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Conference Session
Diversity, Inclusion, and Access
Collection
2021 Illinois-Indiana Regional Conference
Authors
Samuel Darko; Gurcan Comert; Jessica Furrer, Benedict College; Andress Carter-Sims, Benedict College; Balaji Iyangar, Benedict College
Tagged Topics
Diversity, Diversity, Inclusion, and Access
60second-semester STEM students at Benedict College. We conducted a mixed-methods study toexamine the impact of a learning community model (the Benedict College Scientific Village),fused with critical pedagogy and hands-on laboratory research, on the collegiate success andretention of minority students in the STEM disciplines (Pantiwati, 2013). By introducing thismodel to students early in their college careers, we anticipated that various psychosocial and socio-economical impediments to student learning, retention, and academic success would beminimized. We confirmed that the Scientific Village model has a significant impact on theachievement, retention, and self-efficacy of STEM students at a small, historically Black college.The model and
Conference Session
Diversity, Inclusion, and Access
Collection
2021 Illinois-Indiana Regional Conference
Authors
Lawrence Angrave, University of Illinois at Urbana - Champaign; Colin P. Lualdi, University of Illinois at Urbana-Champaign; Mona Jawad; Timur Javid
Tagged Topics
Diversity, Diversity, Inclusion, and Access
impact the quality of the transcription as well as thepracticality of the overall system. It is difficult to evaluate the feasibility of specific audio inputmechanisms in the development laboratory since we lack the ability to reliably simulate real-world conditions (such as background noise). Data gathered from real-world testing will besignificantly more informative. We will work with test subjects to ensure that a variety of audioinput mechanisms are trialed in a variety of cases and gather users’ feedback. We believe thiswill lead to the identification of an additional design criteria with regard to ensuring a practical,high-quality audio input.ConclusionsWe identified and presented six major design objectives for an augmented reality