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Displaying results 61 - 64 of 64 in total
Conference Session
Software Engineering Pedagogical Approaches
Collection
2013 ASEE Annual Conference & Exposition
Authors
John C. Georgas, Northern Arizona University
Tagged Divisions
Software Engineering Constituent Committee
learning concepts byproviding tangible representations of common software engineering idioms and activities asevents within the game, such as when a piece of string snapping is equated to an interrupted ordropped network connection—this engages students in the game without resulting in loss ofacademic rigor in the treatment of the subject matter. This game-centric approach: (a) deeplyadopts insights from active learning, making students an integral part of the learning process, (b)provides a dynamic, simulation-like context that is well suited to the dynamic nature of software,and (c) is modular and easily adoptable within existing curricular structures.Initial evaluation efforts examine student attitudes and perceptions about the game by using
Conference Session
SE Tools and Techniques
Collection
2011 ASEE Annual Conference & Exposition
Authors
Shane Markstrum, Bucknell University; Gary M. Haggard, Bucknell University
Tagged Divisions
Software Engineering Constituent Committee
seamless integration of the codedeveloped by different groups. Additionally, user testing of prototype implementations adds asense of real development to the project. Since simple graph theory topics are an important aspectof a computer science education, the project also gives an opportunity for the students to presenttheir tool at local and regional computer science meetings that encourage student participation.1 IntroductionMany computer science programs include some type of capstone course in the senior year as a wayto challenge their students to apply all of the knowledge they have gained on a substantial project.However, there are typically not many opportunities in the second and third year of these programsto introduce students to a team
Conference Session
Software Engineering Course Content
Collection
2008 Annual Conference & Exposition
Authors
Bruce Maxim, University of Michigan - Dearborn
Tagged Divisions
Software Engineering Constituent Committee
paper describes the author’s experiences with teaching an industry-based capstone designcourse. In this course, students work as members of small teams to complete softwaredevelopment projects. These projects proceed from requirements gathering, to analysis, design,implementation, and delivery of products to real-world clients. In recent years, several of theseprojects have involved the development of serious games for real-world clients. Serious gamesare games whose purpose is education in its various forms, rather than entertainment. Seriousgames and simulations can be good candidates for student projects that provide them withopportunities to manage projects with real-world development constraints and deadlines. A finalcumulative written
Conference Session
Software Engineering Constituent Committee Division Technical Session 1
Collection
2016 ASEE Annual Conference & Exposition
Authors
Dan Tappan, Eastern Washington University
Tagged Divisions
Software Engineering Constituent Committee
Paper ID #17110Experiencing Real-world Multidisciplinary Software Systems Engineering throughAircraft Carrier SimulationProf. Dan Tappan, Eastern Washington University Dan Tappan is an Associate Professor of Computer Science at Eastern Washington University. He has been a professor of computer science and engineering for 11 years, before which he spent a decade in the defense industry as a software and systems engineer, mostly involved in the modeling and simulation of weapon systems. His main research areas are software and hardware systems engineering, especially for aviation and military applications with embedded