from Stanford's Product Design program and has a M.A. in Education from the Stanford School of Education program in Learning, Design and Technology.Larry Leifer, Stanford University Larry Leifer is a Professor of Mechanical Engineering Design and founding Director of the Center for Design Research (CDR) at Stanford University. A member of the faculty since 1976, he teaches the industry sponsored master's course ME310, "Global Project-Based Engineering Design, Innovation, and Development;" a thesis seminar, "Design Theory and Methodology Forum;" and a freshman seminar "Designing the Human Experience." Research themes include: 1) creating collaborative engineering design environments
alarger institution which has entered the competition several times previously. The authors, asadvisors of two different ongoing projects share their years of experience with those colleagueswho are interested in sponsoring engineering students in such challenging competitions. Theybriefly discuss elements of group dynamics and discuss why the success rate of the projectsdepends heavily on successful team building. They discuss steps for successful creation of teamsthat the strength of their members complement each other and propose tested techniques thatmay significantly enhance the relative potential of such teams. The instrumental role of theadvisor is discussed. His/her project management activities must gradually be taken over by oneor
Session 2793 A New Course in Multimedia Systems for Non-technical Majors Wayne Burleson, Stephen Kelley, Santhosh Thampuran Department of Electrical and Computer Engineering University of Massachusetts, AmherstAbstractThis paper describes a project which has developed, piloted, evaluated, and is currentlydisseminating, a novel course in Multimedia Systems for non-majors. The course forms part ofthe new Information Technology minor program at the University of Massachusetts Amherst.The primary objective of the course is to expose students from non-technical majors to
Session 2366 Teaching Machine Design through Product Emulation Matthew I. Campbell Department of Mechanical Engineering University of Texas at Austin Austin, TX 78705 mc1@mail.utexas.edu1 IntroductionIt is widely accepted that in order to learn complex technical material well, some form of activeexperimentation or “hands-on” activities are required. Traditionally, in engineering educationthis occurs through laboratory experiments or through design projects. In
AC 2008-1031: HOW TO HELP SENIOR CHEMICAL ENGINEERING STUDENTSENHANCE AND DEVELOP THEIR LEADERSHIP COMPETENCEJoan Alabart, University Rovira i Virgili Joan R. Alabart is Associate Professor of Chemical Engineering at the Universitat Rovira i Virgili (URV). He received a B.Ch. and a Ph.D. from the University of Barcelona and an MBA from ESADE (Barcelona). His research, consultative, and training projects interests focus on the areas of Organizational Effectiveness and Leadership. He is co-founder and director of the Master in Business Administration program at the URV.Sibel Özgen, University Rovira i Virgili Sibel Özgen is currently a Research Assistant doing her Ph.D. at the Department of
. Joshi has worked on multiple industry sponsored research projects (Michelin tweel –low rolling resistance for non-pneumatic tires, IFAI ballast friction testing project). She was actively involved in mentoring and advising Capstone design projects. She has advised over 10 different design projects –BMW, Rotary, TTi and mentored over 100 students. While at Clemson, Dr. Joshi was also awarded endowed teaching fellowship as a part of which she has taught a sophomore class on Foundations of Mechanical Systems for 2 semesters. Dr. Joshi worked as a Post-Doctoral Fellow with Professor Jonathan Cagan at Carnegie Mellon University. She investigated the avenues of internet of things and connected products. While at Carnegie
[4]. However, in this program, consistent with most peer mentoring programs, only the beststudents are selected for mentor roles. Thus, only the most academically-successful students gainthe benefits of such an experience instead of all students.Our team was interested in the feasibility of a peer-mentoring program in which all students intargeted courses act as mentors in some fashion. We piloted a peer-mentoring program in twodepartments: Civil, Environmental, and Architectural Engineering (CEAE), and MechanicalEngineering (ME). Within each department, peer-mentoring projects were embedded intocourses in a similar program stream (i.e., upstream and downstream courses were related basedon content). This pilot program focused on three types
and leadership abilities, and that they weremore prepared to go into the workplace after their experience as a peer mentor in this program[4]. However, in this program, consistent with most peer mentoring programs, only the beststudents are selected for mentor roles. Thus, only the most academically-successful students gainthe benefits of such an experience instead of all students.Our team was interested in the feasibility of a peer-mentoring program in which all students intargeted courses act as mentors in some fashion. We piloted a peer-mentoring program in twodepartments: Civil, Environmental, and Architectural Engineering (CEAE), and MechanicalEngineering (ME). Within each department, peer-mentoring projects were embedded intocourses in
already full curriculum. This paperdescribes how 3D printing (3DP) and computer-aided design (CAD) were integrated into aMaterials Science and Engineering (MSE) curriculum and the impact of the integration over thepast five years. The integration focused on two senior-level courses that include both a lectureand a lab component as well as a design project. The fall course addresses materialsperformance and failure, including plastic deformation, fracture, fatigue and creep, and thespring course focuses on materials processing, including traditional routes such as extrusion,injection molding, forging and powder compaction, as well as a variety of 3DP (additivemanufacturing) methods. The lab activities and design projects incorporated into these
Chief Technology Officer in the private sector and currently a partner in a small start-up venture. He received his BS degree in electrical engineering (1975) from California State University, Sacramento, and his MS (1980) and DE (1983) degrees in industrial engineering from Texas A&M University. His educa- tion and research interests include project management, innovation and entrepreneurship, and embedded product/system development.Mr. Hassanein Jaleel Radhi, California State University, Fullerton Page 26.533.1 c American Society for Engineering Education, 2015 Development of
Architectural Engineering. Here at Penn StateUniversity, architectural engineering (AE) encompasses: Mechanical HVAC Design, Lighting/electricalDesign, Structural Design and Construction Engineering and Management.The pinnacle of the program is the yearlong capstone with inherent multidisciplinary aspects to it. Withan industry interface, the capstone is critical to enrich the student experience in complex building designthrough simulating the project to be “more real world” than traditional capstones. This capstonedistinguishes itself by the level of relatively independent work done by the student teams (vs. teaching bythe faculty), heavy industry practitioner interactions, mentoring roles of the faculty and lastly, utilizingreal industry projects
communities) of many civilengineering projects and provide continuity for design projects that extend over multiple courses.Undergraduates go to the Garden City website to access projects and related data and designinformation. They are also able to store reports at the website, creating an electronic portfolio.Finally, the Garden City website provides a central location for course webpages, tutorials,modules etc. The purpose of this paper is to provide detail on the Garden City project,particularly as it affects teaching design principles throughout the curriculum.INTRODUCTIONThe following text is the Project Summary of “Sooner City - Design Across the Curriculum”,NSF grant # 9872505.1 It is included here to provide a brief summary of the Sooner
submit a projectreport. One of these manufacturing processes is a CNC turning process. The turning project ofthis course has historically had extensive average time for completion. As such, it was deemednecessary that a way to improve the quality of a turning project be generated. Industrial QualityControl (IENG 316) is also taught as part of the industrial engineering curriculum, and it wasdetermined that the quality tools in this course should be used to evaluate the initial performanceof the turning project. An executive activities sheet has been developed for this IENG 303turning project to collect data about the time required to finish this project and to check if thatwas meeting the expectation or not. The turning projects of Spring 2021
such as obtaining work for the firm,planning and running client meetings, and project management. Other essays introduce thestudents to technical aspects such as decision making in the schematic design phase, designingfor constructability, integrating gravity and lateral load systems, coordinating non-structuralelements, creating construction documents, responding to requests for information from the field,and the quality assurance process.The practicum requirements encourage the students to meet multiple engineers within the firm inorder to see their future career from the perspective of several different people. This papersummarizes feedback from the students and employers about the outcomes of the practicum,what worked well in the
Friday Morning Session 1- Student Integrated Engineering Database: A 21st Century Decision Aid Eric Haney, Lex Gonzalez, Amen Omoragbon, Amit Oza, and Bernd Chudoba Mechanical and Aerospace Engineering Department University of Texas at Arlington AbstractThe exponentially increasing amount of information accumulated from past and currentengineering projects has created an environment where retaining and utilizing existingknowledge is paramount. The modern engineer is tasked with leveraging the intellectual andfinancial efforts of legacy projects in order to ensure on-time, on
middle school students and to support entrepreneurship at primarily undergraduate institutions. Her background is in civil engineering with a focus on structural materials. She holds a B.S.E. degree from Princeton, and M.Eng. and Ph.D. degrees from Cornell.Ms. Sophia L. Poulos, Smith College Sophia Poulos is a 2016 engineering graduate from Smith College. She is interested in structural engineer- ing and has worked on earthquake engineering projects with NEES@UCLA. She is a research assistant on the CDHub 2.0 initiative and innovations in engineering design education at the capstone level. She is pursuing a masters degree in structural engineering at the University of California Davis.Ms. Laura Mae Rosenbauer, Smith
)-fundedproject on transdisciplinary education, known as the M3 (mission, meaning and making) project.The research project aimed to understand the transformative potential of transdisciplinaryapproaches in undergraduate education through a cross-college co-teaching model encompassingdisciplines such as engineering technology, anthropology, and business. Over three years, datawas collected and analyzed through interviews with over 100 students, faculty, andadministrators. During the NSF project research, graduate student researchers discovered thattheir endeavors not only signify an added value to the research but also embodied theconvergence of diverse disciplines. This convergence is vital for reshaping traditional highereducation paradigms, echoing the
the Ira A. Fulton Schools of Engineering at Arizona State University. He teaches context-centered electrical engineering and embedded systems design courses, and studies the use of context and storytelling in both K-12 and undergraduate engineering design education. Jordan is PI on several NSF- funded projects related to design, including an National Science Foundation (NSF) Early CAREER Award entitled “CAREER: Engineering Design Across Navajo Culture, Community, and Society” and “Might Young Makers be the Engineers of the Future?,” and is a Co-PI on the NSF Revolutionizing Engineering Departments grant “Additive Innovation: An Educational Ecosystem of Making and Risk Taking.” He was named one of ASEE PRISM’s “20
Paper ID #36430The Capstone Course – A New ApproachFernando Romero Galvao Prof. Romero has been working globally as a Construction Project and Program Director. The knowledge acquired over his career of more than 30 years, opened doors for him to have an international career in the area of project management working in several countries, including Japan, China, South Korea, Austria, Germany, Greece, Cyprus, Suriname, Venezuela, Peru, and Brazil. While his professional career permitted him to manage projects covering the full scope of construction and with a value of more than $18.5 billion, he also possesses wide
Paper ID #39195Curriculum Development in Renewable Energy and SustainabilityDr. Ali Zilouchian, Florida Atlantic University Dr. Ali Zilouchian is currently the Director of Applied Engineering Program and a Research Center Director at Keiser University. He is also the Emeritus Professor of Electrical and Computer Engineering at Florida Atlantic University (FAU) and Founding Project Director of a HSI Title III project funded by the U.S. Department of Education (DOE) at FAU. His distinguished career in academia and industry has many notable accomplishments focused on research and industry partnerships, and national models
. American c Society for Engineering Education, 2021 The TNT Board: An Interactive Electronic Board GameAbstractIn summer 2020, a research and enrichment program funded by a Student Engagement,Retention, and Success (SERS) grant from the Tennessee Board of Regents took place in theform of online/remote delivery. The goal of the program was to improve the GPA and retentionrate of underrepresented and minority students by engaging them in multidisciplinary andcollaborative summer projects. This paper presents the project carried out by one of the studentgroups, in which two students in Mechatronics Engineering and one student in Computer Scienceworked together remotely and designed and implemented an
Session 15-1 How the Capstone Class Students Perceive Their Knowledge Base?Farrokh Attarzadeh, Enrique Barbieri, Miguel A. Ramos, Mayuri Mahajan, Vishal Naik, Aditya Gupta Engineering Technology Department University of Houston AbstractThe Capstone Course is a 5-credit Research and Development course covering all aspectsof project development and implementation, entrepreneurship, innovation, creativity,team-work, and communication. The philosophy behind the course is to provide trainingand real-world, small-scale project experience
theylearn how to build CanSats for future projects in order to encourage undergraduate and high schoolstudents to get interested in space science. The teacher participants begin by comparing CanSatdesigns to mission requirements; redesigning the CanSat taking into account the technicalknowledge limitations; implementing the new design; launching the CanSats and collect the data,and finally, organizing a training course for students. Impact on learning effectiveness will bemeasured with indicators like: Experimentation and iteration, Trial and debugging, Reusing andremixing, Abstraction and modularization [2] and will be scored as low, medium or high. Inaddition, problem-solving competencies based on Polya method [3] [4] will be considered
(SC ATE) Center of Excellence since 1994, leading initiatives and grant-funded projects to develop educational leadership and increase the quantity, quality and diversity of highly skilled technicians to support the American economy. Currently serving as Principal Investigator, Mentor-Connect: Leadership Development and Outreach for ATE; Co-Principal Investigator, SC ATE National Resource Center for Expanding Excellence in Technician Education; and Co-Principal Investigator, ATE Regional Center for Aviation and Automotive Technology Education Us- ing Virtual E-Schools (CA2VES). The SC ATE Center is widely known for developing and broadly shar- ing successful educational models and practices in technician education
Pedagogical Best PracticesAbstractThe pedagogy of laboratory courses has been well discussed in the literature, but the extent towhich these best practices are incorporated into laboratory experiment design varies wildly. AtNortheastern University, various capstone design teams over the years have been tasked withdesigning new experimental apparatus for the undergraduate teaching laboratories along withappropriate lab handouts and other instructional material. In many cases, the students involved inthese projects have taken the lab class for which they are designing the experiment and havereported negative experiences, and therefore are motivated to try to improve the class for futurestudents. Student designed labs have the potential to reduce burden
Session 2566 Gravity Powered Block Transport: A Freshman Design Project. Clark T. Merkel, Patricia Brackin, Department of Mechanical Engineering Rose-Hulman Institute of TechnologyIntroduction:This paper describes a project used for a mechanical engineering, freshmen designcourse. Its focus is on how this project was used to introduce design methodologythrough practice with a project-based implementation. Four sections of a freshmandesign course with approximately 32 students each were divided into 4 person teams andwere all given the same design task: design a device which would
produce a total of15 fully functioning products. This was a good approach to the course when the students were amix of MET and applied technology students. When the ME degree was added to the program in2010, the course shifted more to a research and development focus than production. It requiresone single functioning prototype instead of 15, and has ME and MET students working togethersince a separate capstone course was created for the applied technology students. This hasdefinitely increased the complexity of the projects and made it easier to reach out to assist localindustry. In order to successfully complete these projects, students must spend a lot of time onresearch and design before they begin building their working prototype. This was
by the tight confines of the undergraduatecurriculum, this isolation results in the perception that the content of such courses are a skill-setwith limited applicability. Second, it means that students are generally unprepared for thechallenges of software engineering learning activities when first encountered. With mostintroductory software engineering courses applying experiential learning and couching learningactivities in the context of a team-based project, the challenge of mastering course content iscomplicated by what is, for most students, their first significant experience with teaming and thedifficulties of managing not just their own work but also the work of their teammates.These challenges motivate the need for better
Safety, Human-robot Interaction, and Engineering Education. ©American Society for Engineering Education, 2024 Enhancing Teamwork Skills in STEM Education: A Behavioral Theory-Based Approach AbstractThe ability to work in a team is one of the most important skills a college graduate can acquirefrom an educational institute. However, some students do not appropriately participate in courseprojects, making teamwork more challenging than it needs to be for others. As a result, manystudents fail to develop teamwork skills, and some become frustrated with course projects. Thisstudy adopted the Theory of Planned Behavior (TPB) to develop tools
interface with hardware and software, and how to teach. After two years, theprogram has worked quite well, with all team members appreciating the chance to workon a real world problem, to work with students in other disciplines, and to learn how towork effectively on a team of people with many different backgrounds.Introduction Seniors in most undergraduate engineering programs undertake some kind ofsenior capstone design project. These are usually team projects that can range from paperdesigns to physical prototypes. In many cases, the teams are primarily composed ofengineers within the same discipline1; mechanical engineers working with othermechanical engineers and so forth. As a result, all team members have similar expertiseand