Paper ID #36789Effect of Automated Instantaneous Feedback, Unlimited SubmissionAttempts, and Optional Exercises on Student Engagement, Performance, andAcademic Integrity in an Introductory Computer Programming Course forEngineersMarko V. Lubarda, University of California, San Diego Marko V. Lubarda is an Assistant Teaching Professor in the Department of Mechanical and Aerospace Engineering at the University of California, San Diego. He teaches mechanics, materials science, design, computational analysis, and engineering mathematics courses, and has co-authored the undergraduate textbook Intermediate Solid Mechanics (Cambridge
Paper ID #42329Enhancing STEM Education: Integrating Collaborative Technologies in Micro-Teachingfor Pre-service TeachersDr. Gerald Tembrevilla, Mount Saint Vincent University Gerald Tembrevilla obtained his PhD in science (physics) education at the University of British Columbia. He served as a postdoctoral fellow in the Faculty of Engineering at McMaster University. Currently, Gerald is an Assistant Professor in the Faculty of Education at Mount Saint Vincent University in Halifax, Canada. He teaches and conducts research on the integration of emerging, learning, and collaborative technologies to enhance hands-on science
opportunity between engineering and the arts through thedevelopment of a “Special Topics: Interactive Fiction” course was developed and subsequentlyapproved by the curriculum committees of both colleges for the 2022-2023 academic year. Whilethe remainder of this paper focuses on this Interactive Fiction course, the authors want toacknowledge the key roles played by the instructors involved in these preceding courses.2023 - Interactive Fiction: Goals and LogisticsThe two primary goals for the Interactive Fiction course were (1) for students to learn how to usea natural language software platform, such as Inform [30], to design an interactive game in a waythat reflects the diversity of cultures and experiences encountered during the era of
research interests focus on the relationship between group learning modalities and creativity performance. Dr. Tsakalerou is active in international forums (such as the OECD Idea Factory, the European Innovation Summit, the Joint Institute for Innovation Policy, and the European Higher Education Society) and a contributor to the Asia-Europe Foundation’s Education Hub.Michalis N. Xenos, University of PatrasMs. Semira Maria Evangelou, University of Patras I hold a diploma (5 years Engineering degree with an Integrated M.Sc.) from the Department of Computer Engineering & Informatics at the University of Patras. I also completed a master’s degree in the Human-Computer Interaction field. During my master’s studies, I
website can serve as a simplemethod to facilitate an accessible and inclusive learning environment for students.KeywordsTeaching/Learning Strategies, Accessibility, Inclusivity, Distributed Learning Environments,Online learning, Course design1. Introduction1.1 BackgroundThe use of Virtual Learning Environments (VLEs) have enabled us to organize learningresources and disseminate information to students with positive impacts in their motivation tolearn [1], [2]. Importantly, analytics from VLEs such as clickstream data can be used topredict at-risk students [3], [4] as well as academic performance of students [5], [6]. VLEsare primarily used as a repository for teaching materials but recently, integration withapplications such as Turnitin, VLEs
Boundaries of Engineering Education.AbstractGenerative artificial intelligence (GAI) has long been used across various fields; however, itsusage in engineering education has been limited. Some areas where GAI tools have beenimplemented in education include intelligent tutoring, assessment, predicting, curriculum design,and personalized student learning. The recent proliferation of CHATGPT and other GAI toolspresents limitless possibilities for transforming engineering pedagogy and assessment. At thesame time, there are challenges associated with implementation. Consequently, there is a need toconduct an empirical study to evaluate these tools' strengths, limitations, and challenges tohighlight potential opportunities for their application in
Paper ID #37043Combining Game-Based and Inquiry-Oriented Learning for Teaching LinearAlgebraDr. Ashish Amresh, Arizona State University Ashish Amresh is an Assistant Professor in the College of Technology and Innovation and is leading the Computer Gaming curriculum initiatives at Arizona State University, where he founded the Computer Gaming Certificate and the Camp Game summer program. IDr. Vipin Verma, Arizona State UniversityMichelle Zandieh, Arizona State University ©American Society for Engineering Education, 2023 Combining Game-Based and Inquiry-Oriented Learning for
enjoyable learningexperience, ultimately enhancing performance and retention over rote learning. Our research builds upon these insights, presenting conceptual videos as a supplementarytool. Drawing inspiration from the favorable results seen in blended learning models, ourapproach integrates dynamic tutorial videos formulated by students serving as coaches. Thisprovides an extra layer of support, relatability, and engagement while still maintaining traditionalinstructional methodsMaterials and Methods The creation of these instructional materials involved a collaborative effort among fivestudents who had completed the Intro to Programming (CMPSC-121) course. The topics coveredin the conceptual video series aligned with the curriculum
Paper ID #38704Latinx Culture, Music, and Computer Science Remix in a Summer CampExperience: Results from a Pilot StudyMs. Jayma Koval, Georgia Institute of Technology Jayma Koval is a Research Associate at Georgia Tech’s Center for Education Integrating Science, Mathe- matics and Computing (CEISMC). At CEISMC, she focuses on educational research in the K-12 setting, curriculum development and teacher learning and professional development. She is currently a Doctoral student in Educational Policy Studies at Georgia State University, focusing on Research, Measurement and Statistics.Diley Hernandez, Georgia Institute of
Intelligence (AI) applications have become an integral part of our lives, from socialapplications on smartphones to crewless vehicles. However, as they remain in the domain of“computer magic,” these new advancements of knowledge processing and reasoning using AI toolswill not be of a great benefit to humanity, unless a complementary education environment isprovided to help students and communities become involved in this scientific revolution early,ethically, and systematically. Introducing and exploring AI concepts and basics earlier in thestudents’ learning journey will help address the future AI job market needs as well as AI ethicsissues and will open the door for new innovative AI applications in all segments of life. The long-term goal of this
integrate with an open application-program interface from computing environments suchas C, ROS (Robot Operating System), or MATLAB. Although this paper focuses on a wheeledmobile robot, some of these characteristics would still stand. One-quarter of the respondents statedthat they taught their course with an articulated manipulator while another one-quarter usedground-based indoor mobile robots.2.3 Unified Robotics Curriculum Berry et al. [2] proposed that the benefits of robotics to all ages could be improved withthe creation of a unified curriculum that translates to multiple backgrounds. The authors concludethat having a standard framework for a robotics curriculum may provide a means to assess theeffectiveness and value of robotics
InitiativesInitiatives to address technical interview preparation for CS majors are expanding. Companiesand organizations alike are making resources available for students to prepare for technicalinterviews [1, 13, 26, 32]. In academic settings, institutions have also begun to expand theirresources and/or adjust their CS curriculums in an effort to foster student exposure to thetechnical interview process [8, 12, 35]. Moreover, academic scholars are now conducting casestudies and related interventions to tackle potential challenges that are associated with thetechnical interview process [7, 20, 23, 25].2.3.1. Persistent Finding – Performance AnxietyWhen observing prior efforts that highlight student performance during mock technicalinterviews, anxiety has been
moved from theory toreal-world applications, and the need for skilled engineers has grown. Therefore, many collegesand universities are strategizing ways to provide students with hands-on experiences to developthe needed practical skills in industry. One of the pillars of I4.0 is human-machine interactionwhich includes robotics and automation. Undergraduate degrees need to provide appliedknowledge of robots that use modern controllers and other integrated hardware rather than theclassic robotic design. The curriculum should provide the students with real-world experienceswith real hardware. This paper presents the steps of designing and constructing a reconfigurableand affordable industrial robotic arm platform that can be used to teach
pedagogy, fairness in AI, disinformation, social justice addressing theinequities of society, and ethics/professionalism topics. In most of these topics, equity incomputing is still forming and not widely seen as an integral part of the discipline.N. Washington [31] discusses the glaring omission of non-technical issues from the CScurriculum that would allow CS students, and future professionals, to understand, analyze, andoffer solutions about the inequity and lack of representation that exists in computing. Dr.Washington argues that there is a need for all CS students to have a level of cultural competenceso that students can begin to understand, critically analyze and look for solutions that willimprove equity in our field. Another CS Educator
has mentored dozens of graduate and undergraduate students in research and K-12 outreach activities and is the Director of the Excellence in Computing and Information Technology Education (ExCITE) program. She is a fellow of the Center for the Advancement of STEM Leadership Program (CASL) and the Opportunities for Under-Represented Scholars (OURS) post-graduate institutional leadership certificate program and an alumna of the Frontiers of Engineering Education program (FOEE) of the National Academy of Engineering. She has been serving on the Project Kaleidoscope (PKAL) Capital Area Regional Network steering committee since 2016.Rui Kang Rui Kang is Professor of Secondary Education (6-12) of Georgia College &
improving the classroom experience for both students and instructors. ©American Society for Engineering Education, 2023How much deadline flexibility on formative assessments should we be giving to our students?AbstractRecent studies have proposed new ways of providing learning experiences and measuringstudents’ achievement of learning goals, grounded on the principles of growth mindset, masterylearning, and specifications grading. In one initiative called “A’s for All (as time and interestallow)”, students are given the support to achieve the proficiency they want (not necessarily an A)as long as they are willing to put in the time and effort, thus providing students more control
Paper ID #39344Identifying Collaborative Problem-Solving Behaviors Using SequentialPattern MiningYiqiu Zhou, University of Illinois, Urbana-ChampaignQianhui Liu, University of Illinois, Urbana-Champaign Qianhui (Sophie) Liu is a PhD student in the Department of Curriculum & Instruction, College of Edu- cation at UIUC. Her research interests are learning analytics, educational data mining, computer science education, and explainable AI.Sophia Yang, University of Illinois, Urbana-Champaign Sophia Yang is a second-year Ph.D. candidate with research work focused in the areas of Computing Education, Database Systems
equity, inclusion, andoverall representation in these areas need to be addressed more. In recent years, there has been arise of college-to-company pipeline initiatives with the purpose of increasing thedisproportionately under-representation of black women in tech. However, there has only been aslight increase in the representation of black women in tech from these initiatives, which stillindicate an insufficient level of their representation in tech.The objective of this research is to examine critical factors that impact the representation ofblack women in CS. To look at such factors directly, this article discusses a case-study consistingof a series of focus groups conducted on 24 black women, who were either current CS majors orrecent
Paper ID #43440Exploring Cybersecurity Hands-on Labs in Pervasive Computing: Design,Assessment, and ReflectionProf. Anyi Liu, Oakland University Anyi Liu received his Ph.D. degree in Information Technology from George Mason University, Virginia. He is currently an Associate Professor in the Department of Computer Science and Engineering at Oakland University, Michigan, USA. His research interests primarily lie at the intersection of system security, software security, intrusion detection, intrusion prevention, and digital forensics. His research is supported by the National Science Foundation and Michigan Space Grant
Paper ID #40242Data Science (Dataying) for Early ChildhoodDr. Safia A. Malallah, Kansas State University Safia Malallah is a postdoc in the computer science department at Kansas State University working with Vision and Data science projects. She has ten years of experience as a computer analyst and graphic de- signer. Besides, she’s passionate about developing curriculums for teaching coding, data science, AI, and engineering to young children by modeling playground environments. She tries to expand her experience by facilitating and volunteering for many STEM workshops.Lior Shamir, Kansas State University Associate