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A Framework for Developing Collaborative Training Environments for Assembling

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Conference

2013 ASEE Annual Conference & Exposition

Location

Atlanta, Georgia

Publication Date

June 23, 2013

Start Date

June 23, 2013

End Date

June 26, 2013

ISSN

2153-5965

Conference Session

Development of Computational Tools

Tagged Division

Computers in Education

Page Count

16

Page Numbers

23.45.1 - 23.45.16

DOI

10.18260/1-2--19059

Permanent URL

https://peer.asee.org/19059

Download Count

464

Paper Authors

biography

Yizhe Chang Stevens Institute of Technology

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Yizhe Chang is currently a Ph.D. student in Mechanical Engineering Department, Stevens Institute of Technology. He received his B.Eng. from Tianjin University, Tianjin, China. His current research topics include virtual environment for assembly simulation and collaborative system for engineering education.

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biography

El-Sayed S. Aziz Stevens Institute of Technology (SES)

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Dr. El-Sayed Aziz holds a faculty position as associate professor in the Production Engineering and Mechanical Design Department at Faculty of Engineering, Mansoura University, Egypt. Currently, he is working as a research scientist at Stevens Institute of Technology in Hoboken, New Jersey. He received B.S. and M.S. in Mechanical Engineering from Mansoura University in Egypt in 1991 and a Ph.D. in Mechanical Engineering from Stevens Institute of Technology in 2003. His research interests include knowledge-based engineering systems, computer-integrated design and manufacturing, Finite Element Analysis, software development and applications as well as remote and virtual laboratories.

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Sven K. Esche Stevens Institute of Technology

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Constantin Chassapis Stevens Institute of Technology (SES)

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Abstract

120th ASEE Annual Conference and Exposition Atlanta, Georgia, USA, June 23-26, 2013 A Framework for Developing Collaborative Training Environments for AssemblingAbstractState-of-the-art 3D video games can provide their users with a near-real experience from visual,audio and interactivity perspectives. Numerous efforts have been made to take advantage ofthese favorable characteristics for educational purposes. The majority of these projects focusedeither on the reconstruction of certain scenarios, for instance for fire, earthquake or floodemergency response training, driver or pilot training, medical training, or on the realisticsimulation of real environments, such as virtual museum tours and virtual architectural tours.However, only recently have attempts been made to develop virtual engineering trainingenvironments, since they require the assembly of different types of individual components intopotentially complex systems and involve interactions between multiple participants and modelsof physical devices.In this article, a framework for developing collaborative environments for mechanical assemblytraining based on a commercial computer game engine will be introduced. Such environmentsnot only maintain the feel of immersion of a 3D game, but also emphasize realistic physicaldevice management and control. In this context, the trainees are enabled to manage a largevariety of mechanical components, assemble them according to engineering requirements orpotentially disassemble them. Also, the instructors can monitor the entire assembly process andautomatically collect performance statistics. Therefore, such environments have the potential tobecome valuable workforce development tools that enable their users to acquire practical skillsfor assembling a variety of electro-mechanical systems for the purpose of manufacturing,maintenance and repair.

Chang, Y., & Aziz, E. S., & Esche, S. K., & Chassapis, C. (2013, June), A Framework for Developing Collaborative Training Environments for Assembling Paper presented at 2013 ASEE Annual Conference & Exposition, Atlanta, Georgia. 10.18260/1-2--19059

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