20 5.00% Drawing Identification-Architectural Numbering-Drawing Management 30 7.50% Dimensioning and Notations 25 6.25% Floor Plan Layout-Relationships-Identification and Terminology 20 5.00% HVAC-Plumbing-Electrical Plans-Identification and Terminology 25 6.25% Roof Plans-Identification and Terminology 15 3.75% Elevations 15 3.75% Framing-Framing Plans-Identification and Terminology 20 5.00% Foundation Plans-Identification and Terminology
, jigs, fixtures, and other mechanical devices used in manufacturingenvironments and being able to read and interpret manufacturing documentation such as blueprints, technical drawings and diagrams, production plans, tooling plans, quality plans, andsafety plans. One of the key outcomes of TEC333 is that students can apply appropriate datumreference frames to designs. Students are asked to demonstrate their understanding of the datumreference frame concepts in several ways throughout the course on a pretest, tests, onlinequizzes, modeling & drawing assignments, measuring assignments, and the final exam. Specificexamples include labeling a datum reference frame origin on a given drawing, sketching datumfeature symbols on a drawing given
shown in figure 1. That included designing of (a) each part, (b) interacting mechanismsamong parts and (c) workability of the system including all the parts. The audience for thesemachining videos is freshman level students with no fabrication experience. With limitedexperience a great deal of effort was made to make it interesting and fairly simple. Also machiningideas of each components were carefully considered so that it is not overly complicated and easyto understand. After that, raw materials were purchased for the system and a detailed plan formachining every part was developed. In phase 2, undergraduate research assistants involved in thisproject machined every part using machine shops at our university, and video recorded all of
Paper ID #29350Cloud Based Computer-Aided Engineering Education: Finding the SilverLiningDr. Derek M Yip-Hoi, Western Washington University Dr. Yip-Hoi received his Ph.D. from the Department of Mechanical Engineering at the University of Michigan in 1997. Following his Ph.D. he worked for several years with the NSF Engineering Research Center for Reconfigurable Machining Systems also at the University of Michigan. His work involved supervision of sponsored research projects that focused on developing software applications to assist manufacturers design and plan operations on manufacturing systems that could be rapidly
planning process. Thereare many options available and many alternatives could have resulted in acceptable learningoutcomes for students. The most applicable graphics software for our civil engineering programconsisted of AutoCAD, Civil 3D, and Revit. Other programs such as SketchUp or Civil designsoftware from developers such as Bentley or MicroStation could have been used in the deliveryof the course.The decision was made to use AutoCAD and Civil 3D in the course because the software iswidely used in civil engineering, the software is available to students free of charge, and thereare many design features available in Civil 3D. These features include land development tools,road and rail design tools, earthworks tools, piping network design tools
received her BS from Georgia Tech in 2006, double-majoring in Psychology and Management.Dr. Meltem Alemdar, Georgia Institute of Technology Dr. Meltem Alemdar is Associate Director and Senior Research Scientist at Georgia Tech’s Center for Education Integrating Science, Mathematics, and Computing (CEISMC). Dr. Alemdar has experience evaluating programs that fall under the umbrella of educational evaluation, including K-12 educational curricula, K-12 STEM programs after-school programs, and comprehensive school reform initiatives. Across these evaluations, she has used a variety of evaluation methods, ranging from a multi-level evalua- tion plan designed to assess program impact to methods such as program monitoring
initialimplementation in an IEG has been discussed and is shared at our course websitehttps://hub.wsu.edu/me-116/pdm/ to promote further implementation across academic institutionsand provide reasonable insight into implementation.Our university will be sharing our implementation with a club shortly, and we also plan to utilizethe data mining capabilities associated with SWPDMS in future educational research.References[1] E. Wiebe, "Impact of Product Data Management (PDM) trends on Engineering Graphics Instruction," 1998.[2] D. S. Kelley, "Product Lifecycle Management Philosophies Within a Computer-Aided Design Program of Study," 2003.[3] R. T. Frame, C. Pezeshki, and M. Grant Norton, "Integrating PLM Methods into the Undergraduate
encourage additional CAD usage in courses throughout thecurriculum. The ease of use, team participation, and file sharing available with Onshape shouldallow students to easily continue using CAD tools outside of their Engineering Design Toolscourse. If students continue to use their CAD skills, and take initiative to further develop thoseCAD skills with other packages demonstrated to them, they can continue to be confident in theirskills.References[1] "Onshape Education," Onshape, [Online]. Available: https://www.onshape.com/education-plan. [Accessed 17 March 2020].[2] P. L. Dickrell and L. Virguez, "Making the Makers: Building Hands-on Skills to Help Humanity Through First-Year Design," in ASEE Annual Conference & Exposition, Tampa
technology? Gamification, also known as serious game, is theuse of game thinking and game mechanisms such as points, levels, challenges, leaderboard,badges, or even rewards in a non-game context to engage learners in solving problems ([8]–[12]). It is believed that gamification with careful thought and planning can be an ultimate wayto motivate student success ([13], [14]). Gamification can include the application of animation,simulation, and game elements and represents a shift from learning by listening to learning bydoing. It also represents a shift from recalling information to finding and using it. From passivelearning to positive learning, by including an instructional context, gamification can enhance thelearning process. Since fall 2018
graphics communication: Irwin, 1995.[5] X. Danos, "Curriculum Planning for the Development of Graphicacy," Design and Technology Education: an International Journal, vol. 18, 2013.[6] E. Fry, "Graphical literacy," Journal of Reading, pp. 383-389, 1981.[7] G. P. Adanez and A. D. Velasco, "Predicting academic success of engineering students in technical drawing from visualization test scores," Journal of Geometry and Graphics, vol. 6, pp. 99-109, 2002.[8] C. L. Miller and G. R. Bertoline, "Spatial Visualization Research and Theories: Their Importance in the Development of an Engineering and Technical Design Graphics Curriculum Model," Engineering Design Graphics Journal, vol. 55, pp. 5-14, 1991.[9