- Conference Session
- Gamification
- Collection
- ASEE Southeast Section Conference
- Authors
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John David O’Brian III, Mississippi State University; Sara C. Vick, Mississippi State University; Nazanin tajik, Mississippi State University
- Tagged Topics
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Professional Engineering Education Papers
do not have to stop at specially designed programs; other gamingplatforms are taking advantage of this opportunity to develop new learning tools for engineeringeducation. Several institutions use VLEs in electrical engineering labs to demonstrate Faraday’sLaw of electromagnetic induction as well as show the internals of machinery. For example, theUniversity of Ulster3 is using Second Life, a virtual social game, to create interactive maps thatrepresent different sections of an AC generator. In Germany, the University of Bremen7,8 isworking closely with Open Simulator to enhance students’ understanding of mechatronics. Thereis seemingly endless potential for the implementation of virtual learning environments inengineering education. This