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Displaying results 991 - 994 of 994 in total
Conference Session
Labs & Hands-on Instruction II
Collection
2016 ASEE Annual Conference & Exposition
Authors
Kenneth A. Connor, Rensselaer Polytechnic Institute; Dianna Newman, University at Albany/SUNY; Kathy Ann Gullie Ph.D., Evaluation Consortium, University at Albany/SUNY; Paul M. Schoch, Rensselaer Polytechnic Institute
Tagged Divisions
Electrical and Computer
on Engineering and Physics13. The latter had more specificson circuits, so she went through their list of topics and indicated what the students can and cannoteasily do.What someone completing regular high school physics should know (based only on the contenton that web site): 1. Ohm’s Law – Piece of cake. They’ll know it flat (or a 2 second reminder). They’ve seen it in middle school 2. Circuits – Again, should be completely familiar, could use a one second reminder that flow is out of positive terminal 3. Electric transfer in energy circuit – yes, they’ve got this. The difference between kilowatts and kilowatt hours just never clicks for many students. It’s simple, but they stumble a bit. 4. Controlling current
Conference Session
Electrical and Computer Engineering Curriculum Design and Evaluation
Collection
2015 ASEE Annual Conference & Exposition
Authors
Kenneth A Connor, Rensselaer Polytechnic Institute; Yacob Astatke, Morgan State University; Charles J. Kim, Howard University; Abdelnasser A Eldek, Jackson State University; Hamid R. Majlesein, Southern University and A&M College; Petru Andrei, Florida A&M University & Florida State University; John Okyere Attia P.E., Prairie View A&M University; Kathy Ann Gullie PhD, University at Albany/SUNY; Corey A Graves, North Carolina A&T State University; Ali Reza Osareh, NC A&T State University
Tagged Topics
Diversity
Tagged Divisions
Electrical and Computer
areinvestigating formulations of concepts and possible learning and assessment activities andcollecting data on their effectiveness. We identify three objectives of Hands-On instruction, 1) toapply instrumentation to make measurements of physical quantities, 2) to identify limitations ofmodels to predict of real-world behavior, and 3) to develop an experimental approach to Page 26.1375.3characterize and explain the world. We have consulted with experts to develop a list of commonmisconceptions students display in laboratory instruction. A unique feature in testing Hands-Onconcepts is that laboratory skills are inextricably tied to analytical concepts and
Conference Session
ECE-related Engineering Education
Collection
2016 ASEE Annual Conference & Exposition
Authors
David Retz, California Polytechic State University, San Luis Obispo; Dennis Derickson, California Polytechnic State University, San Luis Obispo
Tagged Divisions
Electrical and Computer
wasprovided by Arduino specialty companies Adafruit18 and Sparkfun19. During the last week of thecourse, each team presented their project and results to the rest of the class, explaining theirapproach and demonstrating the resulting product.Examples of some team projects are:1. High Speed Photo Flash Controller(Photography Major) - Use of a microcontrollerto control timing of a high-speed flash. Theobject shown is a tomato dropped into a glass ofmilk, and the timing is triggered by theinterruption of a laser beam.The microcontroller intercepted the fallingtomato, then accordingly set the time delay forthe high-speed flash to capture the image as theobject landed in the milk.2. Soil Moisture Saturation Instrument (Agriculture Majors) – combined a low
Conference Session
Electrical and Computer Engineering Curriculum Design and Evaluation
Collection
2015 ASEE Annual Conference & Exposition
Authors
Jeremy N. Thomas, DigiPen Institute of Technology; Christopher Theriault, DigiPen Institute of Technology; Charles Duba, DigiPen Institute of Technology; Lukas P van Ginneken, Digipen Institute of Technology; Nicholas James Rivera; Brian Michael Tugade, DigiPen Institute of Technology
Tagged Divisions
Electrical and Computer
industry.Most undergraduate computer engineering programs require a 1-year senior capstone designcourse. In this Program, team projects start in the first semester and are required in each of thefollowing semesters. As they develop through the Program, students have increasingly morecreative control over their projects and are responsible for component selection, design, testing,and implementation of their own hardware and/or software systems. Design constraints that areencountered in industry are followed, such as developing use models, cost, power, andportability. Examples include robotic toys, human interface devices, hand-held gaming consoles,and a stratospheric balloon data acquisition / telemetry system. These projects complementrigorous