- Conference Session
- Pedagogy and Learning Within Engineering Design Graphics II
- Collection
- 2016 ASEE Annual Conference & Exposition
- Authors
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Shih-Chung Jessy Kang P.E., National Taiwan University; Yifen Li, National Taiwan University; ChingMei Tseng
- Tagged Topics
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Diversity
- Tagged Divisions
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Engineering Design Graphics
students rated the environments forfavorability in the beginning of the semester and decided whether or not they would go tothe classroom during the course hours listed on the syllabus and how their learning wouldbe facilitated. The “soft classroom” was the students’ first choice, over the “hybridclassroom” and “hard classroom.” Therefore, they were not required to attend theclassroom physically. In addition, the students were responsible for their own pace oflearning, without their learning progress being regularly checked. The instructor andteaching assistants were still available in the classroom during the course hours to interactwith students. To understand how the “soft classroom” worked and helped students tolearn, the authors distributed a
- Conference Session
- EDGD: CAD, CAM, and AI
- Collection
- 2018 ASEE Annual Conference & Exposition
- Authors
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John E. Bell, Michigan State University; Cui Cheng, Michigan State University; Hannah Klautke, Michigan State University; William Cain, Michigan State University; Daniel Joseph Freer, Michigan State University; Timothy J. Hinds, Michigan State University
- Tagged Topics
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Diversity
- Tagged Divisions
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Engineering Design Graphics
the course based on completion of the11 units in the app. Note that students were told at the beginning of the class that use of the appwas required, although the syllabus did not state what role it would have in the grade. Studentswere not told that the app would be for extra credit only until the last week class. Figure 3: Completion rate of app lessons by weekOf the 102 students who opted in to the study, 10 had actually passed the pretest. To avoid aceiling effect, we took those 10 students out of our sample. The intervention in this study was theuse of the augmented reality app as a supplement to the standard course content. Students in 2 ofthe 4 sections of the class were invited to use the app. In total, 57