- Conference Session
- Engineering Design Graphics Division Technical Session 5
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- 2020 ASEE Virtual Annual Conference Content Access
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Theodore J. Branoff, Illinois State University; Kevin L. Devine, Illinois State University
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Engineering Design Graphics
the basic terminologyused in GD&T, opportunities to apply GD&T in a design setting for modestly complex parts,activities where students can apply GD&T within a CAD environment, and laboratories wherestudents inspect parts using calipers and coordinate measuring machines (CMM). GeoTol Pro: APractical Guide to Geometric Tolerancing per ASME Y14.5 – 2009 [1] and ASME Standards forDimensioning & Tolerancing [2] are the main resources used in the course.A key learning outcome of this course and of the Engineering Technology program is thatstudents be able to apply appropriate datum reference frames (DRF) to designs. To be successful,DRF concepts need to be introduced and applied in many ways and at different levels ofcomplexity
- Conference Session
- Engineering Design Graphics Division Technical Session 4
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- 2020 ASEE Virtual Annual Conference Content Access
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Nandita Biswas, Washington State University; David Torick, Washington State University
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Engineering Design Graphics
. Hale, S. Freyne, Teaching Aids and Laboratory Experiments toEnhance Materials Learning, Proceedings of the 2007 Midwest Section Conference of theAmerican Society for Engineering Education, Wichita, KS, Sep. 19-21, 2007.[9] A. M. Barry, D. Berry, S. Cunningham, J. Newton, M. Schweppe, A. Spalter, W. Whiteley,R. Williams, Visual Learning for Science and Engineering. A visual Learning Campfire,Snowbird, Utah, June 1-4, 2002.[10] G.R. Chalageri, G.U, Raju, Teaching Reform through Model building in Theory of MachineCourse, Proceedings of the International Conference on Transformations in EngineeringEducation, ICTIEE, 2014.[11] S. Rasul, Q. Bukhsh, S. Batool, “A study to analyze the effectiveness of audio visual aids inteaching learning process at a
- Conference Session
- Engineering Design Graphics Division Technical Session 4
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- 2020 ASEE Virtual Annual Conference Content Access
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Bradley James Schmid, University of Saskatchewan
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Engineering Design Graphics
competitions in theuse of CAD through Skills Canada[2]. This causes a significant difference in the incomingstudent’s ability and self confidence related to this course.Teaching and Learning PhilosophyCentral to the teaching and learning philosophy of this course was that a significant componentof the course would be learned and experienced through computer laboratory sessions. With thisin mind, the typically 12-week duration course was set to have 1.5 hours per week of lecturesand 3 hours per week of computer lab sessions. The lectures would be undertaken in a singlesection and would typically have an enrolment of approximately 100 students. Each of the labswould have a maximum size of 45 students, typically requiring three lab sections, which
- Conference Session
- Engineering Design Graphics Division Technical Session 3
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- 2020 ASEE Virtual Annual Conference Content Access
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Lulu Sun, Embry-Riddle Aeronautical University
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Engineering Design Graphics
, game elements including points, competitions, leaderboard,and rewards have been incorporated into a freshman-level engineering graphics course in aflipped classroom. It was hoped that through game-like activities, students could be motivated tosolve problems in a simulated environment. The paper described a three-semester studyinvolving engineering students in an engineering graphics course. Students’ perception surveywas conducted at the end of each semester and the results were analyzed to understand theeffectiveness of gamification.MethodsThe engineering graphics course covers freehand engineering drawing, and fundamentals ofcomputer-aided design (CAD), CATIA. Classes meet in a computer laboratory twice a week forone hour and forty-five
- Conference Session
- Engineering Design Graphics Division Technical Session 2
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- 2020 ASEE Virtual Annual Conference Content Access
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Derek M. Yip-Hoi, Western Washington University
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Engineering Design Graphics
how much students aremotivated to learn beyond the classroom/laboratory because of ease of access, and how muchdoes this impact innovation in project work (similar to how easy access to 3D Printing hasspurred innovation). Another area of interest for future work is the impact of integrated VirtualReality capabilities that come with 3DExperience on learning and project work formanufacturing oriented topics such as Robotics and Ergonomics.ConclusionIn conclusion, it seems unavoidable that engineering educators must embrace some form ofcloud-based CAx+P as the fourth industrial revolution unfolds. These systems are makingfeasible the use of PLM capabilities that have until now presented major implementationresource challenges to smaller