. Page 15.30.1© American Society for Engineering Education, 2010 A functional conceptual framework for teaching technological literacyAbstract This is a presentation of an epistemological framework for teaching technologysuch that it will bring about improved technological literacy in ALL K-12 students.Design, Living, Productivity, and Foundational Technical Concepts anchor ourconceptual framework for teaching technology educators. This conceptual framework forteaching technology literacy is functional, standards based, and can accommodatemultiple pedagogies. It meets the standards of ITEA/CTTE, the New York State Dept ofEd., NCATE, and others. It also aligns with drafts of the NAEP Technological LiteracyAssessment. We have
AC 2009-2037: INVESTIGATION OF THE SUCCESSFUL EFFORT TO CHANGEEDUCATIONAL CURRICULUM FRAMEWORKS IN MASSACHUSETTS TOINCLUDE ENGINEERING AND TECHNOLOGYNataliia Perova, Tufts University Nataliia got her M.S. in Mathematics, Science, Technology and Engineering education from Tufts University in 2008 and M.S. in Electrical Engineering in 2005 from Tufts University and B.S. in Electrical Engineering from Suffolk University. Nataliia is currently a research assistant at Harvard Graduate School of Education where she is involved in the research project on mathematics education. She is also doing research on using engineering approaches to teach science to college students.Chris Rogers, Tufts
AC 2010-1138: VENUES TO INTRODUCE AND TEACH IMPACT OFENGINEERING IN HISTORY, SOCIETY, AND HUMAN DEVELOPMENTKelli Huser, Iowa State UniversityMani Mina, Iowa State UniversityThomas Kelly, Iowa State UniversitySeth Ballou, Iowa State UniversityJoseph Crispin, Iowa State University Page 15.1350.1© American Society for Engineering Education, 2010 A technological literacy approach to introduce and teach the impact of engineering throughout the human historyAbstractThis paper provides a possible approach to introduce and teach impact of engineering to non-engineering students with a focus on the technology and engineering aspects. One effective wayto enhance
Society for Engineering Education, 2008 Technology Assessment: A Graduate Course To Build Decision-Making SkillsAbstractThe decision to adopt and use a technological innovation is often accompanied with a broadrange of undesirable impacts upon the health and welfare of individuals, society, and theenvironment. As innovations become more complex, it becomes increasingly important thatengineers, consumers, and citizens build assessment skills which will enable them to make betterinformed, sound decisions regarding the choice to adopt, use, and dispose of innovations. Foralmost a decade, Technology Use and Assessment, a graduate online course, has providedopportunities for technology educators to develop
AC 2010-2079: TEACHING PROCESS FOR TECHNOLOGICAL LITERACY: THECASE OF NANOTECHNOLOGY AND GLOBAL OPEN SOURCE PEDAGOGYRichard Doyle, Penn State University Professor of English and Science, Technology, and Society at Penn State University, Richard Doyle specializes in the rhetoric of emerging science and technology. He is an award winning teacher and he has published numerous books and articles.Richard Devon, Pennsylvania State University Professor of Engineering Design, Engineering Design Program, SEDTAPP, Penn State University. Devon has written widely on design ethics and on design education with a focus on communication technologies
AC 2008-625: THE VIRGINIA TECH FIRST ROBOTICS PROGRAMPARTNERSHIP: TECHNOLOGICAL LITERACY THROUGH SELF-EFFICACYMary Kasarda, Virginia Polytechnic Institute and State UniversityBrenda Brand, Virginia Polytechnic Institute and State UniversityMichael Collver, Montgomery County Public SchoolsGabriel Goldman, Virginia Polytechnic Institute and State University Gabe Goldman is a Ph'D candidate in the Department of Mechanical Engineering at Virginia Tech Page 13.1282.1© American Society for Engineering Education, 2008 The Virginia Tech FIRST Robotics Program Partnership: Technological Literacy through
AC 2010-911: WHAT FUZZIES MIGHT LEARN FROM TECHIESR. William Graff, LeTourneau University R. William Graff is a professor in the school of Engineering and Engineering Technology at LeTourneau University, where he has taught since 1975. He received his B.S., M.S., and Ph.D. degrees from Purdue University in electrical engineering. Prior to joining the faculty at LeTourneau, he was assistant professor of electrical engineering at Drexel University for six years, and then at Wilkes College for two years. His professional interests include antennas, microwaves, plasmas, teaching, and ethics.Paul leiffer, LeTouneau University Paul R. Leiffer is a professor and Chair of Engineering in the
-Oriented CS1 Programs: Concepts and Misconceptions. In SIGCSE Conference on Innovation and Technology in Computer Science Education, pages 166–170, 2007. [8] Erik D. Demaine, Susan Hohenberger, and David Liben-Nowell. Tetris is Hard, Even to Approximate, pages 351–363. Springer, 2003. [9] Xingguo Chen, Hao Wang, Weiwei Wang, Yinghuan Shi, and Yang Gao. Apply ant colony optimization to Tetris. In Annual Conference on Genetic and Evolutionary Computation, pages 1741–1742, 2009.[10] Carolina Cabral, Juana Dehanov, Jos´e Miguel Salles Dias, and Rafael Bastos. Developing games with Magic Playground: a gesture-based game engine. In ACM SIGCHI International Conference on Ad- vances in computer entertainment technology, pages 361