(formerlyGMI Engineering & Management Institute), various software and data files are also availablefrom the author (tmase@kettering.edu). It is hoped that this information will allow the project tobe used at other institutions promoting engineering design using advanced CAE tools such asLS-DYNA.Several engineering topics are used in this virtual golf ball laboratory, or golf ball V-lab, whichis delivered from the course web site2 (Fig. 1). These topics range from freshman to senior levelsubjects. In spite of this span over the curriculum, the V-lab is meant to be able to work well Page 4.45.1with freshman in an introductory engineering course or
first VRML simulations (Êregardingsafety glassesÊ) were developed. During the fall of 1998, a group of four students developed twonew VRML simulations (Êforbidding food and drink and requiring clear aisle ways in the labÊ) aspart of a virtual reality class project. A proposal was also submitted to the National ScienceFoundation (Êunder the Course, Curriculum, and Laboratory Improvement program of theDivision of Undergraduate EducationÊ) during that time, in order to continue this work as afunded project. Current activities (Êwinter 1999Ê) involve the integration of existing componentsinto a cohesive whole, and the conversion of one or more of the VRML programs into binaryexecutable format. Work is also progressing to develop a set of tools
computerengineering curriculum. However, programming assignments in VHDL or other exercises that useCAD tools can be difficult to add to a course for several reasons. CAD tools often have complexinterfaces that take time to learn. An assignment using a CAD tool can quickly turn into a strugglewith tool usage rather than a reinforcement of lecture concepts. Licensing can be another prob-lem. Many students prefer to work on their own PCs instead of coming to a centralized lab, butCAD tool vendors may be reluctant to make an expensive tool available on all student machines.Finally, if every student has the same assignment, interactions among students can degeneratefrom discussing concepts to merely exchanging details of how to get the assignment working.When
attract new customers. Companies must shorten design times by embracing new tools; to facilitate the reuse of existing hardware/software in product offerings, a "building block" is useful. Design, manufacturing, and/or customer support centers established worldwide must be staffed with experienced personnel and integrated into the company’s structure. One final observation concerns change within the workplace. Rapid introduction of newdigital technologies, manufacturing processes, design practices, and/or global expansion can be astressful challenge to engineering staffs. Employees who adjust well to, and embrace, changewill be successful from a health perspective.3. Establish a Solid Academic Foundation and Commit
," J. of Engineering Education, ASEE, Vol. 87. NO.2, 1998.4. Shaeiwitz, " Classroom Assessment," ," J. of Engineering Education, ASEE, Vol. 87. NO.2, 1998.5. McKenna and Agogino, " Integrating Design, Analysis, and Problem Solving in an Introduction to Engineering Curriculum " ASEE proceedings, 19986. West Point Bridge Designer, Dept. of Civil and Mechanical Engineering, USMA, West Point, NY 10996Biographical InformationISMAIL I. ORABI, Professor of Mechanical Engineering at University of New Haven. He received his Ph.D. fromClarkson University, and his MS degree from the State University of New York and B.S. from Cairo Institute ofTechnology, all in Mechanical Engineering. In the past 10 years, He has established three
numerous technical papers. He has been an engineer, engineering manager, and seniorengineering specialist for more than 20 years and has been an engineering consultant for the past 20 years. Hisspecialty has been circuit and system design, curriculum development, and technical manual writing. He iscurrently working on the data acquisition project with Hulbert. He is a Registered Professional Engineer inMassachusetts and a life member of IEEE.ERIC W. HANSBERRYHe is an Associate Professor at Northeastern University has taught graphics and mechanics courses for engineeringand technology students for over 20 years. He has also worked as a design engineer in the ship building industry for15 years. He has authored several technical papers, primarily in
Session 2520 Mobile Robots and Interdisciplinary Design - MOBOTS Mahlon D. Heller, Ph.D. Electrical & Electronic Engineering Department California State University, Sacramento 6000 J Street Sacramento, CA 95819-6019 Voice: 916-278-6873 Fax: 916-278-7215 hellerm@ecs.csus.eduAbstractAn engineering curriculum challenge is to create an environment in which engineeringproblems can be solved
Press.Sorby, S. A. & Baartmans, B. J. (1996). A course for the development of 3-D spatial visualization skills. Engineering Design Graphics Journal, 60 (1), 13-20.VI. Biographical InformationTHEODORE J. BRANOFFTed is an assistant professor of Graphic Communications at North Carolina State University and has been anASEE member since 1986. He has taught courses in introductory engineering graphics, computer-aided design,descriptive geometry, and vocational education. Ted has a bachelor of science in Technical Education, a master ofscience in Occupational Education, and a Ph.D. in Curriculum and Instruction. His current academic interestsinclude spatial visualization ability, information processing theory, geometric dimensioning and
Session 2633 Electric Utility Sponsored Energy Related Student Projects Frank Wicks and Richard Wilk Mechanical Engineering Department Union CollegeABSTRACT The industrial world is driven by an uncountable series of energy conversion processes.Engineering curriculums have been developed to provide students with the fundamentals toanalyze these processes in various courses such as physics, chemistry, thermodynamics,transfer, heating ventilation and air conditioning, electric machinery, combustion andthermal energy conversion, but it is also important
environment.IntroductionThe most promising feature of multimedia and network-based media is its ability to displaycomplex information or concepts in an accessible and easy-to-understand animated graphicalform that is managed by the user. This is obviously well-suited for many educational Page 4.491.1applications, but it is particularly attractive for use in engineering education where abstractmathematical models and fundamental physical principles must be employed to solve verypractical problems. One of the most difficult issues to deal with in the engineering curriculum,especially at the introductory levels, is the process of abstraction of real and practical