- Conference Session
- EDGD: CAD, CAM, and AI
- Collection
- 2018 ASEE Annual Conference & Exposition
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John E. Bell, Michigan State University; Cui Cheng, Michigan State University; Hannah Klautke, Michigan State University; William Cain, Michigan State University; Daniel Joseph Freer, Michigan State University; Timothy J. Hinds, Michigan State University
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Diversity
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Engineering Design Graphics
development of spatial reasoning abilities for engineering students. Bell has worked at Michigan State University since 1995. His work focused on the development of K-12 teacher abilities to use technology for teaching and learning. His recent research has focused on distance learning and collaboration through telepresence. One key aspect of this work is the study of embodied content for learning and collaboration. Embodied content includes collaborative textual environments as well as augmented/mixed reality. Other research includes idea-centered teaching and learning.Cui Cheng, Michigan State University Cui Cheng is a doctoral candidate in the Educational Psychology and Educational Technology program at Michigan
- Conference Session
- Spatial Ability & Visualization Training II
- Collection
- 2014 ASEE Annual Conference & Exposition
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Yingjie Victor Chen, Purdue University, West Lafayette; Zhenyu Cheryl Qian, Purdue University
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Engineering Design Graphics
Build/Prototyping Brainstorming Prioritize/Select Items Fig.1. Cyclic Design Model Based on this typical design process model, we want to explore how technology students caneffectively learn from and collaborate with design students. Mattessich and Monsey’s survey incollaboration literature [25] has drawn a clear distinction among cooperation, coordination, andcollaboration. Cooperation is the informal relationship without a clearly defined commonmission, structure, or effort. Coordination shares the understanding of compatible missions, butauthority still rests within the
- Conference Session
- Visualization
- Collection
- 2006 Annual Conference & Exposition
- Authors
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Nathan Hartman, Purdue University; Patrick Connolly, Purdue University; Jeffrey Gilger, Purdue University; Gary Bertoline, Purdue University
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Engineering Design Graphics
to . . . experts, the use of VR in education can be aimed to provide more attractive, motivating, and much more interesting learning experiences to future students. [Experts] would like to see the novelty, the immersion, the stimulation of the senses, and the feeling of exploration encouraging the student to move from passive learning to active learning. Most of all, they would like to see VR technology supporting the cooperative learning environment we all strive for. (p. 11)While some virtual reality testing of spatial abilities has been accomplished, such researchgenerally has centered on rotational tasks and instruments. Preliminary research has shown thatnot only might VR remove some inherent biases