, prior experience with coding was not assumed and pre-written codes were embedded in the curriculum unit. These block-based codes could be adaptedto specific design choices and student contexts. In an effort to develop a flexible curriculum tomeet a variety of student interests, multiple stress-related contexts (i.e., test anxiety, sports,gaming) were provided for students to choose.Researcher-Teacher PartnershipTwo teachers implemented the curriculum unit three days apart. They both participated in aweeklong curriculum-writing workshop during the summer, two months prior to implementingthe unit. During this workshop, the teachers role-played as students while the researchers (actingas the teachers) demonstrated a science-content focused
? Jury deliberation is when evidence is • What would be the burdens if the defendant examined and conscientiously negotiated wins the case? to reach a consensus on a decision. • What are the advantages and disadvantages of laws that protect solar panel owners? Students imagine multiple futures Eliciting FUTURES Reasoning through ethical depending on which side wins the case. For integrity their state legislature, students work in • What would be the impact in 5 years if the teams to write a bill that 10 years from
diagrams to both novice non-technical peers and technical computer staff. Observations from the lessons revealed that role-play induced an experiential learning opportunity requiring the mapping of an abstract data flowdiagram to real life scenarios. An implication of the study is that instructors integrating role-playstrategies should commence with shorter variants, and gradually move on to longer and moreadvanced activities. In another study that leveraged role-play in exploring students’ software andgame development processes, Decker and Simkins (2016) integrated aspects of role-play in asoftware engineering course project, where students were the proprietors of a game developmentstudio. The role-play initiative provided students with
impacted by a problem more than others. • Engineers can use computational tools to frame a problem. • Scientists may consider one or more characteristics when defining “heatwave.” • A data visualization can be useful for summarizing a large dataset. • A computer has to be provided with an algorithm (a set of instructions) written by a human in order to produce a data visualization. • A human’s experiences and beliefs may influence algorithms that they write. (YES, 2023b, p. 7)As students work toward these educational goals, they learn ways that CT informs the details oftheir own technology and some of the broader ramifications of CT and engineering in society.Medicine Cooler Alarm: In this two-lesson module, students think
no input,with input from peers, or with input from the teacher. A key aspect of their study was exploringthe positions that students take up as they experience design failures. Students take on multiplepositions including observer, tester, idea–sharer, tinkerer, and director. The context of these andother positions determine the extent to which they are productive. For example, Silvestri et al.observed power struggles and disagreements among some student teams as students within themtook up different roles (e.g., one student shifting from observer to tester to director, ultimatelynot including other team members in the design process after failure). Parry and I also observedhow team conflict can challenge productive responses to design
to the youth participating in engineering outreach.Keywords: Role models, engineering education, outreach, elementary, career planningIntroductionIn this paper, we use data from a three-year study of an engineering outreach program tochallenge the notion that youth engaged in engineering outreach programming readily take upnear-age peers or adults as role models. This is not to say that this does not occur in certaincases, but we do not think that it occurs as readily nor at the magnitude that we and others in thefield have believed that it does.Outreach programs for youth often attempt to position adults as role models, usually with thegoal of inspiring youth by messaging that they, too, can be like the role model or do what theydo. In
author supported the firstauthor in writing and editing this paper.Results All pre-camp and post-camp survey items were compared between Camps #1 and #2 to see ifthere were any items with statistically significant differences. In the comparison of pre-surveysbetween the Nomination Camp and Self-Selection Camp, six items showed a statisticallysignificant difference change: 1. Engineers mainly work on machines and computers. (p = .012) 2. Engineers mainly work on things that have nothing to do with me. (p = .012) 3. More time should be spent on hands-on projects in science or technology activities in school. (p = .000) 4. I would like to (or already do) belong to a science or technology activities club. (p = .009) 5. How