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- Software Engineering Division Technical Session II
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- 2023 ASEE Annual Conference & Exposition
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Yu Tong (Rayni) Li, University of Toronto, Canada; Abby Cheung, University of Toronto, Canada; Yongjie Li; Carmen Hsieh; Hamid S. Timorabadi, P.E., University of Toronto, Canada
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Paper ID #37731Matilda: A Machine Learning Software Application to Virtually Assistwith Skincare for Visually Acute and Impaired—A Capstone Design ProjectMiss Yu Tong (Rayni) Li, University of Toronto, Canada We are a team of four computer engineering students, supervised by Professor Hamid Timorabadi, com- pleting an undergraduate capstone project. The team comprises of Abby Cheung, Carmen Hsieh, Jenny Li, and Rayni Li.Miss Abby Cheung, University of Toronto, Canada Undergrad student.Yongjie LiCarmen HsiehDr. Hamid S. Timorabadi, P.E., University of Toronto, Canada Hamid Timorabadi received his B.Sc, M.A.Sc, and Ph.D
- Conference Session
- Software Engineering Division (SWED) Technical Session 1
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- 2023 ASEE Annual Conference & Exposition
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Lynn Roy Thackeray, Utah Valley University ; Susan L. Thackeray, Utah Valley University
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project managers to gain a broader understanding of the softwareindustry. This experiential paper will describe two approaches implemented in technologymanagement and software engineering courses: a novel interdepartmental active learningenvironment for undergraduate and graduate students and a discipline-specific application of anAgile Scrum project framework. The undergraduate course Introduction to TechnologyManagement is a three-hour per week project-based class with the goal of introducing students tothe challenges and rewards of managing complex technical projects with budget and timeconstraints. The graduate course Software Engineering Leadership is a three- hour per weekproject-based class designed for computer science graduate students
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- Software Engineering Division (SWED) Technical Session 1
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- 2023 ASEE Annual Conference & Exposition
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Lisa Milkowki, Seattle University
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theimpact of self-guided final projects. Farah et al. [9] similarly address the needs of non-STEMmajors by presenting work developing computational thinking via a single web application. Thisapproach requires no software installation and minimizes the challenges of working withmultiple applications including integrated design environments, digital education platforms, andfile system management.This paper presents a course building upon student competency in computational thinkingacquired during prerequisite work. These students expand their learning and expertise tointegrate various applications and technology stacks through robotics. Developing the ability tointegrate contributes to both student satisfaction and professional competency.Robot
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- Software Engineering Division (SWED) Technical Session 1
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- 2023 ASEE Annual Conference & Exposition
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Bruce R. Maxim, University of Michigan, Dearborn; Jeffrey Jonathan Yackley, University of Michigan, Flint
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Paper ID #37188Using Active Learning and Gamification to Teach Software Engineering inGame Design CoursesDr. Bruce R. Maxim, University of Michigan, Dearborn Bruce R. Maxim is Professor of CIS and the Nattu Natarajan Professor of Engineering. He has worked as a software engineer, project manager, professor, author, and consultant for more than forty years. His research interests include software engineering, human computer interaction, game design, and artificial intelligenceDr. Jeffrey Jonathan Yackley, University of Michigan, Flint Jeffrey J. Yackley is an assistant professor of software engineering in the College of
- Conference Session
- Software Engineering Division (SWED) Technical Session 1
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- 2023 ASEE Annual Conference & Exposition
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Stephanos Matsumoto, Olin College of Engineering
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Design (SoftDes), is not a traditionalone: many topics typical of a CS1 course are left out to make room for project work and skillslikely to be used in practice, such as version control and data science tools. However, retentionrates and student perceptions of SoftDes say little about how students view the course in thecontext of their overalll education, or how these skills are useful in their future studies,internships, or jobs. Despite this, SoftDes is designed to better equip students with computingskills, whatever they may end up doing, and traditional metrics do not capture the success of thecourse in that goal.In the summer of 2020, we undertook a major redesign of SoftDes in preparation for the Fall 2020semester. Our changes were
- Conference Session
- Software Engineering Division Technical Session II
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- 2023 ASEE Annual Conference & Exposition
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Walter W. Schilling Jr., Milwaukee School of Engineering
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otherclassifications.Security AnalysisSince 2010, there have been numerous significant changes within the discipline. The debut of theiPhone in 2007 and the Android operating system in 2008 changed the domain for many softwaredevelopments projects. 2009 saw the birth of DevOps practices with the famous presentation 10+Deploys Per Day: Dev and Ops Cooperation at Flickr [17]. Improvements in technology led to increasingvirtualization being employed in software engineering, and cloud technology has become moreubiquitous within software architectural design.The period since 2010 has been marked by a significant increase in security related concerns, as isshown in Figure 10. While security has always been a part of software engineering, the growth invulnerabilities has
- Conference Session
- Software Engineering Division Technical Session II
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- 2023 ASEE Annual Conference & Exposition
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Elise Deitrick, Codio; Joshua Ball, Codio; Megan McHugh, Codio
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