- Conference Session
- Tools and Support for Software Education
- Collection
- 2006 Annual Conference & Exposition
- Authors
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Barbara Gannod, Arizona State University; Kevin Gary, Arizona State University; Harry Koehnemann, Arizona State University
- Tagged Divisions
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Software Engineering Constituent Committee
through two projects instead of one during the Enterprise sequence. This allows students to get exposed to process phases in the proper order, and also not get too “honed in” on one particular project, thereby shortchanging process-related activities. • “Real-world” – Students are exposed to the full spectrum of forces affecting software development projects. Teams are asked to cope not only with technical issues but also with social or soft-skill issues. For example, changing requirements, changing business models, changes in team membership, changes in project direction, and so on. • Collaborative – Students work in teams, and also work across course and academic year boundaries. Students role-play, with participants responsible