- Conference Session
- Industrial Engineering Division Technical Session 2
- Collection
- 2020 ASEE Virtual Annual Conference Content Access
- Authors
-
Michelle M Alvarado, University of Florida; Katie Leanne Basinger, University of Florida; Diego Alvarado, University of Florida; Behshad Lahijanian , University of Florida
- Tagged Topics
-
Diversity
- Tagged Divisions
-
Industrial Engineering
results from the in-videoquizzes. This study will provide evidence on the impact that short-length videos have on learningoutcomes based on whether students engage with the videos on-schedule or if they wait untilreviewing for the final exam. Table 1 shows the video lengths for all videos in the study. Theinstructors worked to make sure the sum of the short-length videos in a given section was similarto the video lengths of the medium-length videos from the semester before. A few timediscrepancies exist due to variance in re-recording the lectures. Videos containing a quiz have a Qin the label (e.g. 7.2Q).Table 1: Number of videos, video length, and defined label for each video chapter (Q next to the videos’ label show
- Conference Session
- Industrial Engineering Division Technical Session 2
- Collection
- 2020 ASEE Virtual Annual Conference Content Access
- Authors
-
Christian Enmanuel Lopez, Lafayette College; Omar Ashour, Pennsylvania State University; James Devin Cunningham; Conrad Tucker, Carnegie Mellon University; Paul C. Lynch, Pennsylvania State University
- Tagged Divisions
-
Industrial Engineering
Women and Minorities in College Science and Engineering Education. Educ. Stat. Q. 2, 59–60 (2000).8. Kokkelenberg, E. C. & Sinha, E. Who succeeds in STEM studies? An analysis of Binghamton University undergraduate students. Econ. Educ. Rev. 29, 935–946 (2010).9. Geisinger, B. N. & Raman, D. R. Why They Leave: Understanding Student Attrition from Engineering Majors. This Artic. is from Int. J. Eng. Educ. 29, 1–12 (2013).10. Jensen, L. & Konradsen, F. A review of the use of virtual reality head-mounted displays in education and training. Educ. Inf. Technol. (2018). doi:10.1007/s10639-017-9676-011. Freina, L. & Ott, M. A literature review on immersive virtual reality in education: state of the art
- Conference Session
- Industrial Engineering Division Technical Session 1
- Collection
- 2020 ASEE Virtual Annual Conference Content Access
- Authors
-
Lisa Bosman, Purdue University, West Lafayette; Aasakiran Madamanchi, Purdue University, West Lafayette; Scott R. Bartholomew, Purdue University, West Lafayette; Vetria L. Byrd, Purdue University, West Lafayette
- Tagged Divisions
-
Industrial Engineering
internet," Production and Operations Management, vol. 9, pp. 31-39, 2000.[42] A. Oroojlooyjadid, M. Nazari, L. Snyder, and M. Takáč, "A Deep Q-Network for the Beer Game: A Reinforcement Learning Algorithm to Solve Inventory Optimization Problems," arXiv preprint arXiv:1708.05924, 2017.[43] S. K. Chaharsooghi, J. Heydari, and S. H. Zegordi, "A reinforcement learning model for supply chain ordering management: An application to the beer game," Decision Support Systems, vol. 45, pp. 949-959, 2008.[44] O. Analytics, "5 Reasons We Created the Opex Analytics Beer Game," in Opex-Analytics, ed: @opexanalytics, 2019.[45] L. Bosman and S. Fernhaber, "Applying Authentic Learning through Cultivation of the