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Conference Session
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Collection
2006 Annual Conference & Exposition
Authors
Nathan Hartman, Purdue University; Patrick Connolly, Purdue University; Jeffrey Gilger, Purdue University; Gary Bertoline, Purdue University
Tagged Divisions
Engineering Design Graphics
to . . . experts, the use of VR in education can be aimed to provide more attractive, motivating, and much more interesting learning experiences to future students. [Experts] would like to see the novelty, the immersion, the stimulation of the senses, and the feeling of exploration encouraging the student to move from passive learning to active learning. Most of all, they would like to see VR technology supporting the cooperative learning environment we all strive for. (p. 11)While some virtual reality testing of spatial abilities has been accomplished, such researchgenerally has centered on rotational tasks and instruments. Preliminary research has shown thatnot only might VR remove some inherent biases