everyday items. Previousstudies haveIn this resource exchange, we share the guideline we developed for parents so they can easilydevelop wide range of play-based engineering activities integrated in science, math and story-telling. We provide examples of the activities we and participating parents developed, as samplesto be used by other parents and educators.References[1] Ohland, C., & Ehsan, H., & Cardella, M. E. (2019, June), Parental Influence on Children'sComputational Thinking in an Informal Setting (Fundamental Research) Paper presented at 2019 ASEE AnnualConference & Exposition , Tampa, Florida. 10.18260/1-2--33157[2] Alemdar, M., Moore, R., & Ehsan, H. (2023). Reflections on the Impact of COVID-19 on Pre-CollegeEngineering
engineering. YES has developed three curricula:All YES units engage youth in real-world engineering problems.An equity-oriented approach to learning grounds YES. As youthengage in socially engaged engineering design challenges, theydraw upon their communities and cultures, consider who isimpacted by problems, and reflect upon the implications of theirsolutions. Youth develop facility with engineering practices asthey use an engineering design process to generate and iterateoriginal solutions. Scientific concepts, computational thinking, andasset-based approaches strengthen design ideas and solutions. Byengaging in meaningful engineering activity, youth develop engineering identities
due to the COVID-19 pandemic),approximately 30 students from three middle schools participated. Some students attended boththe academic year activities and the summer academy. In contrast, others took part in one or theother. Although demographic information of the students was not collected, 100% of studentparticipants were from underrepresented minority groups, and 100% qualified for free/reducedlunch.Data Collection Qualitative data was collected from the participants and facilitators to understand theprogram's impact on students. 40 students completed reflections via Google Forms at the end ofthe Summer Academy. At the same time, two facilitators participated in semi-structuredinterviews. Using a grounded theory approach, we
% campus during the project (*Note: Due to scheduling conflicts, • The curriculum was delivered to 11th graders were assessed one year following module sessions) students in 60-minute weekly module sessions • Students reflected positively about o Continuous active learning and their experiences and highlighted how collaboration among and with much they learned about AQ students with virtual guidanceLearning Objectives and Modules Focused on AQModule Session 4LO 4. Developing Competencies with Air Quality Monitors1. Reviewed Module 3 Activity
intentionally focuses on thestudent teaching semester as elementary PSTs can readily enact their engineering design-basedlessons in an elementary classroom and reflect on these teaching experiences. Indeed, theenactment of engineering design learning opportunities in field-based experiences is also evidentin some studies where engineering is emphasized in specific methods courses [7], [9]. Thesefield-based experiences, whether they occur during student teaching or in conjunction withmethods coursework, provide future elementary teachers with the opportunity to plan, teach, andreflect on their implementation of engineering design lessons. With the exception of a few studies [15], [16], elementary PSTs overwhelminglyexperience engineering design
; andindividual and team mentorship. The current project aims to impact teens’ perceptions ofengineering, their engineering identity, and their confidence and competence in engineering and21st century workplace skills. These outcomes were measured through a combination ofquantitative and qualitative methods, including pre-/post- surveys and audio reflections bystudents, interviews with site leaders, and culminating focus group discussions. Early findingssuggest positive changes in the intended outcomes, across sites, including broader perceptionsabout engineering and a growing overlap in identity between participants and engineers,increased confidence and competency in engineering and technical skills, and gains related tointerpersonal skills and other
incomecan meaningfully engage youth in STEM learning. However, understanding how to design,implement, and evaluate these programs can inform future innovative ways to engage youth intechnology-rich learning and motivate them to pursue technical career pathways [2,13,21,31].Furthermore, it is important to understand how youth experience these programs and reflect ontheir own learning. Research has long recognized the educational value of technology-richmaking activities, such as 3D modeling and printing, physical computing, hobbyist robotics,among others, for engaging youth and adults in self-directed STEM learning activities[4,9,23,26]. Many aspects of making echo key principles in engineering education as recentlyarticulated in the Framework for P
Disability Black Rachel Master’s Services Joy 8 F Coral 11 F Product White Cori Bachelor’s Marketing Charlie 7 MData SourceThe data source for this study were videos from each family engaged with the kits, as well asshorter clips where families described and/or reflected on their progress, prototype, andexperience. Each family self-recorded and shared videos with the research team
aremore effective when analyzing their work for potential improvements. Finally, school instructorsbenefit from teamwork.The action research process begins by identifying issues before developing an iterative actionplan with strategies for pursuing optimal practice. The cyclical action research processcomprises four key phases: contemplation, planning, action, observation, and reflection [20].The authors identified five key stages of conducting an action research project. These includeidentifying a problem area, collecting relevant data, analyzing the data, acting on the evidence,and evaluating the results. Although these procedures may appear like everyday inquiry andresearch processes, the most critical aspect of action research is who
Tools/Materials: NGSS-aligned quantum- Fundamental concepts Increase in infused science Teachers’ reflective in quantum quantum curriculum. feedback information science understanding are teachable and engaging within formal Participant + Task science learning Structures
;E Department.The school’s mission centers around empowering girls to be confident, intellectual, and ethicalleaders who advance the world. With the school’s mission in mind, the CS&E Departmentdefined a curricular scope and sequence aimed at introducing the various disciplines ofengineering, focusing on engineering as a “helping profession” and cultivating students’engineering habits of mind and identity. The focus of this paper is to zoom in on a 2nd gradelesson that reflects the goals of the CS&E curricular scope and sequence.At the Primary School level, which includes grades K-5, the pre-transformed curriculumenhanced students’ knowledge of and skills with block-based coding and robotics. Building onthis strength, and after a
research projects. We also explorewhether a dual advising structure with a research mentor and a communication teaching assistantenhances student’s self-efficacy in computing. For both of these questions, we define key variablesto quantify student mastery and their computational thinking using qualitative student feedbackand student reflection using GPT-3. We provide a reproducible blueprint for using large languagemodels in this task to assess student learning in other contexts as well. We also correlate our resultswith a pre- and post-course Likert survey to find significant factors that affect student self-efficacyand belonging in AI.With our course design and dual advising mentoring model, we find that students showed a sig-nificant
underscores the program's commitment to advancing STEAMeducation by empowering educators to inspire the next generation of innovators and problem-solvers in their classrooms and communities.Mobile Roadshow InitiativeThe AIR Program at Pittsburg State University is pioneering a mobile roadshow initiative toenhance access to its transformative workshops. Recognizing barriers to STEAM education, theprogram aims to bring robotics opportunities directly to underserved communities [3].This initiative offers condensed versions of the Summer Youth Workshops in a portable format,making STEAM learning more accessible to communities facing resource limitations orlogistical challenges. Beta-tested in October 2022, the roadshow concept reflects the
we draw inspiration from?or could not successfully leverage previously. • What can we do to personalize our actuator? • What are some steps we should take to test our brainstormed improvements?Materials needed• Bio-inspiration Worksheet (QR code)• Student actuators• Bio-Inspiration PresentationBefore• Gather photos/videos of animals and plants with useful features (ex: Giraffe tongue, crab claws, bird talons, webbed frog feet, elephant trunk)During• Display and discuss interesting features of plants and animals and how they allow for more mobility, grabbing, and strength.• Encourage students to reflect on the last
Indigenous people and settlers in our region across time.For the entire set of resources, see the SPV Lab website or email michelle.e.jordan@asu.edu.Note: This material is based on work supported in part by the National Science Foundation (#2055395). Any opinions, findings and conclusions or recommendations expressed in this material arethose of the author(s) and do not necessarily reflect those of NSF.
education from teachers' perspectives. Moreover, the articles focused onlyon K-12 education were peer-reviewed articles and should be available in full text. We includedthose studies published between 2020 and 2024. This publication range was chosen to reflect themost current AI applications and practices being used in educational contexts and to capture thelatest related best practices. We then established exclusion criteria to omit any study that failed tomeet inclusion benchmarks. These included studies that were non-empirical, outside thespecified timeframe, and not written in English. Each selected study was initially evaluated forits relevance to the topic through reading the titles and abstracts, ensuring it met the qualitystandards
educators’ andstudents’ implicit biases. Several theories support the concept of creating an inclusive andwelcoming environment. Most prominent is “school climate,” which is generally described as thequality and character of school life and reflects the norms, goals, values, interpersonalrelationships, teaching and learning practices, and organizational structures that shape the qualityand character of a school[22]. A recent literature review recognized no less than six theoreticalframeworks that inform research and speak to its multi-dimensionality[23]. All six developmentaltheories stress the importance of strong social bonds between teachers and students.Relevant refers to students’ experience of learning, “relatedness” with their teachers, and
providing teacher professional development. ©American Society for Engineering Education, 2023 Developing An Assessment Toolkit for Precollege Summer Engineering Workshops (Works-in-Progress)Abstract Many universities have engineering outreach programming that expose students toengineering that include day camps, overnight camps, and multi-week programs. As the projectsoccur over hours, days, or weeks, rich content is delivered in a very abbreviated timeframe.Often only anecdotal evidence or evaluative surveys reflect what students’ experience. Thisworks-in-progress project describes the strategic plan and first stage towards development oftools for assessing engineering learning in weekly summer
significant real-world problems and strengthen theintegration of knowledge, understanding, and practices of engineering within STEM (1). Another affordance ofSTEM partnership is bringing in STEM professionals to support content teachers are transferring to students (2).Many students have yet to learn first-hand how their math and science courses relate to careers they may beinterested in pursuing (1). The engineering education partnership in this paper aims for the primary STEM educationgoals of ensuring students spark interest and excitement in STEM, understand STEM content and knowledge,engage in STEM reasoning and computational thinking, reflect on STEM, use the tools and languages of STEM, andidentify with STEM Enterprise (1). As
scholarship hasinformed our current thinking about design principles related to socially engaged engineering. Itdescribes how we have applied the principles to K-8 curricula in school and out-of-schoolenvironments and offers some reflections of what we have learned.Engineering and Social JusticeThe many fields of engineering construct cultures with ways of being, knowing, andcommunicating that are simultaneously internal to their work and partially constituted byinteractions with broader cultural practices. Local engineering communities take up the culturalpractices of the broader fields along with ideological commitments associated with doingengineering. These ideologies inform narratives about the work of engineering, signalmembership, and build
students throughthe use of the EDP provides evidence of its viability as a framework for learning science. MethodologyIntroductionThis section presents the methods and procedures to answer the question, “How well can theengineering design process facilitate learning of science by middle school students?”. This is acase study of two teams from a middle school classroom that use the engineering design processas a framework for learning scientific principles. The students’ goals are to plan, design, andevaluate a decision tree process to recover, sort, and identify minerals from a lake following atrain derailment spilling the cargo of minerals. Students’ solutions reflect the increase of theirteam’s
then develop original multi-day engineering design-based lessons for enactment in their classrooms over the following two semesters. Following theirNUWC visit, teachers participate in ongoing professional learning workshops (i.e., fall andspring) where they learn to use the 7E model of STEM instruction (Eisenkraft, 2003) to guidetheir lesson planning and implementation and reflect on their lesson development with theirpeers. Aligned with our framework, engineering design-based instruction is at the core of thismodel. Teachers self-identify their Naval STEM lesson topics and form teams of 3-5 teachers(based on these interests) to develop their lessons. “Naval STEM” tasks are those contextualizedusing Naval research that include NUWC-based
the ever-increasing role of computing reflects those disparities. One facet of thesolution is to broaden the computing education research corpus to include experiences of allstudents, particularly those from marginalized groups, and to adopt best practices for high-qualityresearch.Research Question: What gaps related to participants in computing education research studiesexist? How might these contribute to the lack of equity in high school computing?Methodology: Using a curated data set of research articles focused on K-12 computing education,we analyzed articles that included high school students as study participants (n = 231) todetermine which dimensions of high quality and/or equity-enabling research were included.Results: The yearly
needing to navigate the complexities ofmanaging different classroom experiences for all of their students—in other words, exhibitingadaptive expertise. This skillset allows teachers to adjust their instruction and respond tounexpected situations during their teaching. As previously mentioned, three indicators ofadaptive expertise in teaching include: flexibility, deep-level understanding, and deliberatepractice [16]. Flexibility in teaching shows adaptive expertise in that teachers are not beholden totheir lesson plans exactly as written; they are responsive to the needs of students during thelearning experience [19]. These teachers show a willingness to experiment, play, changedirection, problem solve, and refine based on their own reflection
example, are ill-structured withunderdefined constraints and unknown criteria to assess solutions [26]. In contrast, anengineering optimization problem focuses on using data collection and analysis to determineand/ or improve the performance of an existing process, product, and/ or system [9]. A reverseengineering problem, on the other hand, encompasses understanding existing processes and/ orsystems to document, learn about or from, and/ or redesign it [9]. Although these engineeringproblems are described as individual problem types, within professional engineering practice,engineers are tasked with working on a combination of the different kinds of problems. As such,engineering problems designed for K-12 settings should reflect the diversity of
, and developing and using models. CT within the literature is framed as a set ofpractices to engage in problem-solving implying that, within K-12 settings, CT can serve as adisciplinary body of knowledge in its own right, and as a set of epistemic practices for problem-solving and meaning making in general.This framing is echoed in student discourse and practices around CT and engineering design(Ardito et al., 2020; Tofel-Grehl, Searle, & Ball, 2022; Yang, Baek, & Swanson, 2020). Ardito etal. (2020) for instance found that students used CT as epistemic practices to problem-solve andmake meaning of engineering challenges in robotics, often reflecting on this in their journals.Yang, Baek, & Swanson (2020), pulling from observations
lesson to students’previous knowledge and “building up” to the material before new connections are made.Elicitation also serves to inform the instructor as to what the students understand about the topicbefore it is taught. This is best done with an introductory activity that has students discuss anopen-ended question or scenario that results in them explaining their current understanding ofconcepts and definitions in their own words. Instructors can actively participate in this section byencouraging students to reflect on past experiences or previous related topics, allowing studentsto create their own relationships and models for real world concepts, establishing a concretefoundation for the lesson.In the pedagogical model employed
, then build a modified version to fit the user-defined need. Dissectiontook place at a fabrication shop and students had access to tool kits. During the dissection activity,each group was asked to create a Bill of Materials (BOM) and correctly reassemble the projector.In addition, a reverse interview activity was organized. students and instructors took turns beinginterviewed for their assigned personas, and each group collected data accordingly. The userpersona and the reverse interview activity served as the design problem formulation for eachstudent group.During the Synthesize space, groups were asked to consolidate their interview data. Each groupparticipated in a reflection session to consider the challenges each user persona faced and
, intentional,personal, and reflective. The course contains 8 total units, with several potential pathways toteach these units across the course of either a single semester or two semesters. In the firstintroductory units, students engage in multiple engineering challenges that are supported by theirteacher and address specific skills and mindsets that form a basis for future design work that isdone more independently to address problems in their own community. Within the curriculum,there are four threads: Discover Engineering, Engineering in Society, Engineering ProfessionalSkills, and Engineering Design.Past attempts at AP engineering In 2003, a group of engineering education leaders led by Dr. Leigh Abts approached theCollege Board with the
et al., 2017, p. 11) Model Definition Integrated disciplines Teachers often used models with components that reflected the intersection of STEM teaching (e.g., Venn diagrams) Science as context Teachers portrayed STEM education as teaching scientific principles using technology, engineering, and mathematics as needed Engineering design The iterative process of engineering design is frequently process as context referred to by teachers as the technological means through which students acquire knowledge of scientific and mathematical concepts Science and