Engineering Ethics for First Year Engineering StudentsThis Work-in-Progress paper stems from an NSF-sponsored project in which a series of game-based activities have been developed for the purpose of enhancing instruction in engineeringethics. These activities have been integrated into first year engineering courses on severalcampuses. One of these activities is called Toxic Workplaces. In gameplay, the students arepresented with scenarios that involve ethical dilemmas. Each scenario comes with severalpossible responses. The game involves the student/player attempting to rank these possibleresponses in order of popularity. Thus, players do not necessarily need to take a position on whatthey themselves would do, but rather are attempting to match the
dedication to student suc- cess, her innovative approach to program design, and her collaborative spirit, Sahar Mari is a true asset to the field of student support services.Ms. Sara AlBanna, SLB Sara AlBanna is a recent graduate from Texas A&M University at Qatar with a degree in petroleum engi- neering. She currently works as an field engineer at SLB. As a dedicated engineer, she is passionate about creating positive change in the industry. Her diverse undergraduate research projects, ranging from the impacts of migration on education to the development of multilateral wells, reflect her interests in multi- disciplinary pursuits. AlBanna is a multifaceted individual, identifying as an author, artist, and petroleum
racism.Collaborative problem-solving experience is a key quality sought by most employers. It is welldocumented that effective teamwork can facilitate career progression, often leads to moreinnovative solutions, and has the potential to increase job satisfaction. Throughout theirundergraduate education, students are tasked with team-based projects to provide this requiredexperience, however they are rarely provided with the skills to be a successful team member andleader. Ambrose et al. [3] highlight that in addition to content knowledge, teamwork furtherrequires higher-order qualitative skills such as task delegation, conflict resolution, and contentsynthesis. Furthermore, research shows that stereotypes and biases towards women and studentsof color can
on a bioengineering research project with the Jacobs School of Engineering at UC San Diego since 2016. In addition to technical research, she conducts engineering education research related to project based learning. Sherry aims to apply her knowledge and experience towards creating a dynamic learning environment for students, utilizing a variety of active learning techniques in her classroom and laboratories.Ms. Jordyn Wolfand, University of Portland Jordyn M. Wolfand earned a B.S. degree in environmental engineering from Tufts University and an M.S. and Ph.D. degree in environmental engineering from Stanford University. She joined the faculty at University of Portland in 2020 and her research interests are in
of belonging within engineering. ©American Society for Engineering Education, 2024 Concept Mapping the Entrepreneurial Mindset in a First-Year Engineering Design Course: How Students' Perceptions ShiftAbstractThis complete evidence-based practice paper looks at a concept mapping activity that was usedin a first-year engineering design course. Students created concept maps of the EntrepreneurialMindset before their design project started and then they were asked to iterate on the map afterthey completed their design project. This study examines the concept maps and uses anautomated scoring tool to complete traditional and categorical scoring. The results show that thecomplexity of the maps did increase
address the various skill levels of the students at regional campuses and support studentsand faculty with a variety of academic needs.IntroductionTraditionally, First-Year Engineering Experience involves two semesters’ worth of coursework.During these two years, students explore a variety of engineering disciplines in order to makeinformed decisions about the field they are interested in pursuing their Bachelor’s degree.Engineering is considered a practical and challenging degree that involves applied math andscience coursework. In addition, there are hands-on labs and open-ended projects in the first-yearcurriculum that provide students with critical thinking, problem-solving, and project management
incorporates more generic skills of building, designing, crafting, andproblem solving. These spaces in which “making” occurs can be commonly referred to as“makerspaces.” Makerspaces on college campuses serve as physical locations for students todesign, fabricate, and make both for class and personal projects [7], [8]. On a deeper level, thesespaces allow for students to network, bond, help each other with homework, and strengthen theirengineering identities [7].Makerspaces are varied across universities. Some makerspaces are only accessible while staff ispresent, whether it be student workers, support staff, or both [7]. Others are swipe accessible tostudents so that they have 24/7 unsupervised access to the space [8]. Some makerspaces
)essons are theory-focused passive content withcomprehension quizzes at the end. (E)mulates are worked examples with a think-aloud protocolwhere students are required to submit the emulated problem solution. (A)ctivities are akin totraditional homework assignments; new problems that can be solved using the tools andtechniques demonstrated in the Lesson and Emulate tasks. (R)eflections are meta-cognitivereflection surveys. (N)ext Steps are an application of the content toward their final project. Out-of-class instruction is contained across the Lesson and Emulate tasks. In-class time is now spentin one-on-one or small group consultation to answer questions and help students move forwardthrough the content. The flipped nature of the course enabled
©American Society for Engineering Education, 2023 Experienced Teaching Assistants’ Perceptions of a Simulated Environment for Facilitating Discussions with Individual Student Avatars from a Design Team in ConflictIntroductionThis Complete Research paper describes the outcomes of using a simulated environment forteaching assistants (TAs) to practice managing conflicts on teams of undergraduate studentsengaged in a design project. Team-based projects are frequently used in engineeringundergraduate courses, especially in introductory engineering courses. In addition to technicalcompetence, team-based design projects support the development of collaboration andcommunication skills and engage novice engineers in higher
University of Puerto Rico, MayagA¼ez Campus. She has a M.S. in Clinical Psychology from the Caribbean Center of Advanced Studies in Puerto Rico [today the Carlos Albizu University] and a Ph.D. in EducationDr. Aidsa I. Santiago-Roman, University of Puerto Rico, Mayaguez Campus Dr. Aidsa I. Santiago-Rom´an is a Professor and Former Chair in the Engineering Sciences and Materials (CIIM) Department at the University of Puerto Rico, Mayag¨uez Campus (UPRM). Dr. Santiago earned a BS and MS in Industrial Engineering from UPRM and Ph.D. in Engineering Education from Purdue University. Dr. Santiago has over 20 years of experience in academia and has been successful in obtaining funding and publishing for various research projects
an engineering identity early in theirmatriculation can be significant drivers of attrition from technical fields. Previous researchsuggests that project-based learning builds students’ engineering/computing identity by piquingand developing student interest in engineering topics. Literature on the sense of belonging inengineering suggests that experiencing camaraderie within course-based teams, and particularlyhaving a clear purpose or role within the team, can promote that sense of belonging. The currentresearch project sought to implement evidence-based practices to enhance first-year students’identity and sense of belonging in engineering and computing, in the context of a two-semesterintroductory course sequence that integrates students
engineering courses. ©American Society for Engineering Education, 2023Lessons Learned: Implementing Equitable Teaming Practices in first-year GE CoursesBackground and MotivationAspiring engineering students at Virginia Tech initially enroll in a General Engineering programduring their first year of the curriculum. In this program, students are expected to develop, alongwith other skills, professional teamwork strategies in an engineering setting through asemester-long team project. These types of team projects have been shown to influence students'sense of belonging as they begin their studies, something that can be a factor in retention andsuccess in an engineering program. Many instructors
to traditional CS courses, is its project-basednature, where students learn programming concepts and directly apply them to real roboticsprojects. This work primarily focuses on the imperative of introducing a dedicated first-yearprogramming course into the RBE curriculum, designed specifically for robotics, whilehighlighting WPI RBE’s pioneering role in robotics education and the project-based approachthat sets it apart. We aim to enhance the educational experience and preparedness of our students,ensuring that they are well-equipped to meet the demands of the rapidly evolving field of robotics.The pedagogical theory and approach underpinning this course will be presented, and theexpected outcomes will be discussed, along with methods of
, Students, and Life Beyond EngineeringAbstractThis Work In Progress paper describes an effort to support first-year engineering students byconnecting them with other students and providing a space to discuss the relationship betweentheir first-year design course and life beyond the course. The engineering design course allowsstudents to work on a real-world project and exposes them to a broad range of ideas and skillsthat are important in engineering. Many of these – such as communication, planning, teamwork,prioritization, and dealing with failure – are also very relevant to life beyond engineering.“Connections” is an optional supplement to this required design course that engineering studentstake during their first
projects [1]. Well supportedacademic makerspaces provide students with open access to resources that help them developtheir problem-solving skills, provide opportunities for collaboration, increase self-efficacy, anddevelop sense of belonging [2] [3]. Sense of belonging generally relates to self-perceptions of fitwithin a given context [4] [5] and has the ability to positively impact academic achievement andpersistence in STEM [6] [7] [8]. There is evidence to suggest that the presence of a non-intimidating, informal community established within an academic makerspace can potentiallybenefit student sense of belonging [9].Creating an inclusive community within a makerspace that promotes belonging requirespurposeful considerations. Research has
belonging, identity, inclusion, privilege, power, oppression, and allyship as well astechnical topics such as 3D visualization, design process, orthographic projection, and the role offailure in design. This paper presents the course model, shares learning objectives, details theunique features of the course, and shares research findings related to the course. Courseassignments make use of a flexible grading structure that allows students to tailor their learningto align with their prior knowledge and educational goals. The paper discusses how the authorsblend the social and technical to create continuity and connection between the course topics tohelp students develop a sociotechnical mindset. A student survey was developed to assess theimpact of
in teams is essential to the work ofengineers [9] and is a skill students need to develop as part of their engineering educationprograms.Given the importance of teamwork in engineering, engineering students must develop relatedskills in various settings [9, 10]. Of interest to us was how they created these skills as theycollaborated on projects in an undergraduate first-year design course with the facilitation of apeer mentor.ConfidenceStudents need to develop their confidence so they can comfortably move outside of their comfortzones when faced with situations of uncertainty [11, 12]. Learning and exploring new ideasfrequently involves engaging in conditions of uncertainty. Progress in engineering is fraught withuncertainty as new avenues
AI potentiallyposing an acute imminence of disruption to academic contexts, any policymaking or strategicintegration must recognize that students are both the key receptors of changes and the closestobservers that can flag both emerging opportunities and harms. The study thus has a time-sensitive charge of unveiling student beliefs while power is retained to guide the unfolding statusof AI.ContextThe context for the study is a freshman level design thinking course at a Tier 1 US university.The course is a required course and is offered in flipped format. All the course materials areshared with the students before the actual class through the learning management system andduring class time discussion and hands-on project work takes place. The
-designingtheir curricula to support students learning how to use generative AI, it is important to attend tothe existing relationships the students have with generative AI coming out of K-12 education,and support them to develop the relationships as they become engineers.This study is based on an introductory engineering course for first-year engineering that is hands-on and project-based. Students create and document engineering designs using a LEGO-basedrobotics platform. In the fall semester of 2023, students were encouraged to use generative AI tosupport the production of their projects, and provided with tools built with generative AI to assistthem in programming. The course adopted a tinkering mentality where both the instructors andthe students
a core skill that graduates should be equipped with upongraduation. To foster the development of these skills, design projects have been incorporatedinto the first year of many engineering programs in addition to capstone senior designprojects [1], [3].While there have been significant endeavors to incorporate design into engineering programs,an issue remains with the assessment of design tasks and projects. These forms of activitieshave traditionally been assessed through portfolios, rubrics, and criterion grading tools [4]–[7], which have some limitations when assessing open-ended design projects. Some of theselimitations include excessive time investment in grading, timeliness of feedback, validityissues, and low levels of reliability [8
: Overview of a Financial Literacy Course for Incoming Engineering Students at a Hispanic Serving Institution”AbstractThis Work in Progress paper discusses a financial literacy course offered in an introductory engineeringcourse to prepare freshman students on personal finance and money management. The Yes, SHE Can!program from The University of Texas at El Paso (UTEP) developed the financial literacy course, whichgenerally consists of an introduction module, five learning modules on key topics related to financialliteracy, and a final project. Students were exposed to finance and money management related topics suchas cash flow, budgeting, savings accounts and strategies, investments, retirement accounts, and work-forcebenefits. Access to
and in college in general [7]. Our projectbuilds on the existing two-course first-year engineering sequence at WCC that we have offeredsince Fall 2017. The first course, ENGR 101: Introduction to Engineering, explores the academicand career options within engineering through hands-on projects that strengthen students’academic preparation for future courses by exploring basic science and math concepts along withproblem solving strategies. Activities also encourage goal setting, develop academic skills, andintroduce students to the social context of engineering. ENGR 101 generally includes a multi-week service-learning project in which students design and deliver STEM outreach activities forlocal children and their families. Participation in
arecoached on creating a team contract, which they can revise around the midpoint of the semester;they are also provided with strategies for managing conflict. In the class one week prior to thedue date of the infographic, students are provided with time to work on both the infographic andvideo assignments; the instructor and teaching assistants (TAs) are available to provide feedbackon works-in-progress and discuss (and help resolve) any issues that the teams might beexperiencing.Infographic and Video AssignmentsThe infographic and video assignments focused on having the students consider the engineer’sresponsibility to society, how an engineering project might impact society and the environment,and what issues related to ethics and EDIA might
2006 JEE special reports ”The National Engineering Education Research Colloquies” and ”The Research Agenda for the New Discipline of Engineering Education.” He has a pas- sion for designing state-of-the-art learning spaces. While at Purdue University, Imbrie co-led the creation of the First-Year Engineering Program’s Ideas to Innovation (i2i) Learning Laboratory, a design-oriented facility that engages students in team-based, socially relevant projects. While at Texas A&M University Imbrie co-led the design of a 525,000 square foot state-of-the-art engineering education focused facility; the largest educational building in the state. Professor Imbrie’s expertise in educational pedagogy, student learning, and
Paper ID #39889GIFTS: Making Research Experiences Meaningful through CriticalSelf-ReflectionPeter DeCrescenzo, University of Maryland Baltimore County Author is a doctoral student in the Student Affairs program at a public research university in the Mid- Atlantic. He serves as an Assistant Director to an NSF-funded project in order to increase the number of racial and ethnic minorities who matriculate into and successfully complete high-quality degree pro- grams in science, technology, engineering and mathematics (STEM) disciplines in order to diversify the STEM workforce. His research interests are centered around
Paper ID #38381Examining first-year engineering programs’ impacts on sense of belongingacross genderDr. Joseph Arthur Brobst, Old Dominion University Joe Brobst holds a BS in Biological Sciences, MA in Curriculum and Instruction, and Ed.D. in Edu- cational Leadership, all from the University of Delaware. Formerly a high school biology teacher, he is now an educational research and program evaluation specialist with experience on a broad range of projects funded by NSF, US Department of Education, ONR, and NIH and with participants ranging from elementary school to higher education. Much of his work focuses on broadening
Williams, University of Virginia Shaylin Williams is invested in identifying ways to improve the engineering education experience for future generations of engineers. As a McNair Scholar, Shaylin worked on chemical engineering projects creating thermal barriers for food packaging and studying soil remediation. Additionally, she completed an REU project in healthcare engineering at the University of Wisconsin- Madison. She earned a master’s degree in industrial and systems Engineering with a Management Systems Concentration in December 2022. Shaylin recently completed her Ph.D. in Engineering Education at Mississippi State University, using Self Determination Theory to analyze freshmen and continuing Summer Bridge
served in several administrative roles. She has been recognized for her teaching, advising, service, and research and as an Exemplary Faculty Member for Excellence in Diversity, Equity, and Inclusion.Dr. Xinyu Zhang, Purdue University Dr. Xinyu Zhang is an Assistant Professor of Practice in Environmental and Ecological Engineering (EEE) at Purdue University’s College of Engineering. She received her Ph.D. in Environmental Engineering from the University of Illinois at Urbana-Champaign, is a North Carolina-licensed Professional Engineer, and currently leads an NSF project on recruitment strategies for engineering bridge and success programs. Her research interests include engineering education such as broadening
reported adding realistic projects or case studies that are morehands-on or industry related into the course design [34]–[39]. Other studies talked about addingrealistic components to a curriculum as a whole rather than just in project work in a particularclass [24], [27]. Other studies took this step further into actually interfacing with industrythrough the use of industry mentors [23] or work-integrated learning where students worked inthe field [30]. However it was done, there was a clear emphasis on real-world experiences thatseemed prevalent to high-achieving and honors populations.Bridging topics and disciplines: One interesting finding was the emphasis on learning that wasinterdisciplinary or that bridged multiple topics together. For
Society for Engineering Education, 2023 Work in Progress: Supplementing theoretical modeling with empirical data for improved designIntroductionOur first semester course in biomedical engineering includes a semester-long project thatintroduces students to the design process and allows them to practice working in teams. Thestudents work for a fictional company with a hypothetical hospital as a customer to design, build,and test a portable air filtration system. While the experience for the students has overall beenpositive, they struggle in a specific section of the course and fail to make a connection betweencourse content and application to the project. We are looking to address this short-coming withan