explored the app, but did notregularly use it, which justified combining the two into a single comparison group.3.2 Data Collection and MeasuresData were collected using the retrospective Student Assessment of their Learning Gains - anNSF-funded and validated survey [14] that asks students how much they learned for each of a setof learning objectives and the extent to which they attribute their learning to specific learningactivities. The SALG has been used to date by more than 22,000 instructors to assessapproximately half a million students.3.2.1 Student OutcomesItems were averaged to construct measures of growth in content mastery, self-efficacy related tostatics, and willingness to seek help. Each of the items included the same question stem
pass the course with at least a “C”. Students earning a “D” passed all the required Level 1skills, but did not regularly submit homework or daily class notes. Students earning an “F” did not passthe required Level 1 skills. All students earning an “F” did not regularly attend in-person meetings,submit homework, or sit for test assessments. Figure 2: Overall course grades for MBL system at UMU (2020) and ONU (2021-23).Student self-efficacy was measured by surveys administered during the 15th week of the semesterduring 2021, 2022, and 2023. The students ranked their competence with each skill on Likert Scale, andthen the student responses were compared across the course offerings (Fig. 3). Overall, the updatedMBL-approach resulted in
embarked on the design, implementation, and testing of amobile application (app) that offers an alternative venue for FBD practice. The app providesstudents with asynchronous opportunities for training, varied tasks that target specific FBDissues, and several levels of immediate feedback. We hypothesize that the gamifiedenvironment and puzzle-based gameplay will improve student skill and self-efficacy in drawingFBDs, particularly for women, who may feel less confident in their spatial skills. Data collected todescribe student experiences may also provide additional insight into how to improve FBDinstruction generally.In this paper, we detail the process for designing and implementing the app and provide initialdata regarding student impressions
provision on elementary Taiwanese students’ question-generation in a science class,” 2013.[12] S. Lerner, S. Sheppard, and S. D. Sheppard, “What Makes an Inquisitive Engineer? An Exploration of Question-Asking, Self-Efficacy, and Outcome Expectations among Engineering Students,” in American Society for Engineering Education Annual Meeting, 2017.[13] K. A. Harper, E. Etkina, and Y. Lin, “Encouraging and analyzing student questions in a large physics course: Meaningful patterns for instructors,” J. Res. Sci. Teach., vol. 40, no. 8, pp. 776–791, 2003.
(DCI) or the proposed Rigid BodyDynamics Concept inventories (RBDCI) have been shown to be effective at identifying studentmisconceptions and guiding instructor efforts [1,2]. In their 2020 paper on the propagation ofthe use of concept inventories in Mechanical Engineering [3], Cornwell and Self et. al. suggestthat instructor adoption of concept inventories depends on a variety of factors including theinstitutional context, learning context, and the instructor’s interaction with the conceptwarehouse community.In other work, researches have explored the role of institutional and learning contexts on studentsuccess [4], student perceptions [5,6,7], and student self-efficacy. Additionally, by changing thelearning contexts, instructor’s outlooks
students' knowledge of abstractphysics concepts. A quasi-experimental study also found that the integration of AR movies intoonline teaching activities for physics enhanced students' comprehension of fundamentalprinciples [14]. Similarly, an intervention by Cai et al. [15] showed that AR in physicsclassrooms can increase students' self-efficacy by improving their understanding, higher-levelcognitive skills, knowledge application, and communication.Several AR applications have focused on learning vectors in the context of 3D geometry [16],electric forces [4], gravitational forces [1], as well as other physical forces and their Cartesiancomponents [17]. The study discussed herein details an AR app known as Vectors in Space [18]that was developed by
Yilmaz, “The effect of generative artificial intelligence (AI)-based tool use on students’ computational thinking skills, programming self-efficacy andmotivation,” Computers and Education: Artificial Intelligence, vol. 4, p. 100147, Jan. 2023, doi:https://doi.org/10.1016/j.caeai.2023.100147.[8] OpenAI. (2022). ChatGPT (Version 3.5). OpenAI. https://openai.com/
2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), Honolulu, HI, July 21-26, 2017.[21] M. Everingham, L. Van Gool, C. K. I. Williams, J. Winn, and A. Zisserman, "The Pascal Visual Object Classes (VOC) Challenge," International Journal of Computer Vision, vol. 88, no. 2, pp. 303-338, 2010.[22] J. Redmon, S. Divvala, R. Girshick, and A. Farhadi, "You Only Look Once: Unified, Real- Time Object Detection," presented at the 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), Las Vegas, Nevada, June 27-30, 2016.[23] A. R. Srinivasa, R. Jha, T. Ozkan, and Z. Wang, "Virtual reality and its role in improving student knowledge, self-efficacy, and attitude in the materials testing
to theseissues, and perhaps new interventions need to be designed to increase women's self-efficacy inSTEM classes.With regard to the other observations about timing, modality, and repetition, further inquiry isnecessary to establish if the results are situational or suggestive of general patterns. The authorsintend to maintain working through a Community of Practice to refine the questions and generatefurther data to support more definitive conclusions.AcknowledgementsThis material is based upon work supported by the National Science Foundation under GrantNos. Grant Nos. 1821445, 1821638, 1821439, and 1821603. Any opinions, findings, andconclusions or recommendations expressed in this material are those of the author(s) and do
, ranked from lower tohigher. The lower-level learning outcomes are often a prerequisite to achieving higher-orderlearning outcomes. However, when failing to solve a complex problem, students often fail toprecisely evaluate what component knowledge they lack or what skills they need. This canhinder the student’s metacognitive regulation of their learning progress, lower their self-efficacy,and stifle their motivation. Learning activities and assessments that explicitly communicate andscaffold students’ learning progress across the different levels of learning outcomes will providestudents with a better opportunity to plan and adjust their learning plan accordingly.Scaffolding is the process that aims to deconstruct a complex assignment into