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Clare McInerney, Lero - the Irish Software Engineering Research Centre; Mike Hinchey, Lero-the Irish Software Engineering Reseaach Centre
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Software Engineering Constituent Committee
CommunicationTechnology (ICT) in schools, 53% of Irish high schools are involved in the European ComputingDriving License (ECDL) programme, but the focus of this programme is on computer literacyrather than computer science.The outreach programme, which we have been running for four years, focusing on computationalconcepts and computational thinking, consists of four parts: teaching materials/curriculum, teachertraining, a competition and summer computing camps. Teaching materials/curriculum include a 45hour course designed for high school students. Teacher training is concerned with training primaryand high school teachers. The competition is an annual Scratch competition run for primary andhigh school students. The summer computing camps are run in our
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W Eric Wong, University of Texas, Dallas
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Software Engineering Constituent Committee
c American Society for Engineering Education, 2013 Industry Involvement in an Undergraduate Software Engineering Project Course: Everybody WinsThe “Software Engineering Project” (SE 4485) is a one-semester capstone course in our undergraduateSoftware Engineering curriculum at the University of Texas at Dallas (hereafter, simply referred to asUTD). It is intended to complement the theoretical knowledge that students receive in their prior (andongoing) courses and provide them with an in-depth, hands-on experience in all aspects of softwareengineering. They are expected to walk-through the various phases of a software development life-cyclesuch as
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Feras A. Batarseh, University of Central Florida
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Software Engineering Constituent Committee
. Page 23.157.1 c American Society for Engineering Education, 2013AN EDUCATIONAL SOFTWARE LIFECYCLE MODEL INSPIRED BY HUMAN PHYSIOLOGYAbstractArtificial Intelligence methods are frequently applied to projects of developing systemsendowed with the intellectual processes in humans, such as the ability to reason, discovermeaning, generalize, or learn from past experiences. However, the question remains, Cana man-made design/artifact be considered conscious? This paper aims to establish a directrelationship between the human physiology and Software Engineering, for educationalpurposes. Teaching Software Engineering can be challenging in cases when taught tonon-engineering students. The class curriculum needs
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Joanna F. DeFranco, Pennsylvania State University; Colin J. Neill, Pennsylvania State University
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Software Engineering Constituent Committee
that facilitate both team success andindividual learning during team-oriented project-based learning. Of particular interest is the efficacyof collaborative learning approaches in general for individual engineering students. Our results froma large scale experiment provide no evidence that working on a successful and effective team affectsindividual exam performance. Thus, we will propose a qualitative study to determine the best waysto structure team work to enhance individual leaning.IntroductionFor a number of reasons, team-based projects are frequently included in software engineeringprograms. Educators integrate team projects into the curriculum to emulate real worlddevelopment situations, expose students to the challenges and benefits of
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Jon A Preston, Southern Polytechnic State University; Sushil Acharya, Robert Morris University
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Software Engineering Constituent Committee
Engineering Education, 2013 Using Software Engineering Concepts in Game Development - Sharing Experiences of Two InstitutionsKey ConceptSymbiotic collaboration between Software Engineering and Computer Game Developmentstudents at two very different universities improves learning and productivity for all involved.AbstractSoftware requirements engineering plays an important role in software engineering curriculum aswell as other computing curriculum. IEEE and ACM jointly have strong curriculum guidelinesthat emphasize the importance of software engineering, and requirements engineering is one ofthe key areas emphasized in these guidelines. Additionally, system development is important sostudents practice the process - taking
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Massood Towhidnejad, Embry-Riddle Aeronautical Univ., Daytona Beach; Thomas B Hilburn, Embry-Riddle Aeronautical Univ., Daytona Beach; Richard E Fairley, Software and Systems Engineering Associates (S2EA)
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Software Engineering Constituent Committee
Degree Programs in Software Engineering, Integrated Software & Systems Engineering Curriculum Project, Stevens Institute of Technology, September 30, 2009. www.gswe2009.org2. Ardis, M., Bourque, P., Hilburn, T. Lasfer, K. Lucero, S., McDonald, J., Pyster, A. and Shaw, M., Advancing Software Engineering Professional Education, IEEE Software, vol. 23, no. 6, pp. 58-63, July/August 2011.3. Pyster, A., Lasfer, K., Turner, R., Bernstein, L., and Henry, D., Master‘s Degrees in Software Engineering: An Analysis of 28 University Programs, IEEE Software, vol. 26 , no. 5, pp. 94-10, September/October 2009.4. Abran, A., Moore, J.W., P. Bourque, P. and Dupuis, R. (Eds), Guide to the Software Engineering Body of Knowledge (SWEBOK), IEEE
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John C. Georgas, Northern Arizona University
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Software Engineering Constituent Committee
learning concepts byproviding tangible representations of common software engineering idioms and activities asevents within the game, such as when a piece of string snapping is equated to an interrupted ordropped network connection—this engages students in the game without resulting in loss ofacademic rigor in the treatment of the subject matter. This game-centric approach: (a) deeplyadopts insights from active learning, making students an integral part of the learning process, (b)provides a dynamic, simulation-like context that is well suited to the dynamic nature of software,and (c) is modular and easily adoptable within existing curricular structures.Initial evaluation efforts examine student attitudes and perceptions about the game by using