1, students recalled many situations in which they felt similar andpositive (solidarity), distinct and positive (pride), and negative and distinct (shame/stigma). Theyrecalled few situations in which they felt similar and negative (non-uniqueness). In Study 2,students also recalled situations with these combined attributes, although a few situations alsoaligned with individual-level ODT predictions. Although preliminary, these results suggest thatODT has limitations when applied to individual identity.IntroductionAs engineering schools have become ethnically diverse, faculty have realized that diversity alonedoes not ensure inclusion. In our department, we sought to leverage theories from the disciplineof social psychology to enhance
have been allocated to support the integration of makerspaces inundergraduate engineering programs and, with greater investment, there is growing likelihoodthat engineering students are expected to use the spaces as part of their coursework. Theinvestment in and placement of the spaces within colleges of engineering, specifically, providewarrant for anticipating that engineering faculty members are assigning projects that requirestudents to engage in the space to complete the assignments.Makerspaces are usually well equipped with rapid prototyping equipment, hand tools, computers,and other equipment that could be used to make or create products or prototypes. Makerspaceshave gained popularity [1] and continue to be popular with the expectation
engineering doctoral students. Arange of engineering communication scholarship covering pedagogy, theory and practice aredetailed in [1].Nonetheless, studies that focus on engineering Ph.D. student’s communications needs are not yetplentiful [2,3,4,5]. [6] provides an account of experience teaching technical communicationsusing a cross-cultural perspective to aide in understanding of audience and context, and using acase study approach, [7] describes methods to support Ph.D. science and engineering studentsacademic writing competency. A research method utilizing video to study cognitive aspects ofthe engineering writing process is shown by [8]. In addition, [9] has investigated the writingattitudes and processes of engineering graduate students, and
Michigan. His undergraduate degree is in Agricultural Engineering Technology from Michigan State University. c American Society for Engineering Education, 2019 Measuring the Impact of Experiential LearningAbstractThis is a research paper submitted to the Educational Research and Methods Division.Numerous institutions are focusing on expanding experiential learning opportunities (e.g. client-based projects, international service trips, team competitions, etc.) for engineering students. Kolb[1] defines experiential learning as an iterative process involving conceptualization, activeexperimentation, concrete experience, and reflective observation. Experiential learning has alsobeen identified as an
much required by the industry,thereby enhancing their employability levels.KeywordsMicro–project, Competency–Focused Outcome-Based Curriculum (OBC), course outcomes(COs), skill-sets, assessment, portfolio.1. INTRODUCTIONThis ‘Evidence-based Practice’ paper is about an innovation related to outcome-basedengineering/technology education which the authors experimented in the state ofMaharashtra in the Western region of India and also pilot tested in a UG engineeringprogram. In India, the 4-year UG engineering programs are of 8 semesters involving about40 different types of courses. Whereas, the 3-year engineering diploma programs (typical toIndia) are of six semesters [6] with about 30 courses that are being offered in most of theconventional
experience ofshame has a broad impact on engineering education. In an engineering workshop, when assignedto make a pen holder in the lab portion of the class, failure results in deeper feelings of failurewithin the education system (“but of course, I’m the one who does it”.) and, as a classical markerof shame, creates a desire to hide from the new experience (“Ugh—Can I go to back to myclassroom where I can write an equation down”?).In the present study, we define shame to be the socio-psychological integration between culturalexpectations and an individual’s internal evaluations of how they meet these expectations [1-5].This operational definition synthesizes extant understandings of shame from both psychologicaland sociological perspectives
, alternativesolutions, environmental and social impact aspects of the design, as well as, their experience indecision-making, are ample reasons why their expertise would enrich students’ learning andbrings them (the students) closer to the realities of the workplace [1].Employers, by and large, are generally satisfied with the basic technical preparation of today’sgraduates, but find them largely unaware of the vital roles that engineers play in bringingproducts and services from a “concept stage” to the marketplace. An important reason for this“drawback” is that faculty members, today, often lack industrial experience and/ or any othertype of practical experience. This is particularly troubling when faculty members, straight out ofgraduate school and have
three-dimensional framework – time, distance, and purpose.In general, pathways through the tree fall into one of four patterns: - Forward movement along a branch of the tree, - Movement backward along a branch of the tree, - Repeating the same topic, - Switching to a different branch of the tree (backward distance to the junction of the branches combined with a forward distance along the new branch)Different students engage with the topic tree using different combinations of these pathways,distance absolute distance traveled through the topics, and different time gaps between activitieson the topics. This paper will identify the different combinations that can be found in the studentlog data.1. IntroductionCharles Sturt University (CSU
capstone. Her degrees in counseling, English and psychology complement her varied research interests in teaching and learning which are currently focused on introversion and collaborative learning, blended learning, technology, and APA style. c American Society for Engineering Education, 2019 Perception versus Reality: Skill Perceptions in First-Year Engineering StudentsThis Research study is predicated on the fact that engineering students often enter the field notfully understanding the reality of the roles and responsibilities of an engineering professional.Not coincidentally, engineering is oft-cited as a major that students do not remain in. Koenig [1
University of Illinois in Urbana-Champaign and Ph.D. in Engineering Education from Purdue University. Her research interests include design education research at K-16 levels. c American Society for Engineering Education, 2019 Play-in-learning: studying the impact of emotion and cognition in undergraduate engineering learningIntroduction and MotivationUndergraduate engineering education requires that students gain a basis in foundational sciencesbefore they can incorporate these skills into more advanced engineering practice [1].Traditionally, these technical and analytical skills are taught mainly through lectures with littleemphasis on self-guided study or application to realistic
split between industry and academia, which we categorized as Industry and Education forfuture career sector. Students on Teaching Assistantships or Research Assistantships gaindifferent experiences that may help them in different employment sectors. We categorized thefive primary funding mechanisms as Research Assistantship, Fellowship, TeachingAssistantship, Personal Earnings, and Other. Initial Employment is categorized as Unemployed,Temporary, and Employed. Our research questions are: 1) What are the 3-year and 6-year career sector breakdowns for engineering doctoral recipients by gender and race? 2) How, if at all, do graduate student funding mechanism, gender and race, and initial employment predict future
widespread among students, despite the differentpreparation levels among first year students and the fact that many women and students ofcolor report first and second hand discriminatory experiences before they graduate. We thussuggest that a “color-blind” and gender-blind undergraduate professional culture is constructedby students to obfuscate inhospitable climates and persistent structural challenges for womenand students of color.INTRODUCTION:Recent national reports show the United States does not produce enough engineering studentsto stay globally competitive with other countries [1, 2]. Furthermore, employers consistentlyexpress their need to hire a more diverse workforce as well as students who exhibitprofessional engineering competencies in
factorsto a successful team [1]. Kahn [2, p708] defined psychological safety as ‘feeling able to showand employ one's self without fear of negative consequences to self‐image, status, or career’ ,and Edmondson [3, p350] defined it as ‘shared belief held by members of a team that theteam is safe for interpersonal risk taking’. In this paper, we explored the advantage ofmeasuring “Psychological Safety” in engineering teams because there is a potential for thismetric to be used by educators as a way to measure student comfort and inclusion on a teamproject.We searched for literature written about psychological safety and teams in STEM education.Although we might miss existing papers, our literature research provided hits thatpsychological safety is
author‘s of online homework can improve the integrationof the assignments through scaffolding. Factors such as a student’s chosen major, standardizedexam score, and performance on homework are considered in order to understand the significanceof variation in performance caused by the mode of homework presentation.The question of using online homework has been studied by numerous groups acrossmany subjects. Studies covering mathematics 1 , physics 2 , programming 3 , mechanics 4 , andthermodynamics 5 have largely concluded that student performance is not significantly affected.Other studies have concluded that the potential benefits are outweighed by challenges such ascost to the student and technical flaws 6 . This result speaks to the need for
base perspective of first-generation college students by providing asset-based approaches to understanding this population. Dina is interested in understanding how first-generation college students author their identities as engineers and negotiate their multiple identities in the current culture of engineering.Dr. Jessica Mary Smith, Colorado School of Mines Jessica M. Smith is Associate Professor in the Engineering, Design & Society Division at the Colorado School of Mines and Co-Director of Humanitarian Engineering. She is an anthropologist with two major research areas: 1) the sociocultural dynamics of extractive and energy industries, with a focus on cor- porate social responsibility, social justice, labor
, including STEM. While MSIs attempt to bridge educationalgaps seen in these students with pre-college resources, first year mentoring, and tutoringsessions, awareness and participation in URE is not prevalent at a MSI. Participation in suchactivities, however, has been linked to improved career prospects and an increase in thenumber of students seeking graduate degrees. Past studies [1],[2],[9] have suggested that aninitial interest in STEM does not necessarily continue throughout undergraduate education witha higher number of students requesting major changes and/or prolonging their graduationtimeline. This paper proposes to identify current notions and perceptions surroundingundergraduate research of STEM students at a mid-sized MSI along the U.S
third Morrill Act for the 21st century to provideguidelines for increasing pathways into STEM education. The editorial highlighted the roleengineering education may play in addressing issues of access and engagement, reasserted thevalue of STEM literacy integrated with liberal arts, and emphasized the need for universities to beprepared to support diverse learners [1]. Unfortunately, the solicitations advocated in this reportmirror requests made for at least two decades for undergraduate engineering education. Thisgradual sense of change demonstrates how transforming engineering education from a local andsystemic perspective is indeed difficult [2].However, despite the difficulty and perceived resistance to change, this call for innovation
-world problems from a system-level perspective, developing an appreciation for the inter-connectedness of engineering principles and concepts, in which project requirements must beoptimized to reach desired system performances and functions [1-5]. On the other hand, there aregrowing expectations and needs for sustainability, guiding the balance between projecteconomics, societal and environmental factors, all of which influence system design specificsand characteristics. For students to explore this paradigm, it is imperative that project-basedlearning experiences be integrated throughout their undergraduate education. Senior designcourses fill a critically important role in the engineering curriculum, forming a bridge betweenacademia and
. The results of this case study showedthat the application of this mixed methods type of analysis informed by user-centered designof software systems was effective as a surrogate model of student-centered instructionaldesign. Concluding, we extrapolate the lessons learned from this process and the significantimplications we believe our industry-inspired methodology can have for engineeringeducators, in terms of evaluating student engagement in college classrooms. IntroductionIn the last few decades, educators have been looking for ways to increase learning outcomesby keeping students engaged during and outside of class. Popular pedagogical approachesinclude active learning [1], peer instruction [2], student-centered activities [3
instruction. Park and Choi state that in Technology Enhanced Active Learning (TEAL)classrooms, students demonstrate higher interest and engagement in class, as well as improvedexam performance [1]. Freeman et. al. analyzed a significant amount of existing data fromseveral studies on students’ exam performance under traditional lecturing versus active learningand discovered that active learning strategies lead to a significant improvement in exam scores,specifically in science, technology, engineering, and mathematics (STEM) classes [2], [3]. Thereis also an increase in recognition and emphasis on experiential education and problem-basedlearning, both of which have been shown to lead to increased grades and positive feedback fromstudents [4] – [7
Engineering Education and was Asso- ciated Editor for Journal of Engineering Education (ASEE). Involved in supervision of 13 PhD projects and published around 200 publications. Member of several organizations and committees within EER, national government bodies, and committees in the EU.Prof. Xiangyun Du, College of Education Qatar University c American Society for Engineering Education, 2020WIP: An Exploration of the Development of Engineering Students’ EngineeringIdentity in PBL Team SettingIntroductionEngineering identity is believed as a significant indicator for engineering students’ professionalpersistence and competence development [1][2]. Engineering identity could be understood as theawareness of the
they did threeyears ago [1]. However, 55% of the same professionals felt as if they had inadequate educationand insufficient tools to draw conclusions and make decisions upon graphical data [1].Understanding and interpreting graphical data are also competencies quantified in 1st-through 5th-grade outcomes in the Data and Measurement section of the Common Core Standards forMathematics [2]. Understanding how current mathematics education prepares students tonavigate and draw conclusions based on these graphical methods allows researchers to locate andaddress gaps in graphical literacy.This research seeks to characterize rates of recognition for common misleading graphpresentations, including alteration of axes scales, deformation of scales, and
main research questions we aimed to address. (1) How did elements of our course design, including the course structure, impact student learning on creativity? (2) What can we learn from reflections about students’ creativity in an experiential learning environment? And (3) How can reflections be used as a learning tool as well as a formative assessment tool? The goal of this work is to ultimately understand how instructors can use reflections to better facilitate, encourage, and foster creativity.II. Background A. Course design and objectives The course is designed as an experiential learning environment, in which students are directly implementing and using what is being studied (Tate, 1978). This means that learning goes beyond
, such as those in senior yearand freshman year, are at a comparable level, although they would have quite different levels ofknowledge in engineering and relevant technical skills. Our survey results and analysis in thispaper for a group of engineering students participating in extracurricular research projects showthat there are indeed considerable discrepancies between student perception and actualachievement on use of SRL skills.1. Introduction 1.1. Prior Research on Use of SRL Self-regulated learning (SRL) is a term that describes the learning process that learners gothrough. Learners with SRL skills engage in cognitive and metacognitive functioning, and alsoregulate affective dimensions such as motivation, behavior, and emotion. SRL
job and/or family reasons, enhanced opportunities to take courses on the criticalpath (prerequisite structures) to graduation, and ability to maintain academic continuity duringemergencies such as pandemics. Online courses that include programmed delivery ofinstruction can provide immediate individualized responses and feedback to the learners [1]. Inseveral studies conducted in different environments, online learning has been shown to be atleast as effective as, or in some cases modestly better than conventional classroom education interms of learning outcomes [2, 3]. A few studies observed that classroom discussions can beintimidating due to peer pressure, and the quality and quantity of interaction may be improvedin the online format [4, 5
mutual benefit, strongly overlapping with empirical antecedents of highereducation retention and seminal social psychological frameworks. Therefore, the author began anintended extensive analysis of consecutive semesters. All students enrolled in the Fall 2019introductory game development course (n=56 for students with matched data sets, 59 retainedparticipant students total) were engaged in cooperatively-designed lectures and lab activities,with the first half of the semester’s lighter collaborative activity and independent assigned workto be compared to the second half’s full-time group project work. Between these designedhalves, two null hypotheses were assessed: 1) lab attendance in the first half of the semester isequivalent to the second
, such as a sophomore-levelproject-based course that provides the foundation for successful teamwork, professional ethics,design processes, and professional formation as a civil engineer. Project materials for this courseare provided by industry partners (e.g., data, plans, construction estimates, stakeholder input andfeedback), which are being developed into project case studies that can be integrated horizontallyand vertically into coursework to showcase how a component analysis fits within a largersystem. (See related paper being presented at this conference [1].) Cultural transformationincludes flexible departmental structures, for example replacing the current structure oforganizing faculty around sub-disciplines and instead organizing
of the American Society for Engineering Education and the National Society of Professional Engineers. c American Society for Engineering Education, 2020 Research Methodology. Blended phenomenography: An alternative approach to investigate learningThis paper is presenting the research method used by the authors in [31], still, most of it waswritten for this publication.BackgroundPhenomenography is a qualitative research methodology [1], within the interpretivist paradigm,that investigates the qualitatively different ways in which people experience a phenomenon (i.e.the different ways people experience a “thing”). It is an approach to educational research thatinitially emerged
IssuesIntroductionNote: This paper is about a work in progress.Positively engaging students and facilitating meaningful content connections in the classroom isvital to successful learning [1, 2]. Specific to undergraduate education in modern times, thisengagement is not a one-size-fits-all approach. Instead, it is perhaps characterized by more open-ended learning experiences that promote discovery and the formation of learning associationsacross a spectrum of content areas [3].Board games are extremely popular amongst younger generations with annual sales topping $9billion [4]. It has been theorized in the literature that board games are an ideal medium forteaching course content as it helps to form a common language between instructors and students[5]. Similar
their design patterns and descriptively identifiedthe least and most prominent patterns students implemented.Keywords: design strategies, design thinking, generating ideas, conducting experiment, revisingand iterating, troubleshooting.IntroductionEngineering design is an iterative decision-making process of generating, evaluating, andspecifying concepts for systems or components to meet desired requirements [1]. Designthinking, which includes cognitive, strategic, and practical aspects of a design processes, is acrucial part of engineering design. Due to their strategic nature, design thinking processes shouldbe taught and learned through design strategies such as those described in the Informed DesignTeaching and Learning Matrix [2]. In this