operational envelope of components such asa heat exchanger or systems such as a gas turbine. The objective of the paper is to evaluateeffectiveness and efficacy of modeling and simulations projects that are being used in twocourses: Design of Thermal Systems and Energy Engineering. Both direct method of assessment,performance indicators for student learning outcomes, and an indirect method of assessment,student survey, are used to determine effectiveness and efficacy of modeling and simulationsprojects.Introduction Modeling and simulation exercises are an important component of engineering education.Jaluria states in his book1 that modeling is one of the most crucial elements in the design andoptimization of thermal systems. In thermal and energy
describe the course’s desired student learningoutcomes which were developed based upon needs identified in the preparation of studentsentering the senior design experience. For previous ECE students their first exposure to manydesign concepts and tools was during their senior year course. Building key design skills andconceptual understanding via exposure to multiple small, open-ended projects that increase incomplexity through the semester during their junior spring semester will enable students to entertheir capstone course the following year in a higher state of readiness. The course providesexposure to multiple design processes prevalent in academe and industry and encouragesstudents to internalize the key steps common to nearly all
, human-defined problems.During the junior and senior years, students focus their studies more narrowly on one of severaltopic areas, arranged not by disciplines but by “strategic sectors.” Based on the National CriticalTechnologies list,4 the sectors are currently: biosystems, energy, engineering & manufacturing,environment, information & knowledge management, and telecommunications. After narrowingtheir coursework to three of these sectors during their junior year, students concentrate theirstudies in one area during their senior year. Every student completes a capstone senior project,most of which have strong hands-on component, fitting the departmental ethic of real-world,applied learning and work.The work of the AFV is, in several
site in Panama. This second structure will also be used as a trainingdemonstration site for mission teams to visualize and help plan for construction when in Panama.Shop drawings were created based on the design and implementation. This research involvedcommunity-based activity and engagement in Cieneguita, Panama as well as Lineville, AL.This research is the second phase of a multi-phase research effort. The research wasaccomplished as part of a scholarly capstone project in the Auburn University’s McWhorterSchool of Building Science (BSCI) Master of Building Construction (MBC) Program. Thepurpose of the capstone project is to demonstrate the student's ability to independently explore anew topic, demonstrate appropriate application of the
others) in MDE skills. - Recommendations for improving the efficiency and applicability of basic math and science education for engineers. - Suggestions for streamlining the traditional engineering core curriculum (e.g. Introduction to Engineering, Statics, Fluids, Dynamics, etc.) - Recommendations for the University General Education curriculum (the University Core in Figure 2).Project-Based EducationThe University of Oklahoma requires that every student complete a “capstone” project inher or his field in order to graduate. Typically, engineering capstone projects have beendiscipline-focussed and single-semester. Some projects have been conductedincorporating multiple disciplines in the senior
- gineering and engineering technology courses. Her research interest is in building conservation of energy and engineering education.Dr. A. Mehran Shahhosseini, Indiana State University A. Mehran Shahhosseini is a Professor in the Department of Applied Engineering and Technology Man- agement and director of the PhD Program in Technology Management at Indiana State University. He has published over 50 articles in different journals and conference proceedings. He has served as an investi- gator for research projects sponsored by National Science Foundation, Ford Motor Company, and the US Army. Before working at Indiana State University, he was a faculty in the University of Louisville for 10 years. He also has over four
preparation for the first ABET evaluation visit. To assessprogram learning outcomes and program educational objectives, the department has adoptednumerous data collection and evaluation mechanisms. Courses at all levels of the curriculumhave been selected to collect data. Course-based Fundamentals of Engineering Exam style tests,lab-based courses, senior capstone design project, field practicum, employer and graduatesurveys and industrial advisory board feedback are utilized as assessment tools for both programlearning outcomes and program educational objectives. Detailed description of thecomprehensive assessment plan, its implementation, up-to-date results and plans for continuousimprovement are presented.IntroductionThe engineering program at
a senior capstone project or service learning in the community abroad (such as finding water and sanitation solutions for a community that is having a high incidence of waterborne diseases; health surveys and health education for the local people). 8. Research abroad: the student travels to a laboratory abroad and conducts research under the guidance of a faculty member or research associate. 9. Faculty exchange: the faculty member from the home university teaches, or co-teaches a class of the students in the university abroad. 10. Distance learning: internet technology (web-conferencing, list-serv, emails, etc.) is used to create a virtual community for learning across cultural and national boundaries
engineeringdepartments were involved. The avenues of student participation included summer internships,independent project work, and Capstone Senior Design projects. By working on the solarfurnace project, students developed a myriad of valuable skills in such areas as projectmanagement, technical writing, communication, design, manufacturing, mechatronics, finiteelement analysis, circuit analysis, programming, and instrumentation. Additionally, 40 percentof the students who participated in the project chose to continue their engineering studies ingraduate schools around the country.1. IntroductionMultiple studies1-3 have shown the benefits of project-based learning. Students who participatein complex engineering projects develop a myriad of valuable skills
extending acrossall four years of the undergraduate coursework including: Introduction to Civil Engineering (CE103) Surveying (CE 205), Geomatics (CE 208), Surveying Lab (CE 235/239), HighwayEngineering (CE 302), Geotechnical Engineering Lab (CE 402), Introduction to GeotechnicalEngineering (CE 409), and Capstone Design (CE 432). Teamwork assignments in these coursesinclude: laboratory teams, problems solving sessions, homework assignments, classpresentations, exam preparation exercises proposal preparation, design projects, and designproject presentations. Course-based Embedded Indicator results, Department Senior Exit Surveydata, and student perception data of teamwork effectiveness will be evaluated and compared.Results will be useful in
using a particular process controlstrategy.The two levels identified in Figure 1 represent the use of computer resources at Level 1 toanalyze and design system components and the use of computer resources at Level 2 toinvestigate various kinds of systems. A third level exists and represents the use of computerresources in industry based design projects. These projects provide a capstone design experiencefor the student and require that the student be proficient in using computers at Level 1 and Level2 in order to be effective at Level 3. At Level 3, experience is gained in the selection and use ofthe computer resource to aid in analysis and design. Also, experience is gained in electroniccommunication to share files with other students, faculty
engineering departments and vertically integrated through all fouryears. The program combines leading-edge computer and instrumentation technology withthe knowledge and confidence that comes with hands-on, project-based learning.The cornerstone of this new program is the 34,400 sq. ft. ITL Laboratory, which opened itsdoors in January 1997. The laboratory’s curriculum-driven design accommodates a varietyof learning styles and features two first-year design studios, an active-learning arena for 70students, a computer simulation laboratory, a computer network integrating all theexperimental equipment throughout two large, open laboratory plazas, capstone designstudios, group work areas and student shops. The building itself is even an
generate the text of a reflection when physicallyattending the class.For the guided reflections about team functioning, the specifics of the prompting questions werecrafted to highlight positive STEM team behaviors identified in research [12-13].Students were given the opportunity to assess their strengths and weaknesses near the beginningof the semester. This self-assessment was to be used to track changes in the students’ perceptionof the strength of their teamwork skills.Most of the students in this class were simultaneously enrolled in either a junior-level requiredmulti-disciplinary group project course (a pre-requisite for a two-semester capstone sequence)where the MET students work on a 4-person semester-long team project with junior
a moreindependent, industry-like environment than a traditional classroom style.Project Location The project took place at MSU’s new Software Factory2. MSU’s Software Factory ismodeled after University of Helsinki’s laboratory of the same name3, and aims to collaborate anddeliver products to industry partners1. In turn, this creates a platform for students to experiencesoftware development in an authentic industry environment with real-world projects, problems,and deadlines. Previously, the Software Factory had only hosted teams of senior university levelstudents as an interdisciplinary capstone course. The physical environment of the SoftwareFactory made it an obvious choice to provide the students with a pleasant and
used inEPICS.IntroductionThe importance of significant design experiences to prepare undergraduate engineering studentsfor engineering careers has been well-documented 1, 2. These experiences typically emphasizethe application of the technical skills as well as the professional skills such as communication,working as a team and customer interaction 3-5. The need for such experiences has spawnedmany innovative approaches to senior capstone design courses 6, 7 as well as design courses forunderclassmen 8-11. Most of these courses are confined to one semester or quarter and areintended to give the students an intense exposure to the design process. The model that guidedthe creation of the Engineering Projects in Community Service (EPICS
, Proceedings of the 2010 American Society for Engineering Education Annual Conference & Exposition, Louisville, KY.[6] Dahm, K., Riddell, W., Merrill, T., and Weiss, L., “Fostering Entrepreneurship While Teaching Design,” 2010, Proceedings of the 2010 American Society for Engineering Education Annual Conference & Exposition, Louisville, KY.[7] Capraro, R. and Slough, S. W., Project Based Learning: An Integrated Science, Technology, Engineering, and Mathematics (STEM) Approach, 2009, Sense Publishers, Rotterdam, The Netherlands.[8] Hyman, B., Borgford-Parnell, J., and Lin, Y., “Curriculum-Wide Project Based Learning by Refining Capstone Projects,” 2010, Proceedings of the 2010 American Society for
Engineering Education, 2023 2023 ASEE Southeast Section Conference Space Race: A Voyage to the Moon Board Game for K5-K8 Students Undergraduate Students: Alex Barrineau, Walker Nunes, Raj Patel, Jordan Winter Faculty Sponsor/Mentor: Ramana Pidaparti College of Engineering, University of Georgia AbstractThere is a growing need to increase diverse students within STEM fields, especially in aerospace due to theopportunities and careers in the near future. The goal of this senior capstone design project is to design anddevelop a space themed board game to attract young minds and provide them with an early
,develop IT skills, and considered economics in decision making as related to the possibleintroduction of a “raingarden” near one of UVM’s parking lots.Mentoring Children using Biomimicry Projects: Teams of juniors worked with local home-schooled (K-12) children to create innovative solutions to problems of mobility, while using thefun and inspiration of biomimicry.Low Impact Design using Green Roofs and Porous Pavement: Seniors worked in teams todesign solutions to stormwater runoff for Burlington (with a combined (sanitary + stormwater)sewer system) in the senior capstone design course. They analyzed stormwater runoff in parts ofBurlington to determine impact on wastewater treatment plant capacity, performed structuralanalysis of building to
theirprogress. This approach not only transforms the courses but also influences course content andmaterials development, highlighting the importance of rethinking assessment strategies inengineering education for improved student learning outcomes. The outcomes of these studies willbe underscored to recognize the intellectual capacity of students in solid mechanics courses.Existing course structures in universities also feed into this work. Engineering education’s push tochange first-year and senior-year experiences has resulted in many capstone and project-ledcourses. The Clemson University department of Civil Engineering experimented on the newcourses in civil engineering called “Springers” because they serve as the foundational stones ofthe
Project I 3 Capstone Project II 3 Regulatory Control of Biomedical Devices 3 TOTAL COMMON CREDITS 48Future work:We are currently collecting survey data from the students. Data from Fall 2024 indicates thatthey like the exposure to design, but that the topics between 1st and 2nd year design courses arerepetitive. We will assess student achievement using exit surveys and analysis of artifacts fromstudent capstone projects from the 2025 and 2026 graduating classes (old curriculum) and 2027and 2028 classes (new
of robots created by another set of students during the past academic year. (a) Walking Robot (b) Flying Robot (c) Search Robots Fig. 4. Three example robotics projects used in a senior design courseMotivations: Projects based on robotics are ideal for a senior capstone design course since they Page 9.504.8provide ample opportunities for students to exercise skills and knowledge associated with (1)Proceedings of the 2004 American Society for Engineering Education Annual Conference & ExpositionCopyright © 2004, American Society for Engineering Educationelectrical/electronics engineering as
perform repairs or maintenance, to install aftermarket parts, or simply to gainmore understanding of the mechanics of the vehicle. In undergraduate engineering education,students with a car-enthusiast background are very valuable, especially in the context of hands-on, design-build-test projects. These car enthusiasts generally have experience with tools andtheir use; don’t panic if they strip the threads off a screw, or torque the head off a bolt—and evenbetter, often have the knowledge to avoid just those situations!—are familiar with fabricationtechniques, and have intuition involving mechanisms that elevated designs and analyses overthose of less-experienced students. Especially for capstone design projects, having a ‘car guy’ or‘car gal’ on
course, which is an introduction to engineering design, is arequired part of the first semester freshman year. The second course that is devoted entirely toengineering design, is the capstone senior design project, which is part of both semesters of thesenior year.There are also two other points in the students’ educational career where required courses focusprimarily on the design process. Both of these courses are outside the engineering program. Theyfulfill liberal studies requirements (are open to, or required of, the entire college) and are taughtby engineering and technical/professional faculty. The first is a course entitled “CreativeDesign”, which is taught by engineering faculty, and fulfills a fine & performing artsrequirement
. Reform OpportunitiesEngineering Design Experiences at MSUIn the context of ABET's major engineering design requirement and EC2000 preparation, a newcourse model was developed for the capstone course in computer engineering, ECE 482—Capstone: Computer System Design 9. The learning objectives for the course state that studentswill learn about embedded systems, i.e., electrical systems that contain embedded computers tocontrol processes. At the completion of the course, each student should have actively participatedas a member of an engineering design team and made significant contributions to achieving theteam’s mission. Each design project involves the collaborative development and evaluation of aproduct that contains an embedded computer. Our
andprototyping but do not always explicitly integrate entrepreneurial skills. In engineeringeducation, human-centered design (HCD) has become an important component. HCDemphasizes empathy, user-centered problem-solving, and iterative prototyping and oftenincorporates project-based learning, collaborative teamwork, and real-world engagement [3].Some institutions have embedded human-centered design throughout their curriculum, such asJames Madison University [4] and Harvey Mudd College [5]. Engineering design projects arealso commonly found in first-year courses and capstone project [6], [7], [8]. Severalundergraduate programs now explicitly emphasize human-centered design, such as the Human-Centered Engineering Design program at the University of
Timothy Hinds First-Year Engineering CoRe Experience Michigan State University, East Lansing, MI 48824 sarkarde@msu.edu, hinds@msu.edu IntroductionEngineers are global communicators. Our first-year engineering students write and present technicalreports, lab reports, capstone projects, formal emails, posters, elevator pitches and more, tocommunicate their technical knowledge globally to a wide variety of audiences. They are required topresent information as concisely and objectively as possible. Although the importance ofcommunication may seem self-evident, our students need to be more motivated to
found in a traditional high schoolprogram, specialized courses that include an introduction to research method and twoTechnology and Engineering courses, and a University- or industry-based research mentorshipthat starts in the summer of the 10th grade and culminates in a senior capstone project. TheIntroduction to Research method class is designed to provide students with a vital, year long,full-emersion experience into the processes and activities involved with scientific andengineering research and practices. The Technology and Engineering courses, in 10th and 11thgrades, introduce students to the technology tools and their applications in science andengineering practices through modern, hands-on experiments. These courses integrate a
Paper ID #47185BOARD # 307: University of Arkansas Biomedical Engineering REU Site:Training in Emerging Biomedical Optics and Imaging ApproachesProf. Jeff Wolchok, University of Arkansas BS/MS in Mech Eng from UC Davis PhD in Biomed Eng from University of Utah Worked in the medical device industry - 8 years Capstone Design instructor - medical device design There are other authors for this abstractTimothy J. Muldoon, University of Arkansas Dr. Timothy Muldoon is a Professor in the Department of Biomedical Engineering at the University of Arkansas. Dr. Muldoon teaches the Clinical Observations and Needs Finding, the
the second semester course is shown in Fig. 4. This course begins to lookmore like a traditional capstone design course with the notable exception that the projects areinterdisciplinary. We begin the semester by revisiting the outcome of the second project fromthe design methods course. Here the students spend a considerable amount of time visiting withtheir customer to ensure that the selected concept meets their needs. Three presentations are heldwhere the design teams present key parts of the embodiment design process: a proof of conceptof the critical component(s), a design review of the alpha (or first) prototype and a final designreview/demonstration of the beta (or working) prototype. Students are assessed on individualdesign notebooks
to a realistic embedded system designexperience, while giving them an opportunity to bring their accumulated knowledge to bear ona specific design of their choosing. The course philosophy centers on the idea that the studentshould work through a challenging project, but that student success with their project is a vitalpart of the overall experience. This course serves as a capstone design experience for students, sothey have generally completed most of the curriculum by the time that they enroll in this course.The prerequisites effectively limit the course to students who are in the computer engineeringprogram (as opposed to the electrical engineering program).The design projects are accomplished by self-selected teams of three students. The