills,” or “essential skills”, are indispensable in preparingstudents for a future workforce shaped by technological advancements and Industry 5.0, wherehuman-centric collaboration with intelligent systems is key [4]. However, educators facesignificant challenges in adopting these technologies, including technical limitations, facultyresistance due to lack of familiarity, and ethical concerns related to data privacy, bias andalgorithmic decision-making [5], [6]. Despite its transformative potential, GenAI raises concerns regarding its long-termefficacy in enhancing durable skills and the risks of over-reliance. Some educators haveexpressed concerns about
during class while leveraging pre-class resources like video lecturesand interactive tutorials 5, 6.Jensen et al. found that students in flipped engineering courses consistently outperformed theirpeers in traditional classrooms on assessments and projects 7,8. This success was attributed to theintegration of multimedia tools and collaborative activities, which improved knowledge retentionand its application to real-world problems. In CAD and design courses, flipped classroomsfacilitated team-based design projects that mirrored industry practices, helping students developboth technical expertise and essential soft skills 9. 2025 ASEE Annual Conference Montreal, Quebec
measurable and meaningful impact on participatinghigh school students, with substantial improvements in STEM knowledge, confidence, andengagement. By providing students with hands-on learning experiences, mentorship, andexposure to career opportunities, DARTS plays a crucial role in increasing STEM participationamong underrepresented groups. The program not only helps students develop technical skillsbut also cultivates essential soft skills such as teamwork, problem-solving, and effectivecommunication—key attributes for success in both academic and professional settings.Furthermore, DARTS emphasizes the importance of sustained interest in STEM by introducingstudents to role models, industry professionals, and real-world applications of STEM
– Constantly seeking creative solutions and identifying ways to improve the efficiency of existing methods. • Divergent and Convergent thinking - Generating multiple potential solutions to a problem and converging them to an optimal solution. • Soft skills – Developing various essential interpersonal skills, such as problem-solving, time management, and team collaboration. • Technical skills – Gaining hands-on experience with tools and technologies such as Python, Matplotlib, OpenCV, source control through GitHub, and frameworks like YOLO (You Only Look Once). Over the course of the project, a variety of instructional strategies were employed toguide the student. Along with giving them these skills
addition to helping students gaintechnical proficiency, LAs fostered important soft skills like teamwork, communication, andresilience by creating a cooperative and encouraging learning environment. Peer-supportedengagement can improve learning outcomes in introductory computer courses for non-computingmajors, as seen by the overall decrease in the DFW rate in this study.4 WorkFor this study, faculty members from the School of Computing (SoC), referred to as the servingdepartment, and faculty from the departments whose students were enrolled in the course,referred to as the served departments, were consulted. To initiate the redesign process, it wasessential to begin by reviewing the current course content and understanding the expectations
Senior Design during the Fall 2024 semester. Results are presented along with aqualitative analysis of student feedback. Considerations for improving the surveys and theirimplications on future sections of the capstone are also discussed.Keywords: Computer science capstone, senior design, teamwork, task planning, project-basedcourses, project management, collaborative learning, project scoping1. IntroductionDemonstrating proficiency in various systems, tools, and programming languages — while thesetechnical skills are indeed an integral part of the computer science curriculum, with the rise ofChatGPT and other LLMs, the so-called ‘soft skills’ of team-based communication andcollaboration are sought after now more than ever amongst industry