- Conference Session
- Pre-college Engineering Education Division Technical Session 4
- Collection
- 2020 ASEE Virtual Annual Conference Content Access
- Authors
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Katherine Dornian, University of Calgary; Mohammad Moshirpour, University of Calgary; Laleh Behjat P.Eng., University of Calgary
- Tagged Divisions
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Pre-College Engineering Education
presented" Yuliana I. et al., educational game "introduce computational thinking 50% of students completed the game, Indonesia grades 4-5 2019 [45] concept to students in order to improve demonstrating "positive signs that student’s soft skills in aspects of students have considerable ability to problem solving" comprehend computing concept"Table 2 - Collected data from studies included in systematic qualitative review – concepts and skills First
- Conference Session
- Pre-college Engineering Education Division Technical Session 5
- Collection
- 2020 ASEE Virtual Annual Conference Content Access
- Authors
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Shramana Ghosh, New York University; Pooneh Sabouri, New York University; Vikram Kapila, New York University
- Tagged Divisions
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Pre-College Engineering Education
robotic kits.The robotic artifacts created by the students also help them present their work in front of a widebody of their peers in a confident and authoritative manner. Finally, this example shows that it ispossible to implement a competition-based learning approach within formal educational settingssuccessfully and provides guidelines for mitigating major pitfalls.The second case study provides an example of project-based approach towards integratingeducational robots in K-12 classrooms, where the robot was used to foster the development ofessential soft skills in the students. The robot provided cognitive mediation for students tounderstand mathematical concepts such as proportionality and rate of change through a geometryactivity. During